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FramebufferManager.cpp
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[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
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2013-05-06 06:43:04 -05:00 |
FramebufferManager.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
Globals.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
GLUtil.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
GLUtil.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
main.cpp
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Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
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2013-05-01 23:51:43 +10:00 |
main.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
NativeVertexFormat.cpp
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Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""
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2013-04-24 03:03:52 +02:00 |
PerfQuery.cpp
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Fix some typos and correct some capitalizations in the log messages.
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2013-03-31 19:13:30 -04:00 |
PerfQuery.h
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Kill warning.
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2013-03-02 23:00:14 -06:00 |
PixelShaderCache.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
PostProcessing.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
PostProcessing.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
ProgramShaderCache.cpp
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[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
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2013-05-06 06:43:04 -05:00 |
ProgramShaderCache.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
RasterFont.cpp
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Fix a bunch of random typos in comments and logging.
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2013-04-19 09:21:45 -04:00 |
RasterFont.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
Render.cpp
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[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
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2013-05-06 06:43:04 -05:00 |
Render.h
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[Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header.
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2013-05-05 23:37:02 -05:00 |
SamplerCache.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
SamplerCache.h
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
stdafx.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
stdafx.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
StreamBuffer.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
StreamBuffer.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
TextureCache.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
TextureCache.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
TextureConverter.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
TextureConverter.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
VertexManager.cpp
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Fix a bunch of random typos in comments and logging.
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2013-04-19 09:21:45 -04:00 |
VertexManager.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
VertexShaderCache.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
VideoBackend.h
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Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
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2013-05-01 23:51:43 +10:00 |