dolphin/Source/Core/DolphinWX/CMakeLists.txt
aldelaro5 00f680b830 Add flexibility to InputConfigDialog
Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one.  It breaks every inputconfigDialog, but this will get fixed in the next commits.

Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
2016-11-28 08:26:27 -05:00

217 lines
6.5 KiB
CMake

set(GUI_SRCS
AboutDolphin.cpp
ControllerConfigDiag.cpp
Cheats/ActionReplayCodesPanel.cpp
Cheats/ARCodeAddEdit.cpp
Cheats/CheatSearchTab.cpp
Cheats/CheatsWindow.cpp
Cheats/CreateCodeDialog.cpp
Cheats/GeckoCodeDiag.cpp
Config/AdvancedConfigPane.cpp
Config/AudioConfigPane.cpp
Config/ConfigMain.cpp
Config/GameCubeConfigPane.cpp
Config/GCAdapterConfigDiag.cpp
Config/GeneralConfigPane.cpp
Config/InterfaceConfigPane.cpp
Config/PathConfigPane.cpp
Config/WiiConfigPane.cpp
Debugger/BreakpointDlg.cpp
Debugger/BreakpointView.cpp
Debugger/BreakpointWindow.cpp
Debugger/CodeView.cpp
Debugger/CodeWindow.cpp
Debugger/CodeWindowFunctions.cpp
Debugger/DSPDebugWindow.cpp
Debugger/DSPRegisterView.cpp
Debugger/DebuggerPanel.cpp
Debugger/DebuggerUIUtil.cpp
Debugger/JitWindow.cpp
Debugger/MemoryCheckDlg.cpp
Debugger/MemoryView.cpp
Debugger/MemoryWindow.cpp
Debugger/RegisterView.cpp
Debugger/RegisterWindow.cpp
Debugger/WatchView.cpp
Debugger/WatchWindow.cpp
NetPlay/ChangeGameDialog.cpp
NetPlay/MD5Dialog.cpp
NetPlay/NetPlayLauncher.cpp
NetPlay/NetPlaySetupFrame.cpp
NetPlay/NetWindow.cpp
NetPlay/PadMapDialog.cpp
Input/InputConfigDiag.cpp
Input/InputConfigDiagBitmaps.cpp
DolphinSlider.cpp
FifoPlayerDlg.cpp
Frame.cpp
FrameAui.cpp
FrameTools.cpp
GameListCtrl.cpp
ISOFile.cpp
ISOProperties.cpp
LogConfigWindow.cpp
LogWindow.cpp
Main.cpp
MainMenuBar.cpp
MainToolBar.cpp
MemcardManager.cpp
PatchAddEdit.cpp
PostProcessingConfigDiag.cpp
SoftwareVideoConfigDialog.cpp
TASInputDlg.cpp
VideoConfigDiag.cpp
WxEventUtils.cpp
WXInputBase.cpp
WxUtils.cpp)
set(NOGUI_SRCS MainNoGUI.cpp)
if(USE_X11)
set(GUI_SRCS ${GUI_SRCS} X11Utils.cpp)
set(NOGUI_SRCS ${NOGUI_SRCS} X11Utils.cpp)
endif()
set(WXLIBS ${wxWidgets_LIBRARIES})
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(WXLIBS ${WXLIBS} dl)
endif()
list(APPEND LIBS core uicommon)
if(APPLE)
if(wxWidgets_FOUND)
list(APPEND WXLIBS
${APPSERV_LIBRARY}
${COCOA_LIBRARY}
)
endif()
# Add resource files to application bundle.
set(RESOURCES resources/Dolphin.icns)
list(APPEND SRCS ${RESOURCES})
set_source_files_properties(${RESOURCES} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
endif()
if(APPLE)
set(DOLPHIN_EXE_BASE Dolphin)
else()
set(DOLPHIN_EXE_BASE dolphin-emu)
endif()
set(DOLPHIN_EXE ${DOLPHIN_EXE_BASE})
include(FindGettext)
if(GETTEXT_MSGMERGE_EXECUTABLE AND GETTEXT_MSGFMT_EXECUTABLE AND wxWidgets_FOUND)
file(GLOB LINGUAS ${CMAKE_SOURCE_DIR}/Languages/po/*.po)
add_custom_target(translations ALL)
GETTEXT_CREATE_TRANSLATIONS(${CMAKE_SOURCE_DIR}/Languages/po/dolphin-emu.pot ${LINGUAS})
endif()
if(wxWidgets_FOUND)
add_executable(${DOLPHIN_EXE} ${SRCS} ${GUI_SRCS})
target_link_libraries(${DOLPHIN_EXE} ${LIBS} ${WXLIBS})
if(APPLE)
include(BundleUtilities)
set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHIN_EXE}.app)
# Ask for an application bundle.
set_target_properties(${DOLPHIN_EXE} PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
)
# get rid of any old copies
file (REMOVE_RECURSE ${BUNDLE_PATH}/Contents/Resources/Sys)
if(NOT SKIP_POSTPROCESS_BUNDLE)
# Fix up the bundle after it is finished.
# There does not seem to be an easy way to run CMake commands post-build,
# so we invoke CMake again on a generated script.
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/postprocess_bundle.cmake "
include(BundleUtilities)
message(\"Fixing up application bundle: ${BUNDLE_PATH}\")
message(\"(Note: This is only necessary to produce a redistributable binary.\")
message(\"To skip, pass -DSKIP_POSTPROCESS_BUNDLE=1 to cmake.)\")
set(BU_CHMOD_BUNDLE_ITEMS ON)
execute_process(
COMMAND ${CMAKE_SOURCE_DIR}/Tools/deploy-mac.py \"${BUNDLE_PATH}\"
RESULT_VARIABLE retcode
)
if(NOT \${retcode} EQUAL 0)
message(FATAL_ERROR \"Error when postprocessing bundle (return code: \${retcode}).\")
endif()
file(INSTALL \"${CMAKE_SOURCE_DIR}/Data/Sys\"
DESTINATION \"${BUNDLE_PATH}/Contents/Resources\"
)
")
add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
COMMAND ${CMAKE_COMMAND} -P postprocess_bundle.cmake
)
else()
add_custom_command(OUTPUT ${BUNDLE_PATH}/Contents/Resources/Sys
COMMAND ln -nfs ${CMAKE_SOURCE_DIR}/Data/Sys ${BUNDLE_PATH}/Contents/Resources/Sys
VERBATIM
)
add_custom_target(CopyDataIntoBundleWx ALL
DEPENDS ${BUNDLE_PATH}/Contents/Resources/Sys
)
endif()
if(GETTEXT_MSGMERGE_EXECUTABLE AND GETTEXT_MSGFMT_EXECUTABLE AND wxWidgets_FOUND)
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/copy_translations_into_bundle.cmake "
file(GLOB TRANSLATION_FILES RELATIVE ${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_BINARY_DIR}/*.gmo
)
foreach(TRANSLATION_FILE \${TRANSLATION_FILES})
string(REPLACE \".gmo\" \".lproj\" TRANSLATION_DIR
\${TRANSLATION_FILE}
)
# It would be better to copy to the new name as a single action,
# but I can't figure out a way to let CMake do that.
file(COPY ${CMAKE_CURRENT_BINARY_DIR}/\${TRANSLATION_FILE}
DESTINATION ${BUNDLE_PATH}/Contents/Resources/\${TRANSLATION_DIR}
NO_SOURCE_PERMISSIONS
)
file(RENAME
${BUNDLE_PATH}/Contents/Resources/\${TRANSLATION_DIR}/\${TRANSLATION_FILE}
${BUNDLE_PATH}/Contents/Resources/\${TRANSLATION_DIR}/dolphin-emu.mo
)
endforeach(TRANSLATION_FILE)
")
file(GLOB PO_FILES RELATIVE ${CMAKE_SOURCE_DIR}/Languages/po
${CMAKE_SOURCE_DIR}/Languages/po/*.po
)
string(REPLACE .po .gmo GMO_FILES "${PO_FILES}")
add_custom_command(OUTPUT ${BUNDLE_PATH}/Contents/Resources/en.lproj
COMMAND ${CMAKE_COMMAND} -P copy_translations_into_bundle.cmake
DEPENDS ${GMO_FILES}
${CMAKE_SOURCE_DIR}/Data/Sys
VERBATIM
)
add_custom_target(CopyTranslationsIntoBundleWx ALL
DEPENDS ${BUNDLE_PATH}/Contents/Resources/en.lproj
)
endif()
# Install bundle into systemwide /Applications directory.
install(DIRECTORY ${BUNDLE_PATH} DESTINATION /Applications
USE_SOURCE_PERMISSIONS
)
else()
install(TARGETS ${DOLPHIN_EXE} RUNTIME DESTINATION ${bindir})
endif()
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${DOLPHIN_EXE})
endif()
if(USE_X11 OR ENABLE_HEADLESS)
set(DOLPHIN_NOGUI_EXE ${DOLPHIN_EXE_BASE}-nogui)
add_executable(${DOLPHIN_NOGUI_EXE} ${SRCS} ${NOGUI_SRCS})
target_link_libraries(${DOLPHIN_NOGUI_EXE} ${LIBS})
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${DOLPHIN_NOGUI_EXE})
install(TARGETS ${DOLPHIN_NOGUI_EXE} RUNTIME DESTINATION ${bindir})
endif()