dolphin/Data/Sys/GameSettings/GZ2.ini
Dentomologist b1d54e416b GameSettings: Disable GPU Texture Decoding when needed
Arbitrary Mipmap Detection doesn't work when GPU Texture Decoding is
enabled, so disable GPU Texture Decoding for games where the .ini
enables Arbitrary Mipmap Detection.

Co-authored-by: jeremyie <73066289+McAchi@users.noreply.github.com>
2024-09-10 12:01:40 -07:00

37 lines
852 B
INI

# GZ2E01, GZ2J01, GZ2P01 - The Legend of Zelda: Twilight Princess [GC]
[Core]
# Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
ImmediateXFBEnable = False
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.
# Because of this, it is incompatible with VISkip.
VISkip = False
[Video_Settings]
# Because the minimap in Hyrule Field and Faron Woods
# has a ton of unused triangles, CPU Cull can greatly
# speed up demanding areas of the game.
CPUCull = True
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
[Video_Enhancements]
ArbitraryMipmapDetection = True