dolphin/Source/Core/VideoBackends/Software/DebugUtil.cpp
Matthew Parlane 31cfc73a09 Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00

272 lines
6.6 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/Common.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "VideoBackends/Software/BPMemLoader.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/HwRasterizer.h"
#include "VideoBackends/Software/SWCommandProcessor.h"
#include "VideoBackends/Software/SWStatistics.h"
#include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoBackends/Software/TextureSampler.h"
#include "VideoCommon/ImageWrite.h"
namespace DebugUtil
{
u32 skipFrames = 0;
bool drawingHwTriangles = false;
enum { NumObjectBuffers = 40};
u32 ObjectBuffer[NumObjectBuffers][EFB_WIDTH*EFB_HEIGHT];
u32 TempBuffer[NumObjectBuffers];
bool DrawnToBuffer[NumObjectBuffers];
const char* ObjectBufferName[NumObjectBuffers];
int BufferBase[NumObjectBuffers];
void Init()
{
for (int i = 0; i < NumObjectBuffers; i++)
{
memset(ObjectBuffer[i], 0, sizeof(ObjectBuffer[i]));
DrawnToBuffer[i] = false;
ObjectBufferName[i] = nullptr;
BufferBase[i] = 0;
}
}
void SaveTexture(const std::string& filename, u32 texmap, s32 mip)
{
FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
u8 subTexmap = texmap & 3;
TexImage0& ti0 = texUnit.texImage0[subTexmap];
u32 width = ti0.width + 1;
u32 height = ti0.height + 1;
u8 *data = new u8[width * height * 4];
GetTextureRGBA(data, texmap, mip, width, height);
(void)TextureToPng(data, width*4, filename, width, height, true);
delete[] data;
}
void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height)
{
for (u32 y = 0; y < height; y++)
{
for (u32 x = 0; x < width; x++)
{
TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, dst);
dst += 4;
}
}
}
s32 GetMaxTextureLod(u32 texmap)
{
FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
u8 subTexmap = texmap & 3;
u8 maxLod = texUnit.texMode1[subTexmap].max_lod;
u8 mip = maxLod >> 4;
u8 fract = maxLod & 0xf;
if (fract)
++mip;
return (s32)mip;
}
void DumpActiveTextures()
{
for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
{
u32 texmap = bpmem.tevindref.getTexMap(stageNum);
s32 maxLod = GetMaxTextureLod(texmap);
for (s32 mip = 0; mip <= maxLod; ++mip)
{
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
swstats.thisFrame.numDrawnObjects, stageNum, texmap, mip), texmap, mip);
}
}
for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
{
int stageNum2 = stageNum >> 1;
int stageOdd = stageNum&1;
TwoTevStageOrders &order = bpmem.tevorders[stageNum2];
int texmap = order.getTexMap(stageOdd);
s32 maxLod = GetMaxTextureLod(texmap);
for (s32 mip = 0; mip <= maxLod; ++mip)
{
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
swstats.thisFrame.numDrawnObjects, stageNum, texmap, mip), texmap, mip);
}
}
}
void DumpEfb(const std::string& filename)
{
u8 *data = new u8[EFB_WIDTH * EFB_HEIGHT * 4];
u8 *writePtr = data;
u8 sample[4];
for (int y = 0; y < EFB_HEIGHT; y++)
{
for (int x = 0; x < EFB_WIDTH; x++)
{
EfbInterface::GetColor(x, y, sample);
// ABGR to RGBA
*(writePtr++) = sample[3];
*(writePtr++) = sample[2];
*(writePtr++) = sample[1];
*(writePtr++) = sample[0];
}
}
(void)TextureToPng(data, EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
delete[] data;
}
void DumpDepth(const std::string& filename)
{
u8 *data = new u8[EFB_WIDTH * EFB_HEIGHT * 4];
u8 *writePtr = data;
for (int y = 0; y < EFB_HEIGHT; y++)
{
for (int x = 0; x < EFB_WIDTH; x++)
{
u32 depth = EfbInterface::GetDepth(x, y);
// depth to rgba
*(writePtr++) = depth & 0xff;
*(writePtr++) = (depth >> 8) & 0xff;
*(writePtr++) = (depth >> 16) & 0xff;
*(writePtr++) = 255;
}
}
(void)TextureToPng(data, EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
delete[] data;
}
void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name)
{
int buffer = bufferBase + subBuffer;
u32 offset = (x + y * EFB_WIDTH) * 4;
u8 *dst = (u8*)&ObjectBuffer[buffer][offset];
*(dst++) = color[2];
*(dst++) = color[1];
*(dst++) = color[0];
*(dst++) = color[3];
DrawnToBuffer[buffer] = true;
ObjectBufferName[buffer] = name;
BufferBase[buffer] = bufferBase;
}
void DrawTempBuffer(u8 *color, int buffer)
{
u8 *dst = (u8*)&TempBuffer[buffer];
*(dst++) = color[2];
*(dst++) = color[1];
*(dst++) = color[0];
*(dst++) = color[3];
}
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name)
{
int buffer = bufferBase + subBuffer;
u32 offset = (x + y * EFB_WIDTH);
ObjectBuffer[buffer][offset] = TempBuffer[buffer];
DrawnToBuffer[buffer] = true;
ObjectBufferName[buffer] = name;
BufferBase[buffer] = bufferBase;
}
void OnObjectBegin()
{
if (!g_bSkipCurrentFrame)
{
if (g_SWVideoConfig.bDumpTextures && swstats.thisFrame.numDrawnObjects >= g_SWVideoConfig.drawStart && swstats.thisFrame.numDrawnObjects < g_SWVideoConfig.drawEnd)
DumpActiveTextures();
if (g_SWVideoConfig.bHwRasterizer)
{
HwRasterizer::BeginTriangles();
drawingHwTriangles = true;
}
}
}
void OnObjectEnd()
{
if (!g_bSkipCurrentFrame)
{
if (g_SWVideoConfig.bDumpObjects && swstats.thisFrame.numDrawnObjects >= g_SWVideoConfig.drawStart && swstats.thisFrame.numDrawnObjects < g_SWVideoConfig.drawEnd)
DumpEfb(StringFromFormat("%sobject%i.png",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
swstats.thisFrame.numDrawnObjects));
if (g_SWVideoConfig.bHwRasterizer || drawingHwTriangles)
{
HwRasterizer::EndTriangles();
drawingHwTriangles = false;
}
for (int i = 0; i < NumObjectBuffers; i++)
{
if (DrawnToBuffer[i])
{
DrawnToBuffer[i] = false;
std::string filename = StringFromFormat("%sobject%i_%s(%i).png",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
swstats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
(void)TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
memset(ObjectBuffer[i], 0, sizeof(ObjectBuffer[i]));
}
}
swstats.thisFrame.numDrawnObjects++;
}
}
void OnFrameEnd()
{
if (!g_bSkipCurrentFrame)
{
if (g_SWVideoConfig.bDumpFrames)
{
DumpEfb(StringFromFormat("%sframe%i_color.png",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), swstats.frameCount));
DumpDepth(StringFromFormat("%sframe%i_depth.png",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), swstats.frameCount));
}
}
}
}