mirror of
https://github.com/dolphin-emu/dolphin.git
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d79aeaa1e9
We're past 5.0 now, so there is no need to look for old inis.
130 lines
2.5 KiB
C++
130 lines
2.5 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QAbstractEventDispatcher>
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#include <QApplication>
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#include <QMutexLocker>
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#include "Common/Common.h"
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#include "Core/Host.h"
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#include "DolphinQt2/Host.h"
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#include "DolphinQt2/MainWindow.h"
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Host* Host::m_instance = nullptr;
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Host* Host::GetInstance()
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{
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if (m_instance == nullptr)
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m_instance = new Host();
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return m_instance;
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}
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void* Host::GetRenderHandle()
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{
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QMutexLocker locker(&m_lock);
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return m_render_handle;
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}
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void Host::SetRenderHandle(void* handle)
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{
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QMutexLocker locker(&m_lock);
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m_render_handle = handle;
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}
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bool Host::GetRenderFocus()
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{
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QMutexLocker locker(&m_lock);
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return m_render_focus;
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}
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void Host::SetRenderFocus(bool focus)
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{
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QMutexLocker locker(&m_lock);
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m_render_focus = focus;
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}
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bool Host::GetRenderFullscreen()
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{
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QMutexLocker locker(&m_lock);
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return m_render_fullscreen;
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}
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void Host::SetRenderFullscreen(bool fullscreen)
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{
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QMutexLocker locker(&m_lock);
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m_render_fullscreen = fullscreen;
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}
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void Host_Message(int id)
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{
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if (id == WM_USER_STOP)
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{
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emit Host::GetInstance()->RequestStop();
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}
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else if (id == WM_USER_JOB_DISPATCH)
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{
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// Just poke the main thread to get it to wake up, job dispatch
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// will happen automatically before it goes back to sleep again.
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QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
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}
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}
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void Host_UpdateTitle(const std::string& title)
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{
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emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
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}
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void* Host_GetRenderHandle()
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{
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return Host::GetInstance()->GetRenderHandle();
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}
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bool Host_RendererHasFocus()
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{
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return Host::GetInstance()->GetRenderFocus();
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}
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bool Host_RendererIsFullscreen()
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{
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return Host::GetInstance()->GetRenderFullscreen();
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}
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// We ignore these, and their purpose should be questioned individually.
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// In particular, RequestRenderWindowSize, RequestFullscreen, and
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// UpdateMainFrame should almost certainly be removed.
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void Host_UpdateMainFrame()
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{
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}
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void Host_RequestFullscreen(bool enable)
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{
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}
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void Host_RequestRenderWindowSize(int w, int h)
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{
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}
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bool Host_UIHasFocus()
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{
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return false;
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}
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void Host_NotifyMapLoaded()
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{
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}
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void Host_UpdateDisasmDialog()
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{
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}
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void Host_SetStartupDebuggingParameters()
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{
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}
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void Host_SetWiiMoteConnectionState(int state)
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{
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}
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void Host_ConnectWiimote(int wm_idx, bool connect)
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{
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}
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
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{
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}
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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