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https://github.com/dolphin-emu/dolphin.git
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086ec7a9b7
Prior to this, ConfigMain.cpp was a large (52KB) cpp file that contained all of the UI setting code. This breaks up the config code into subclasses of wxPanel, which are then just instantiated to add to the settings wxNoteBook. This keeps all the settings categories separated from one another and also cleans up the code in general.
179 lines
7.6 KiB
C++
179 lines
7.6 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <string>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/gbsizer.h>
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#include <wx/radiobox.h>
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#include <wx/sizer.h>
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#include <wx/slider.h>
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#include <wx/spinctrl.h>
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#include <wx/stattext.h>
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#include "AudioCommon/AudioCommon.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Config/AudioConfigPane.h"
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AudioConfigPane::AudioConfigPane(wxWindow* parent, wxWindowID id)
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: wxPanel(parent, id)
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{
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InitializeGUI();
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LoadGUIValues();
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RefreshGUI();
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}
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void AudioConfigPane::InitializeGUI()
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{
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m_dsp_engine_strings.Add(_("DSP HLE emulation (fast)"));
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m_dsp_engine_strings.Add(_("DSP LLE recompiler"));
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m_dsp_engine_strings.Add(_("DSP LLE interpreter (slow)"));
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m_dsp_engine_radiobox = new wxRadioBox(this, wxID_ANY, _("DSP Emulator Engine"), wxDefaultPosition, wxDefaultSize, m_dsp_engine_strings, 0, wxRA_SPECIFY_ROWS);
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m_dpl2_decoder_checkbox = new wxCheckBox(this, wxID_ANY, _("Dolby Pro Logic II decoder"));
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m_volume_slider = new wxSlider(this, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL | wxSL_INVERSE);
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m_volume_text = new wxStaticText(this, wxID_ANY, "");
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m_audio_backend_choice = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_audio_backend_strings);
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m_audio_latency_spinctrl = new wxSpinCtrl(this, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 30);
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m_dsp_engine_radiobox->Bind(wxEVT_RADIOBOX, &AudioConfigPane::OnDSPEngineRadioBoxChanged, this);
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m_dpl2_decoder_checkbox->Bind(wxEVT_CHECKBOX, &AudioConfigPane::OnDPL2DecoderCheckBoxChanged, this);
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m_volume_slider->Bind(wxEVT_SLIDER, &AudioConfigPane::OnVolumeSliderChanged, this);
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m_audio_backend_choice->Bind(wxEVT_CHOICE, &AudioConfigPane::OnAudioBackendChanged, this);
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m_audio_latency_spinctrl->Bind(wxEVT_SPINCTRL, &AudioConfigPane::OnLatencySpinCtrlChanged, this);
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m_audio_backend_choice->SetToolTip(_("Changing this will have no effect while the emulator is running."));
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m_audio_latency_spinctrl->SetToolTip(_("Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL backend only."));
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#if defined(__APPLE__)
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m_dpl2_decoder_checkbox->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS X."));
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#else
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m_dpl2_decoder_checkbox->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse backends only."));
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#endif
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wxStaticBoxSizer* const dsp_engine_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Sound Settings"));
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dsp_engine_sizer->Add(m_dsp_engine_radiobox, 0, wxALL | wxEXPAND, 5);
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dsp_engine_sizer->Add(m_dpl2_decoder_checkbox, 0, wxALL, 5);
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wxStaticBoxSizer* const volume_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Volume"));
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volume_sizer->Add(m_volume_slider, 1, wxLEFT | wxRIGHT, 13);
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volume_sizer->Add(m_volume_text, 0, wxALIGN_CENTER | wxALL, 5);
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wxGridBagSizer* const backend_grid_sizer = new wxGridBagSizer();
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backend_grid_sizer->Add(new wxStaticText(this, wxID_ANY, _("Audio Backend:")), wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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backend_grid_sizer->Add(m_audio_backend_choice, wxGBPosition(0, 1), wxDefaultSpan, wxALL, 5);
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backend_grid_sizer->Add(new wxStaticText(this, wxID_ANY, _("Latency:")), wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5);
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backend_grid_sizer->Add(m_audio_latency_spinctrl, wxGBPosition(1, 1), wxDefaultSpan, wxALL, 5);
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wxStaticBoxSizer* const backend_static_box_sizer = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Backend Settings"));
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backend_static_box_sizer->Add(backend_grid_sizer, 0, wxEXPAND);
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wxBoxSizer* const dsp_audio_sizer = new wxBoxSizer(wxHORIZONTAL);
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dsp_audio_sizer->Add(dsp_engine_sizer, 1, wxEXPAND | wxALL, 5);
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dsp_audio_sizer->Add(volume_sizer, 0, wxEXPAND | wxALL, 5);
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wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
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main_sizer->Add(dsp_audio_sizer, 0, wxALL | wxEXPAND);
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main_sizer->Add(backend_static_box_sizer, 0, wxALL | wxEXPAND, 5);
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SetSizerAndFit(main_sizer);
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}
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void AudioConfigPane::LoadGUIValues()
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{
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PopulateBackendChoiceBox();
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const SCoreStartupParameter& startup_params = SConfig::GetInstance().m_LocalCoreStartupParameter;
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// Audio DSP Engine
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if (startup_params.bDSPHLE)
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m_dsp_engine_radiobox->SetSelection(0);
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else
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m_dsp_engine_radiobox->SetSelection(SConfig::GetInstance().m_DSPEnableJIT ? 1 : 2);
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m_volume_slider->Enable(SupportsVolumeChanges(SConfig::GetInstance().sBackend));
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m_volume_slider->SetValue(SConfig::GetInstance().m_Volume);
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m_volume_text->SetLabel(wxString::Format("%d %%", SConfig::GetInstance().m_Volume));
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m_dpl2_decoder_checkbox->Enable(std::string(SConfig::GetInstance().sBackend) == BACKEND_OPENAL
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|| std::string(SConfig::GetInstance().sBackend) == BACKEND_PULSEAUDIO);
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m_dpl2_decoder_checkbox->SetValue(startup_params.bDPL2Decoder);
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m_audio_latency_spinctrl->Enable(std::string(SConfig::GetInstance().sBackend) == BACKEND_OPENAL);
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m_audio_latency_spinctrl->SetValue(startup_params.iLatency);
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}
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void AudioConfigPane::RefreshGUI()
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{
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if (Core::IsRunning())
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{
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m_audio_latency_spinctrl->Disable();
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m_audio_backend_choice->Disable();
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m_dpl2_decoder_checkbox->Disable();
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m_dsp_engine_radiobox->Disable();
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}
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}
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void AudioConfigPane::OnDSPEngineRadioBoxChanged(wxCommandEvent& event)
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{
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SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPHLE = m_dsp_engine_radiobox->GetSelection() == 0;
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SConfig::GetInstance().m_DSPEnableJIT = m_dsp_engine_radiobox->GetSelection() == 1;
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AudioCommon::UpdateSoundStream();
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}
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void AudioConfigPane::OnDPL2DecoderCheckBoxChanged(wxCommandEvent&)
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{
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SConfig::GetInstance().m_LocalCoreStartupParameter.bDPL2Decoder = m_dpl2_decoder_checkbox->IsChecked();
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}
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void AudioConfigPane::OnVolumeSliderChanged(wxCommandEvent& event)
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{
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SConfig::GetInstance().m_Volume = m_volume_slider->GetValue();
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AudioCommon::UpdateSoundStream();
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m_volume_text->SetLabel(wxString::Format("%d %%", m_volume_slider->GetValue()));
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}
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void AudioConfigPane::OnAudioBackendChanged(wxCommandEvent& event)
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{
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m_volume_slider->Enable(SupportsVolumeChanges(WxStrToStr(m_audio_backend_choice->GetStringSelection())));
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m_audio_latency_spinctrl->Enable(WxStrToStr(m_audio_backend_choice->GetStringSelection()) == BACKEND_OPENAL);
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m_dpl2_decoder_checkbox->Enable(WxStrToStr(m_audio_backend_choice->GetStringSelection()) == BACKEND_OPENAL ||
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WxStrToStr(m_audio_backend_choice->GetStringSelection()) == BACKEND_PULSEAUDIO);
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// Don't save the translated BACKEND_NULLSOUND string
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SConfig::GetInstance().sBackend = m_audio_backend_choice->GetSelection() ?
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WxStrToStr(m_audio_backend_choice->GetStringSelection()) : BACKEND_NULLSOUND;
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AudioCommon::UpdateSoundStream();
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}
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void AudioConfigPane::OnLatencySpinCtrlChanged(wxCommandEvent& event)
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{
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SConfig::GetInstance().m_LocalCoreStartupParameter.iLatency = m_audio_latency_spinctrl->GetValue();
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}
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void AudioConfigPane::PopulateBackendChoiceBox()
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{
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for (const std::string& backend : AudioCommon::GetSoundBackends())
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{
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m_audio_backend_choice->Append(wxGetTranslation(StrToWxStr(backend)));
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int num = m_audio_backend_choice->FindString(StrToWxStr(SConfig::GetInstance().sBackend));
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m_audio_backend_choice->SetSelection(num);
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}
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}
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bool AudioConfigPane::SupportsVolumeChanges(const std::string& backend)
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{
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//FIXME: this one should ask the backend whether it supports it.
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// but getting the backend from string etc. is probably
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// too much just to enable/disable a stupid slider...
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return (backend == BACKEND_COREAUDIO ||
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backend == BACKEND_OPENAL ||
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backend == BACKEND_XAUDIO2);
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}
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