dolphin/Source/Plugins/Plugin_VideoOGL/Src
2013-05-06 06:43:04 -05:00
..
FramebufferManager.cpp [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead. 2013-05-06 06:43:04 -05:00
FramebufferManager.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
Globals.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
GLUtil.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
GLUtil.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
main.cpp Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2. 2013-05-01 23:51:43 +10:00
main.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
NativeVertexFormat.cpp Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."" 2013-04-24 03:03:52 +02:00
PerfQuery.cpp Fix some typos and correct some capitalizations in the log messages. 2013-03-31 19:13:30 -04:00
PerfQuery.h Kill warning. 2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
PostProcessing.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
PostProcessing.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
ProgramShaderCache.cpp [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead. 2013-05-06 06:43:04 -05:00
ProgramShaderCache.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
RasterFont.cpp Fix a bunch of random typos in comments and logging. 2013-04-19 09:21:45 -04:00
RasterFont.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
Render.cpp [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead. 2013-05-06 06:43:04 -05:00
Render.h [Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header. 2013-05-05 23:37:02 -05:00
SamplerCache.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
SamplerCache.h make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
stdafx.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
stdafx.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
StreamBuffer.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
StreamBuffer.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
TextureCache.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
TextureCache.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
TextureConverter.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
TextureConverter.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
VertexManager.cpp Fix a bunch of random typos in comments and logging. 2013-04-19 09:21:45 -04:00
VertexManager.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
VertexShaderCache.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
VideoBackend.h Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2. 2013-05-01 23:51:43 +10:00