mirror of
https://github.com/dolphin-emu/dolphin.git
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01f99a04a2
Also gets rid of global headers
349 lines
8.0 KiB
C++
349 lines
8.0 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <atomic>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/OpcodeDecoder.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWCommandProcessor.h"
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#include "VideoBackends/Software/SWOGLWindow.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/SWStatistics.h"
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/SWVideoConfig.h"
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#include "VideoBackends/Software/VideoBackend.h"
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#include "VideoBackends/Software/XFMemLoader.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/XFMemory.h"
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#define VSYNC_ENABLED 0
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static std::atomic<bool> s_swapRequested;
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static volatile struct
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{
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u32 xfbAddr;
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u32 fbWidth;
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u32 fbHeight;
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} s_beginFieldArgs;
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namespace SW
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{
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static std::atomic<bool> fifoStateRun;
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static std::atomic<bool> emuRunningState;
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static std::mutex m_csSWVidOccupied;
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std::string VideoSoftware::GetName() const
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{
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return "Software Renderer";
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}
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std::string VideoSoftware::GetDisplayName() const
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{
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return "Software Renderer";
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}
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void VideoSoftware::ShowConfig(void *hParent)
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{
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Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software");
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}
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bool VideoSoftware::Initialize(void *window_handle)
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{
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g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
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SWOGLWindow::Init(window_handle);
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InitBPMemory();
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InitXFMemory();
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SWCommandProcessor::Init();
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PixelEngine::Init();
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OpcodeDecoder::Init();
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Clipper::Init();
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Rasterizer::Init();
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SWRenderer::Init();
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DebugUtil::Init();
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m_initialized = true;
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return true;
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}
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void VideoSoftware::DoState(PointerWrap& p)
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{
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bool software = true;
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p.Do(software);
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if (p.GetMode() == PointerWrap::MODE_READ && software == false)
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// change mode to abort load of incompatible save state.
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p.SetMode(PointerWrap::MODE_VERIFY);
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// TODO: incomplete?
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SWCommandProcessor::DoState(p);
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PixelEngine::DoState(p);
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EfbInterface::DoState(p);
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OpcodeDecoder::DoState(p);
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Clipper::DoState(p);
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p.Do(xfmem);
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p.Do(bpmem);
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p.DoPOD(swstats);
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// CP Memory
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DoCPState(p);
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}
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void VideoSoftware::CheckInvalidState()
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{
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// there is no state to invalidate
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}
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void VideoSoftware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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if (doLock)
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{
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EmuStateChange(EMUSTATE_CHANGE_PAUSE);
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if (!Core::IsGPUThread())
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m_csSWVidOccupied.lock();
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}
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else
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{
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if (unpauseOnUnlock)
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EmuStateChange(EMUSTATE_CHANGE_PLAY);
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if (!Core::IsGPUThread())
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m_csSWVidOccupied.unlock();
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}
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}
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void VideoSoftware::RunLoop(bool enable)
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{
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emuRunningState.store(enable);
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}
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void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
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{
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emuRunningState.store(newState == EMUSTATE_CHANGE_PLAY);
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}
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void VideoSoftware::Shutdown()
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{
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m_initialized = false;
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// TODO: should be in Video_Cleanup
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SWRenderer::Shutdown();
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DebugUtil::Shutdown();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::OSD_SHUTDOWN);
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SWOGLWindow::Shutdown();
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}
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void VideoSoftware::Video_Cleanup()
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{
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}
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// This is called after Video_Initialize() from the Core
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void VideoSoftware::Video_Prepare()
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{
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::OSD_INIT);
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SWRenderer::Prepare();
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INFO_LOG(VIDEO, "Video backend initialized.");
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoSoftware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
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{
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// XXX: fbStride should be implemented properly here
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// If stride isn't implemented then there are problems with XFB
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// Animal Crossing is a good example for this.
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s_beginFieldArgs.xfbAddr = xfbAddr;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbHeight = fbHeight;
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoSoftware::Video_EndField()
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{
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// Techincally the XFB is continually rendered out scanline by scanline between
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// BeginField and EndFeild, We could possibly get away with copying out the whole thing
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// at BeginField for less lag, but for the safest emulation we run it here.
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if (g_bSkipCurrentFrame || s_beginFieldArgs.xfbAddr == 0)
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{
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swstats.frameCount++;
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swstats.ResetFrame();
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Core::Callback_VideoCopiedToXFB(false);
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return;
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}
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if (!g_SWVideoConfig.bBypassXFB)
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{
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EfbInterface::yuv422_packed *xfb = (EfbInterface::yuv422_packed *) Memory::GetPointer(s_beginFieldArgs.xfbAddr);
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SWRenderer::UpdateColorTexture(xfb, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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}
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// Ideally we would just move all the OpenGL context stuff to the CPU thread,
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// but this gets messy when the hardware rasterizer is enabled.
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// And neobrain loves his hardware rasterizer.
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// If BypassXFB has already done a swap (cf. EfbCopy::CopyToXfb), skip this.
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if (!g_SWVideoConfig.bBypassXFB)
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{
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// Dump frame if needed
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DebugUtil::OnFrameEnd(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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// If we are in dual core mode, notify the GPU thread about the new color texture.
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if (SConfig::GetInstance().bCPUThread)
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s_swapRequested.store(true);
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else
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SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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}
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}
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u32 VideoSoftware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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u32 value = 0;
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switch (type)
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{
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case PEEK_Z:
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{
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value = EfbInterface::GetDepth(x, y);
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break;
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}
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case POKE_Z:
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break;
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case PEEK_COLOR:
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{
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u32 color = 0;
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EfbInterface::GetColor(x, y, (u8*)&color);
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// rgba to argb
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value = (color >> 8) | (color & 0xff) << 24;
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break;
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}
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case POKE_COLOR:
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break;
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}
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return value;
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}
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u32 VideoSoftware::Video_GetQueryResult(PerfQueryType type)
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{
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return EfbInterface::perf_values[type];
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}
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u16 VideoSoftware::Video_GetBoundingBox(int index)
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{
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return BoundingBox::coords[index];
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}
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bool VideoSoftware::Video_Screenshot(const std::string& filename)
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{
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SWRenderer::SetScreenshot(filename.c_str());
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return true;
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}
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// Run from the graphics thread
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static void VideoFifo_CheckSwapRequest()
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{
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if (s_swapRequested.load())
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{
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SWRenderer::Swap(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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s_swapRequested.store(false);
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}
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}
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// -------------------------------
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// Enter and exit the video loop
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// -------------------------------
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void VideoSoftware::Video_EnterLoop()
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{
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std::lock_guard<std::mutex> lk(m_csSWVidOccupied);
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fifoStateRun.store(true);
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while (fifoStateRun.load())
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{
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VideoFifo_CheckSwapRequest();
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g_video_backend->PeekMessages();
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if (!SWCommandProcessor::RunBuffer())
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{
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Common::YieldCPU();
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}
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while (!emuRunningState.load() && fifoStateRun.load())
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{
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g_video_backend->PeekMessages();
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VideoFifo_CheckSwapRequest();
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m_csSWVidOccupied.unlock();
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Common::SleepCurrentThread(1);
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m_csSWVidOccupied.lock();
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}
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}
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}
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void VideoSoftware::Video_ExitLoop()
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{
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fifoStateRun.store(false);
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}
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// TODO : could use the OSD class in video common, we would need to implement the Renderer class
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// however most of it is useless for the SW backend so we could as well move it to its own class
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void VideoSoftware::Video_AddMessage(const std::string& msg, u32 milliseconds)
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{
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}
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void VideoSoftware::Video_ClearMessages()
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{
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}
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void VideoSoftware::Video_SetRendering(bool bEnabled)
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{
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SWCommandProcessor::SetRendering(bEnabled);
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}
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void VideoSoftware::Video_GatherPipeBursted()
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{
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SWCommandProcessor::GatherPipeBursted();
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}
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void VideoSoftware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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{
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SWCommandProcessor::RegisterMMIO(mmio, base);
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}
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// Draw messages on top of the screen
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unsigned int VideoSoftware::PeekMessages()
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{
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return SWOGLWindow::s_instance->PeekMessages();
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}
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}
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