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419 lines
13 KiB
C++
419 lines
13 KiB
C++
// Copyright 2003 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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/*
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Here is a nice ascii overview of audio flow affected by this file:
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(RAM)---->[AI FIFO]---->[SRC]---->[Mixer]---->[DAC]---->(Speakers)
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^
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[L/R Volume]
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\
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(DVD)---->[Drive I/F]---->[SRC]---->[Counter]
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Notes:
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Output at "48KHz" is actually 48043Hz.
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Sample counter counts streaming stereo samples after upsampling.
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[DAC] causes [AI I/F] to read from RAM at rate selected by AIDFR.
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Each [SRC] will upsample a 32KHz source, or pass through the 48KHz
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source. The [Mixer]/[DAC] only operate at 48KHz.
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AIS == disc streaming == DTK(Disk Track Player) == streaming audio, etc.
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Supposedly, the retail hardware only supports 48KHz streaming from
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[Drive I/F]. However it's more likely that the hardware supports
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32KHz streaming, and the upsampling is transparent to the user.
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TODO check if anything tries to stream at 32KHz.
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The [Drive I/F] actually supports simultaneous requests for audio and
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normal data. For this reason, we can't really get rid of the crit section.
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IMPORTANT:
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This file mainly deals with the [Drive I/F], however [AIDFR] controls
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the rate at which the audio data is DMA'd from RAM into the [AI FIFO]
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(and the speed at which the FIFO is read by its SRC). Everything else
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relating to AID happens in DSP.cpp. It's kinda just bad hardware design.
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TODO maybe the files should be merged?
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*/
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#include "Core/HW/AudioInterface.h"
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#include <algorithm>
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#include "AudioCommon/AudioCommon.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/MMIO.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/System.h"
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namespace AudioInterface
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{
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// Internal hardware addresses
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enum
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{
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AI_CONTROL_REGISTER = 0x6C00,
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AI_VOLUME_REGISTER = 0x6C04,
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AI_SAMPLE_COUNTER = 0x6C08,
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AI_INTERRUPT_TIMING = 0x6C0C,
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};
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enum
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{
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AIS_32KHz = 0,
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AIS_48KHz = 1,
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AID_32KHz = 1,
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AID_48KHz = 0
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};
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enum class SampleRate
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{
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AI32KHz,
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AI48KHz,
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};
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// AI Control Register
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union AICR
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{
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AICR() = default;
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explicit AICR(u32 hex_) : hex{hex_} {}
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struct
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{
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u32 PSTAT : 1; // sample counter/playback enable
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u32 AISFR : 1; // AIS Frequency (0=32khz 1=48khz)
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u32 AIINTMSK : 1; // 0=interrupt masked 1=interrupt enabled
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u32 AIINT : 1; // audio interrupt status
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u32 AIINTVLD : 1; // This bit controls whether AIINT is affected by the Interrupt Timing
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// register
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// matching the sample counter. Once set, AIINT will hold its last value
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u32 SCRESET : 1; // write to reset counter
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u32 AIDFR : 1; // AID Frequency (0=48khz 1=32khz)
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u32 : 25;
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};
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u32 hex = 0;
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};
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// AI Volume Register
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union AIVR
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{
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struct
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{
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u32 left : 8;
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u32 right : 8;
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u32 : 16;
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};
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u32 hex = 0;
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};
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struct AudioInterfaceState::Data
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{
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// Registers
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AICR control;
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AIVR volume;
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u32 sample_counter = 0;
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u32 interrupt_timing = 0;
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u64 last_cpu_time = 0;
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u64 cpu_cycles_per_sample = 0;
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u32 ais_sample_rate_divisor = Mixer::FIXED_SAMPLE_RATE_DIVIDEND / 48000;
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u32 aid_sample_rate_divisor = Mixer::FIXED_SAMPLE_RATE_DIVIDEND / 32000;
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CoreTiming::EventType* event_type_ai;
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};
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AudioInterfaceState::AudioInterfaceState() : m_data(std::make_unique<Data>())
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{
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}
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AudioInterfaceState::~AudioInterfaceState() = default;
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void DoState(PointerWrap& p)
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{
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auto& system = Core::System::GetInstance();
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auto& state = system.GetAudioInterfaceState().GetData();
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p.DoPOD(state.control);
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p.DoPOD(state.volume);
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p.Do(state.sample_counter);
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p.Do(state.interrupt_timing);
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p.Do(state.last_cpu_time);
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p.Do(state.ais_sample_rate_divisor);
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p.Do(state.aid_sample_rate_divisor);
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p.Do(state.cpu_cycles_per_sample);
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SoundStream* sound_stream = system.GetSoundStream();
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sound_stream->GetMixer()->DoState(p);
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}
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namespace
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{
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void UpdateInterrupts()
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{
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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ProcessorInterface::SetInterrupt(ProcessorInterface::INT_CAUSE_AI,
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state.control.AIINT & state.control.AIINTMSK);
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}
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void GenerateAudioInterrupt()
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{
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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state.control.AIINT = 1;
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UpdateInterrupts();
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}
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void IncreaseSampleCount(const u32 amount)
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{
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if (!IsPlaying())
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return;
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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const u32 old_sample_counter = state.sample_counter + 1;
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state.sample_counter += amount;
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if ((state.interrupt_timing - old_sample_counter) <= (state.sample_counter - old_sample_counter))
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{
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DEBUG_LOG_FMT(
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AUDIO_INTERFACE, "GenerateAudioInterrupt {:08x}:{:08x} at PC {:08x} control.AIINTVLD={}",
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state.sample_counter, state.interrupt_timing, PowerPC::ppcState.pc, state.control.AIINTVLD);
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GenerateAudioInterrupt();
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}
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}
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int GetAIPeriod()
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{
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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u64 period = state.cpu_cycles_per_sample * (state.interrupt_timing - state.sample_counter);
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u64 s_period = state.cpu_cycles_per_sample * Mixer::FIXED_SAMPLE_RATE_DIVIDEND /
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state.ais_sample_rate_divisor;
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if (period == 0)
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return static_cast<int>(s_period);
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return static_cast<int>(std::min(period, s_period));
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}
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void Update(u64 userdata, s64 cycles_late)
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{
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if (!IsPlaying())
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return;
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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const u64 diff = CoreTiming::GetTicks() - state.last_cpu_time;
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if (diff > state.cpu_cycles_per_sample)
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{
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const u32 samples = static_cast<u32>(diff / state.cpu_cycles_per_sample);
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state.last_cpu_time += samples * state.cpu_cycles_per_sample;
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IncreaseSampleCount(samples);
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}
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CoreTiming::ScheduleEvent(GetAIPeriod() - cycles_late, state.event_type_ai);
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}
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void SetAIDSampleRate(SampleRate sample_rate)
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{
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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if (sample_rate == SampleRate::AI32KHz)
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{
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state.control.AIDFR = AID_32KHz;
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state.aid_sample_rate_divisor = Get32KHzSampleRateDivisor();
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}
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else
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{
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state.control.AIDFR = AID_48KHz;
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state.aid_sample_rate_divisor = Get48KHzSampleRateDivisor();
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}
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SoundStream* sound_stream = Core::System::GetInstance().GetSoundStream();
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sound_stream->GetMixer()->SetDMAInputSampleRateDivisor(state.aid_sample_rate_divisor);
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}
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void SetAISSampleRate(SampleRate sample_rate)
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{
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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if (sample_rate == SampleRate::AI32KHz)
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{
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state.control.AISFR = AIS_32KHz;
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state.ais_sample_rate_divisor = Get32KHzSampleRateDivisor();
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}
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else
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{
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state.control.AISFR = AIS_48KHz;
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state.ais_sample_rate_divisor = Get48KHzSampleRateDivisor();
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}
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state.cpu_cycles_per_sample = static_cast<u64>(SystemTimers::GetTicksPerSecond()) *
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state.ais_sample_rate_divisor / Mixer::FIXED_SAMPLE_RATE_DIVIDEND;
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SoundStream* sound_stream = Core::System::GetInstance().GetSoundStream();
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sound_stream->GetMixer()->SetStreamInputSampleRateDivisor(state.ais_sample_rate_divisor);
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}
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} // namespace
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void Init()
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{
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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state.control.hex = 0;
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SetAISSampleRate(SampleRate::AI48KHz);
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SetAIDSampleRate(SampleRate::AI32KHz);
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state.volume.hex = 0;
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state.sample_counter = 0;
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state.interrupt_timing = 0;
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state.last_cpu_time = 0;
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state.event_type_ai = CoreTiming::RegisterEvent("AICallback", Update);
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}
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void Shutdown()
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{
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}
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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mmio->Register(
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base | AI_CONTROL_REGISTER, MMIO::DirectRead<u32>(&state.control.hex),
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MMIO::ComplexWrite<u32>([](u32, u32 val) {
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const AICR tmp_ai_ctrl(val);
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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if (state.control.AIINTMSK != tmp_ai_ctrl.AIINTMSK)
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{
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DEBUG_LOG_FMT(AUDIO_INTERFACE, "Change AIINTMSK to {}", tmp_ai_ctrl.AIINTMSK);
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state.control.AIINTMSK = tmp_ai_ctrl.AIINTMSK;
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}
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if (state.control.AIINTVLD != tmp_ai_ctrl.AIINTVLD)
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{
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DEBUG_LOG_FMT(AUDIO_INTERFACE, "Change AIINTVLD to {}", tmp_ai_ctrl.AIINTVLD);
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state.control.AIINTVLD = tmp_ai_ctrl.AIINTVLD;
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}
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// Set frequency of streaming audio
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if (tmp_ai_ctrl.AISFR != state.control.AISFR)
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{
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// AISFR rates below are intentionally inverted wrt yagcd
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DEBUG_LOG_FMT(AUDIO_INTERFACE, "Change AISFR to {}",
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tmp_ai_ctrl.AISFR ? "48khz" : "32khz");
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SetAISSampleRate(tmp_ai_ctrl.AISFR ? SampleRate::AI48KHz : SampleRate::AI32KHz);
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}
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// Set frequency of DMA
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if (tmp_ai_ctrl.AIDFR != state.control.AIDFR)
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{
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DEBUG_LOG_FMT(AUDIO_INTERFACE, "Change AIDFR to {}",
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tmp_ai_ctrl.AIDFR ? "32khz" : "48khz");
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SetAIDSampleRate(tmp_ai_ctrl.AIDFR ? SampleRate::AI32KHz : SampleRate::AI48KHz);
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}
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// Streaming counter
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if (tmp_ai_ctrl.PSTAT != state.control.PSTAT)
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{
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DEBUG_LOG_FMT(AUDIO_INTERFACE, "{} streaming audio",
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tmp_ai_ctrl.PSTAT ? "start" : "stop");
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state.control.PSTAT = tmp_ai_ctrl.PSTAT;
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state.last_cpu_time = CoreTiming::GetTicks();
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CoreTiming::RemoveEvent(state.event_type_ai);
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CoreTiming::ScheduleEvent(GetAIPeriod(), state.event_type_ai);
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}
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// AI Interrupt
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if (tmp_ai_ctrl.AIINT)
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{
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DEBUG_LOG_FMT(AUDIO_INTERFACE, "Clear AIS Interrupt");
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state.control.AIINT = 0;
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}
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// Sample Count Reset
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if (tmp_ai_ctrl.SCRESET)
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{
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DEBUG_LOG_FMT(AUDIO_INTERFACE, "Reset AIS sample counter");
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state.sample_counter = 0;
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state.last_cpu_time = CoreTiming::GetTicks();
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}
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UpdateInterrupts();
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}));
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mmio->Register(base | AI_VOLUME_REGISTER, MMIO::DirectRead<u32>(&state.volume.hex),
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MMIO::ComplexWrite<u32>([](u32, u32 val) {
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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state.volume.hex = val;
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auto& system = Core::System::GetInstance();
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SoundStream* sound_stream = system.GetSoundStream();
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sound_stream->GetMixer()->SetStreamingVolume(state.volume.left,
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state.volume.right);
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}));
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mmio->Register(base | AI_SAMPLE_COUNTER, MMIO::ComplexRead<u32>([](u32) {
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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const u64 cycles_streamed = IsPlaying() ?
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(CoreTiming::GetTicks() - state.last_cpu_time) :
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state.last_cpu_time;
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return state.sample_counter +
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static_cast<u32>(cycles_streamed / state.cpu_cycles_per_sample);
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}),
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MMIO::ComplexWrite<u32>([](u32, u32 val) {
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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state.sample_counter = val;
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state.last_cpu_time = CoreTiming::GetTicks();
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CoreTiming::RemoveEvent(state.event_type_ai);
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CoreTiming::ScheduleEvent(GetAIPeriod(), state.event_type_ai);
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}));
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mmio->Register(base | AI_INTERRUPT_TIMING, MMIO::DirectRead<u32>(&state.interrupt_timing),
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MMIO::ComplexWrite<u32>([](u32, u32 val) {
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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DEBUG_LOG_FMT(AUDIO_INTERFACE, "AI_INTERRUPT_TIMING={:08x} at PC: {:08x}", val,
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PowerPC::ppcState.pc);
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state.interrupt_timing = val;
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CoreTiming::RemoveEvent(state.event_type_ai);
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CoreTiming::ScheduleEvent(GetAIPeriod(), state.event_type_ai);
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}));
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}
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void GenerateAISInterrupt()
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{
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GenerateAudioInterrupt();
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}
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bool IsPlaying()
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{
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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return (state.control.PSTAT == 1);
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}
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u32 GetAIDSampleRateDivisor()
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{
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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return state.aid_sample_rate_divisor;
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}
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u32 GetAISSampleRateDivisor()
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{
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auto& state = Core::System::GetInstance().GetAudioInterfaceState().GetData();
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return state.ais_sample_rate_divisor;
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}
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u32 Get32KHzSampleRateDivisor()
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{
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return Get48KHzSampleRateDivisor() * 3 / 2;
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}
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u32 Get48KHzSampleRateDivisor()
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{
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return (SConfig::GetInstance().bWii ? 1125 : 1124) * 2;
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}
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} // namespace AudioInterface
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