mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "VideoCommon/ShaderGenCommon.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
|
|
namespace UberShader
|
|
{
|
|
// Common functions across all ubershaders
|
|
void WriteUberShaderCommonHeader(ShaderCode& out, APIType api_type,
|
|
const ShaderHostConfig& host_config);
|
|
|
|
// Vertex lighting
|
|
void WriteLightingFunction(ShaderCode& out);
|
|
void WriteVertexLighting(ShaderCode& out, APIType api_type, const char* world_pos_var,
|
|
const char* normal_var, const char* in_color_0_var,
|
|
const char* in_color_1_var, const char* out_color_0_var,
|
|
const char* out_color_1_var);
|
|
|
|
// bitfieldExtract generator for BitField types
|
|
template <typename T>
|
|
std::string BitfieldExtract(const std::string& source, T type)
|
|
{
|
|
return StringFromFormat("bitfieldExtract(%s, %u, %u)", source.c_str(),
|
|
static_cast<u32>(type.StartBit()), static_cast<u32>(type.NumBits()));
|
|
}
|
|
} // namespace UberShader
|