dolphin/Source/Core/DiscIO/Src/BannerLoader.cpp
fires.gc 046ca53f8c updating the HLE FS and FileIO
added banner support of the savegames for wii... same games 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1031 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-01 15:59:06 +00:00

104 lines
2.1 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include "BannerLoader.h"
#include "BannerLoaderWii.h"
#include "BannerLoaderGC.h"
#include "VolumeCreator.h"
#include "FileUtil.h"
namespace DiscIO
{
bool IBannerLoader::CopyToStringAndCheck(std::string& _rDestination, const char* _src)
{
static bool bValidChars[256];
static bool bInitialized = false;
if (!bInitialized)
{
for (int i = 0; i < 256; i++)
{
bValidChars[i] = false;
}
// generate valid chars
for (unsigned char c = 0x20; c <= 0x80; c++)
{
bValidChars[c] = true;
}
bValidChars[0x0a] = true;
bValidChars[0xa9] = true;
bValidChars[0xe9] = true;
bInitialized = true;
}
bool bResult = true;
char destBuffer[2048];
char* dest = destBuffer;
const char* src = _src;
// copy the string and check for "unknown" characters
while (*src != 0x00)
{
u8 c = *src;
if (c == 0x0a){c = 0x20;}
if (bValidChars[c] == false)
{
bResult = false;
break;
}
*dest = c;
dest++;
src++;
}
// finalize the string
if (bResult)
{
*dest = 0x00;
}
else
{
dest[0] = ' ';
dest[1] = 0x00;
}
_rDestination = destBuffer;
return(bResult);
}
IBannerLoader* CreateBannerLoader(DiscIO::IFileSystem& _rFileSystem)
{
if (IsVolumeWiiDisc(_rFileSystem.GetVolume()))
{
return(new CBannerLoaderWii(_rFileSystem));
}
return(new CBannerLoaderGC(_rFileSystem));
}
} // namespace