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99 lines
3.5 KiB
C++
99 lines
3.5 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Null/NullTexture.h"
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namespace Null
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{
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NullTexture::NullTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
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{
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}
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void NullTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level)
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{
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}
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void NullTexture::ResolveFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
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{
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}
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void NullTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size)
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{
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}
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NullStagingTexture::NullStagingTexture(StagingTextureType type, const TextureConfig& config)
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: AbstractStagingTexture(type, config)
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{
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m_texture_buf.resize(m_texel_size * config.width * config.height);
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m_map_pointer = reinterpret_cast<char*>(m_texture_buf.data());
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m_map_stride = m_texel_size * config.width;
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}
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NullStagingTexture::~NullStagingTexture() = default;
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void NullStagingTexture::CopyFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
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{
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m_needs_flush = true;
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}
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void NullStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect,
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AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level)
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{
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m_needs_flush = true;
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}
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bool NullStagingTexture::Map()
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{
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return true;
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}
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void NullStagingTexture::Unmap()
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{
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}
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void NullStagingTexture::Flush()
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{
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m_needs_flush = false;
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}
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NullFramebuffer::NullFramebuffer(AbstractTexture* color_attachment,
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AbstractTexture* depth_attachment,
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AbstractTextureFormat color_format,
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AbstractTextureFormat depth_format, u32 width, u32 height,
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u32 layers, u32 samples)
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: AbstractFramebuffer(color_attachment, depth_attachment, color_format, depth_format, width,
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height, layers, samples)
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{
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}
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std::unique_ptr<NullFramebuffer> NullFramebuffer::Create(NullTexture* color_attachment,
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NullTexture* depth_attachment)
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{
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if (!ValidateConfig(color_attachment, depth_attachment))
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return nullptr;
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const AbstractTextureFormat color_format =
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color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined;
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const AbstractTextureFormat depth_format =
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depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined;
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const NullTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
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const u32 width = either_attachment->GetWidth();
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const u32 height = either_attachment->GetHeight();
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const u32 layers = either_attachment->GetLayers();
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const u32 samples = either_attachment->GetSamples();
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return std::make_unique<NullFramebuffer>(color_attachment, depth_attachment, color_format,
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depth_format, width, height, layers, samples);
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}
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} // namespace Null
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