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dolphin
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release-prep-2506
dolphin
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Source
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Core
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VideoBackends
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Jordan Woyak
d74d1d42d6
Merge pull request
#13511
from tygyh/Use-range-based-loops-Core-VideoBackends
...
Core/VideoBackends: Use range-based loops
2025-05-07 15:53:18 -05:00
..
D3D
Use range-based loops - Core VideoBackends
2025-04-14 21:49:08 +02:00
D3D12
Enable anisotropic filtering when the game requests it
2025-03-17 20:46:19 -05:00
D3DCommon
VideoBackends: Use DXGI 1.6 and D3D11_4
2025-02-02 09:02:35 +01:00
Metal
linter: Add and apply new formatting rules
2025-04-23 11:19:57 +02:00
Null
VideoCommon: Fix out-of-bounds and disabled EFB access.
2025-03-26 01:23:16 -05:00
OGL
Use range-based loops - Core VideoBackends
2025-04-14 21:49:08 +02:00
Software
linter: Apply clang-format 19.1 formatting
2025-04-23 11:19:20 +02:00
Vulkan
VideoBackends/Vulkan: Use WorkQueueThreadSP for swap commands.
2025-04-30 16:29:35 -05:00
CMakeLists.txt
…