dolphin/Source/Core/DolphinQt2/MainWindow.h
Michael Maltese 040bddafa6 MainWindow: shutdown different input interfaces
`MainWindow` initializes a number of input interfaces but never shuts
them down. This was causing a crash-after-exit on macOS where the
ControllerInterface backend stores a `std::thread` object in a static
variable and only stops it when ControllerInterface::Shutdown is called.
2017-05-31 21:14:55 -07:00

92 lines
1.9 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QMainWindow>
#include <QStackedWidget>
#include <QString>
#include <QToolBar>
#include "DolphinQt2/GameList/GameList.h"
#include "DolphinQt2/MenuBar.h"
#include "DolphinQt2/RenderWidget.h"
#include "DolphinQt2/ToolBar.h"
class PathDialog;
class SettingsWindow;
class ControllersWindow;
class MainWindow final : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow();
~MainWindow();
signals:
void EmulationStarted();
void EmulationPaused();
void EmulationStopped();
private slots:
void Open();
void Play();
void Pause();
// May ask for confirmation. Returns whether or not it actually stopped.
bool Stop();
void ForceStop();
void Reset();
void FrameAdvance();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
void FullScreen();
void ScreenShot();
private:
void CreateComponents();
void ConnectGameList();
void ConnectMenuBar();
void ConnectRenderWidget();
void ConnectStack();
void ConnectToolBar();
void ConnectPathsDialog();
void InitControllers();
void ShutdownControllers();
void StartGame(const QString& path);
void ShowRenderWidget();
void HideRenderWidget();
void ShowPathsDialog();
void ShowSettingsWindow();
void ShowControllersWindow();
void ShowAboutDialog();
QStackedWidget* m_stack;
ToolBar* m_tool_bar;
MenuBar* m_menu_bar;
GameList* m_game_list;
RenderWidget* m_render_widget;
bool m_rendering_to_main;
int m_state_slot = 1;
PathDialog* m_paths_dialog;
ControllersWindow* m_controllers_window;
SettingsWindow* m_settings_window;
};