mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
d91a5abba1
Also clean up a little bit of the comments that describe the interface classes.
312 lines
7.8 KiB
C++
312 lines
7.8 KiB
C++
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#include "DInputKeyboardMouse.h"
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#include "DInput.h"
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// (lower would be more sensitive) user can lower sensitivity by setting range
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// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
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// and user can lower it much farther than they would want to with the range
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#define MOUSE_AXIS_SENSITIVITY 8
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// if input hasn't been received for this many ms, mouse input will be skipped
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// otherwise it is just some crazy value
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#define DROP_INPUT_TIME 250
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namespace ciface
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{
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namespace DInput
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{
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static const struct
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{
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const BYTE code;
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const char* const name;
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} named_keys[] =
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{
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#include "NamedKeys.h"
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};
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static const struct
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{
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const BYTE code;
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const char* const name;
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} named_lights[] =
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{
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{ VK_NUMLOCK, "NUM LOCK" },
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{ VK_CAPITAL, "CAPS LOCK" },
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{ VK_SCROLL, "SCROLL LOCK" }
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};
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// lil silly
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static HWND hwnd;
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void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
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{
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hwnd = _hwnd;
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// mouse and keyboard are a combined device, to allow shift+click and stuff
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// if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
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// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
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LPDIRECTINPUTDEVICE8 kb_device = NULL;
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LPDIRECTINPUTDEVICE8 mo_device = NULL;
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if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL)))
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{
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if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
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{
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if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL )))
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{
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if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
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{
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if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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devices.push_back(new KeyboardMouse(kb_device, mo_device));
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return;
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}
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}
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}
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}
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}
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}
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if (kb_device)
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kb_device->Release();
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if (mo_device)
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mo_device->Release();
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}
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KeyboardMouse::~KeyboardMouse()
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{
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// kb
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m_kb_device->Unacquire();
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m_kb_device->Release();
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// mouse
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m_mo_device->Unacquire();
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m_mo_device->Release();
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}
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KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device)
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: m_kb_device(kb_device)
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, m_mo_device(mo_device)
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{
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m_kb_device->Acquire();
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m_mo_device->Acquire();
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m_last_update = GetTickCount();
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ZeroMemory(&m_state_in, sizeof(m_state_in));
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ZeroMemory(m_state_out, sizeof(m_state_out));
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ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
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// KEYBOARD
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// add keys
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for (u8 i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
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AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
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// add lights
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for (u8 i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
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AddOutput(new Light(i));
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// MOUSE
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// get caps
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DIDEVCAPS mouse_caps;
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ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
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mouse_caps.dwSize = sizeof(mouse_caps);
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m_mo_device->GetCapabilities(&mouse_caps);
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// mouse buttons
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for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
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AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
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// mouse axes
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for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
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{
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const LONG& ax = (&m_state_in.mouse.lX)[i];
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// each axis gets a negative and a positive input instance associated with it
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AddInput(new Axis(i, ax, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
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AddInput(new Axis(i, ax, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
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}
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// cursor, with a hax for-loop
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for (unsigned int i=0; i<4; ++i)
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AddInput(new Cursor(!!(i&2), (&m_state_in.cursor.x)[i/2], !!(i&1)));
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}
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void GetMousePos(float* const x, float* const y)
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{
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unsigned int win_width = 2, win_height = 2;
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POINT point = { 1, 1 };
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GetCursorPos(&point);
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// Get the cursor position relative to the upper left corner of the rendering window
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ScreenToClient(hwnd, &point);
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// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
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RECT rect;
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GetClientRect(hwnd, &rect);
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// Width and height is the size of the rendering window
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win_width = rect.right - rect.left;
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win_height = rect.bottom - rect.top;
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// Return the mouse position as a range from -1 to 1
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*x = (float)point.x / (float)win_width * 2 - 1;
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*y = (float)point.y / (float)win_height * 2 - 1;
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}
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bool KeyboardMouse::UpdateInput()
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{
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DIMOUSESTATE2 tmp_mouse;
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// if mouse position hasn't been updated in a short while, skip a dev state
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DWORD cur_time = GetTickCount();
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if (cur_time - m_last_update > DROP_INPUT_TIME)
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{
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// set axes to zero
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ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
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// skip this input state
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m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
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}
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m_last_update = cur_time;
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HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
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HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
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if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
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m_kb_device->Acquire();
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if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
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m_mo_device->Acquire();
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if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
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{
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// need to smooth out the axes, otherwise it doesn't work for shit
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for (unsigned int i = 0; i < 3; ++i)
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((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
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// copy over the buttons
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memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
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// update mouse cursor
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GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
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return true;
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}
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return false;
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}
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bool KeyboardMouse::UpdateOutput()
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{
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class KInput : public INPUT
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{
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public:
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KInput( const unsigned char key, const bool up = false )
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{
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memset( this, 0, sizeof(*this) );
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type = INPUT_KEYBOARD;
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ki.wVk = key;
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if (up)
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ki.dwFlags = KEYEVENTF_KEYUP;
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}
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};
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std::vector< KInput > kbinputs;
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for (unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i)
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{
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bool want_on = false;
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if (m_state_out[i])
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want_on = m_state_out[i] > GetTickCount() % 255 ; // light should flash when output is 0.5
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// lights are set to their original state when output is zero
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if (want_on ^ m_current_state_out[i])
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{
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kbinputs.push_back(KInput(named_lights[i].code)); // press
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kbinputs.push_back(KInput(named_lights[i].code, true)); // release
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m_current_state_out[i] ^= 1;
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}
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}
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if (kbinputs.size())
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return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
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else
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return true;
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}
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std::string KeyboardMouse::GetName() const
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{
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return "Keyboard Mouse";
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}
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int KeyboardMouse::GetId() const
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{
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// should this be -1, idk
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return 0;
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}
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std::string KeyboardMouse::GetSource() const
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{
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return DINPUT_SOURCE_NAME;
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}
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// names
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std::string KeyboardMouse::Key::GetName() const
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{
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return named_keys[m_index].name;
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}
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std::string KeyboardMouse::Button::GetName() const
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{
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return std::string("Click ") + char('0' + m_index);
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}
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std::string KeyboardMouse::Axis::GetName() const
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{
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static char tmpstr[] = "Axis ..";
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tmpstr[5] = (char)('X' + m_index);
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tmpstr[6] = (m_range<0 ? '-' : '+');
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return tmpstr;
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}
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std::string KeyboardMouse::Cursor::GetName() const
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{
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static char tmpstr[] = "Cursor ..";
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tmpstr[7] = (char)('X' + m_index);
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tmpstr[8] = (m_positive ? '+' : '-');
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return tmpstr;
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}
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std::string KeyboardMouse::Light::GetName() const
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{
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return named_lights[m_index].name;
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}
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// get/set state
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ControlState KeyboardMouse::Key::GetState() const
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{
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return (m_key != 0);
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}
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ControlState KeyboardMouse::Button::GetState() const
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{
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return (m_button != 0);
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}
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ControlState KeyboardMouse::Axis::GetState() const
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{
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return std::max(0.0f, ControlState(m_axis) / m_range);
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}
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ControlState KeyboardMouse::Cursor::GetState() const
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{
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return std::max(0.0f, ControlState(m_axis) / (m_positive ? 1.0f : -1.0f));
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}
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void KeyboardMouse::Light::SetState(const ControlState state)
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{
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//state_out[m_index] = (unsigned char)(state * 255);
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}
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}
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}
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