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https://github.com/dolphin-emu/dolphin.git
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9cbd508181
Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly 2. Fixed clear of VI interrupts I guess VI interrupts are not used at all, because they were never cleared before 3. Made GPU thread 0% processor usage when paused whatever your active config is. I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _FIFO_H
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#define _FIFO_H
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#include "pluginspecs_video.h"
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#include "Common.h"
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class PointerWrap;
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#define FIFO_SIZE (1024*1024)
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extern volatile bool g_bSkipCurrentFrame;
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void Fifo_Init();
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void Fifo_Shutdown();
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void Fifo_SendFifoData(u8* _uData, u32 len);
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// These two are for dual core mode only.
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void Fifo_EnterLoop(const SVideoInitialize &video_initialize);
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void Fifo_ExitLoop();
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void Fifo_ExitLoopNonBlocking();
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void Fifo_RunLoop(bool run);
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void Fifo_DoState(PointerWrap &f);
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void Fifo_SetRendering(bool bEnabled);
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// Implemented by the Video Plugin
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void VideoFifo_CheckSwapRequest();
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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void VideoFifo_CheckEFBAccess();
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#endif // _FIFO_H
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