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39b2854b98
This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier. This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
186 lines
5.5 KiB
C++
186 lines
5.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/VertexLoader_Position.h"
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#include <limits>
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#include <type_traits>
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#include "Common/CommonTypes.h"
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#include "Common/EnumMap.h"
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#include "Common/Swap.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexLoaderUtils.h"
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#include "VideoCommon/VideoCommon.h"
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namespace
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{
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template <typename T>
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constexpr float PosScale(T val, float scale)
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{
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return val * scale;
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}
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template <>
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constexpr float PosScale(float val, [[maybe_unused]] float scale)
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{
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return val;
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}
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template <typename T, int N>
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void Pos_ReadDirect(VertexLoader* loader)
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{
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static_assert(N <= 3, "N > 3 is not sane!");
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const auto scale = loader->m_posScale;
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DataReader dst(g_vertex_manager_write_ptr, nullptr);
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DataReader src(g_video_buffer_read_ptr, nullptr);
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for (int i = 0; i < N; ++i)
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{
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const float value = PosScale(src.Read<T>(), scale);
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if (loader->m_remaining < 3)
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VertexLoaderManager::position_cache[loader->m_remaining][i] = value;
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dst.Write(value);
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}
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g_vertex_manager_write_ptr = dst.GetPointer();
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g_video_buffer_read_ptr = src.GetPointer();
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LOG_VTX();
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}
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template <typename I, typename T, int N>
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void Pos_ReadIndex(VertexLoader* loader)
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{
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static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");
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static_assert(N <= 3, "N > 3 is not sane!");
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const auto index = DataRead<I>();
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loader->m_vertexSkip = index == std::numeric_limits<I>::max();
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const auto data =
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reinterpret_cast<const T*>(VertexLoaderManager::cached_arraybases[CPArray::Position] +
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(index * g_main_cp_state.array_strides[CPArray::Position]));
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const auto scale = loader->m_posScale;
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DataReader dst(g_vertex_manager_write_ptr, nullptr);
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for (int i = 0; i < N; ++i)
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{
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const float value = PosScale(Common::FromBigEndian(data[i]), scale);
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if (loader->m_remaining < 3)
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VertexLoaderManager::position_cache[loader->m_remaining][i] = value;
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dst.Write(value);
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}
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g_vertex_manager_write_ptr = dst.GetPointer();
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LOG_VTX();
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}
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using Common::EnumMap;
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// These functions are to work around a "too many initializer values" error with nested brackets
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// C++ does not let you write std::array<std::array<u32, 2>, 2> a = {{1, 2}, {3, 4}}
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// (although it does allow std::array<std::array<u32, 2>, 2> b = {1, 2, 3, 4})
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constexpr EnumMap<TPipelineFunction, CoordComponentCount::XYZ> e(TPipelineFunction xy,
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TPipelineFunction xyz)
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{
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return {xy, xyz};
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}
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constexpr EnumMap<u32, CoordComponentCount::XYZ> e(u32 xy, u32 xyz)
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{
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return {xy, xyz};
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}
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constexpr EnumMap<EnumMap<TPipelineFunction, CoordComponentCount::XYZ>, ComponentFormat::Float>
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f(EnumMap<EnumMap<TPipelineFunction, CoordComponentCount::XYZ>, ComponentFormat::Float> in)
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{
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return in;
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}
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constexpr EnumMap<EnumMap<u32, CoordComponentCount::XYZ>, ComponentFormat::Float>
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g(EnumMap<EnumMap<u32, CoordComponentCount::XYZ>, ComponentFormat::Float> in)
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{
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return in;
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}
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template <typename T>
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using Table = EnumMap<EnumMap<EnumMap<T, CoordComponentCount::XYZ>, ComponentFormat::Float>,
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VertexComponentFormat::Index16>;
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constexpr Table<TPipelineFunction> s_table_read_position = {
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f({
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e(nullptr, nullptr),
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e(nullptr, nullptr),
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e(nullptr, nullptr),
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e(nullptr, nullptr),
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e(nullptr, nullptr),
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}),
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f({
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e(Pos_ReadDirect<u8, 2>, Pos_ReadDirect<u8, 3>),
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e(Pos_ReadDirect<s8, 2>, Pos_ReadDirect<s8, 3>),
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e(Pos_ReadDirect<u16, 2>, Pos_ReadDirect<u16, 3>),
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e(Pos_ReadDirect<s16, 2>, Pos_ReadDirect<s16, 3>),
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e(Pos_ReadDirect<float, 2>, Pos_ReadDirect<float, 3>),
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}),
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f({
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e(Pos_ReadIndex<u8, u8, 2>, Pos_ReadIndex<u8, u8, 3>),
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e(Pos_ReadIndex<u8, s8, 2>, Pos_ReadIndex<u8, s8, 3>),
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e(Pos_ReadIndex<u8, u16, 2>, Pos_ReadIndex<u8, u16, 3>),
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e(Pos_ReadIndex<u8, s16, 2>, Pos_ReadIndex<u8, s16, 3>),
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e(Pos_ReadIndex<u8, float, 2>, Pos_ReadIndex<u8, float, 3>),
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}),
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f({
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e(Pos_ReadIndex<u16, u8, 2>, Pos_ReadIndex<u16, u8, 3>),
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e(Pos_ReadIndex<u16, s8, 2>, Pos_ReadIndex<u16, s8, 3>),
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e(Pos_ReadIndex<u16, u16, 2>, Pos_ReadIndex<u16, u16, 3>),
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e(Pos_ReadIndex<u16, s16, 2>, Pos_ReadIndex<u16, s16, 3>),
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e(Pos_ReadIndex<u16, float, 2>, Pos_ReadIndex<u16, float, 3>),
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}),
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};
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constexpr Table<u32> s_table_read_position_vertex_size = {
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g({
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e(0u, 0u),
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e(0u, 0u),
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e(0u, 0u),
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e(0u, 0u),
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e(0u, 0u),
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}),
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g({
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e(2, 3),
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e(2, 3),
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e(4, 6),
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e(4, 6),
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e(8, 12),
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}),
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g({
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e(1, 1),
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e(1, 1),
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e(1, 1),
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e(1, 1),
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e(1, 1),
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}),
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g({
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e(2, 2),
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e(2, 2),
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e(2, 2),
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e(2, 2),
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e(2, 2),
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}),
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};
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} // Anonymous namespace
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u32 VertexLoader_Position::GetSize(VertexComponentFormat type, ComponentFormat format,
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CoordComponentCount elements)
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{
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return s_table_read_position_vertex_size[type][format][elements];
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}
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TPipelineFunction VertexLoader_Position::GetFunction(VertexComponentFormat type,
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ComponentFormat format,
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CoordComponentCount elements)
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{
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return s_table_read_position[type][format][elements];
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}
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