mirror of
https://github.com/dolphin-emu/dolphin.git
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76d9209ad4
Make sure the gfx debugger unpauses when the emulator is stopped. When a wad is installed make sure directories exist. For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
341 lines
11 KiB
C++
341 lines
11 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "IniFile.h"
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#include "DebuggerPanel.h"
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#include "FileUtil.h"
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#include "VideoConfig.h"
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#include "TextureCacheBase.h"
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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#include "NativeVertexFormat.h"
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extern PLUGIN_GLOBALS* globals;
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BEGIN_EVENT_TABLE(GFXDebuggerPanel, wxPanel)
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EVT_CLOSE(GFXDebuggerPanel::OnClose)
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EVT_BUTTON(ID_PAUSE,GFXDebuggerPanel::OnPauseButton)
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EVT_BUTTON(ID_PAUSE_AT_NEXT,GFXDebuggerPanel::OnPauseAtNextButton)
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EVT_BUTTON(ID_PAUSE_AT_NEXT_FRAME,GFXDebuggerPanel::OnPauseAtNextFrameButton)
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EVT_BUTTON(ID_CONT,GFXDebuggerPanel::OnContButton)
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EVT_BUTTON(ID_DUMP,GFXDebuggerPanel::OnDumpButton)
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EVT_BUTTON(ID_UPDATE_SCREEN,GFXDebuggerPanel::OnUpdateScreenButton)
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EVT_BUTTON(ID_CLEAR_SCREEN,GFXDebuggerPanel::OnClearScreenButton)
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EVT_BUTTON(ID_CLEAR_TEXTURE_CACHE,GFXDebuggerPanel::OnClearTextureCacheButton)
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EVT_BUTTON(ID_CLEAR_VERTEX_SHADER_CACHE,GFXDebuggerPanel::OnClearVertexShaderCacheButton)
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EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerPanel::OnClearPixelShaderCacheButton)
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END_EVENT_TABLE()
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GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
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const wxSize& size, long style, const wxString &title)
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: wxPanel(parent, id, position, size, style, title)
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{
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CreateGUIControls();
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LoadSettings();
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}
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GFXDebuggerPanel::~GFXDebuggerPanel()
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{
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GFXDebuggerPauseFlag = false;
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}
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void GFXDebuggerPanel::OnClose(wxCloseEvent& event)
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{
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// save the window position when we hide the window
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SaveSettings();
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event.Skip(); // This means wxDialog's Destroy is used
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}
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void GFXDebuggerPanel::SaveSettings() const
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{
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IniFile file;
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file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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// TODO: make this work when we close the entire program too, currently on total close we get
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// weird values, perhaps because of some conflict with the rendering window
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// TODO: get the screen resolution and make limits from that
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if (GetPosition().x < 1000 && GetPosition().y < 1000
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&& GetSize().GetWidth() < 1000
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&& GetSize().GetHeight() < 1000)
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{
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file.Set("VideoWindow", "x", GetPosition().x);
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file.Set("VideoWindow", "y", GetPosition().y);
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file.Set("VideoWindow", "w", GetSize().GetWidth());
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file.Set("VideoWindow", "h", GetSize().GetHeight());
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}
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file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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}
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void GFXDebuggerPanel::LoadSettings()
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{
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IniFile file;
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file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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int x = 100, y = 100, w = 100, h = 100;
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file.Get("VideoWindow", "x", &x, GetPosition().x);
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file.Get("VideoWindow", "y", &y, GetPosition().y);
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file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
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file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
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SetSize(x, y, w, h);
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}
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struct PauseEventMap
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{
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PauseEvent event;
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const wxString ListStr;
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};
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static PauseEventMap pauseEventMap[] = {
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{NEXT_FRAME, wxT("Frame")},
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{NEXT_FLUSH, wxT("Flush")},
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{NEXT_PIXEL_SHADER_CHANGE, wxT("Pixel Shader")},
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{NEXT_VERTEX_SHADER_CHANGE, wxT("Vertex Shader")},
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{NEXT_TEXTURE_CHANGE, wxT("Texture")},
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{NEXT_NEW_TEXTURE, wxT("New Texture")},
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{NEXT_XFB_CMD, wxT("XFB Cmd")},
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{NEXT_EFB_CMD, wxT("EFB Cmd")},
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{NEXT_MATRIX_CMD, wxT("Matrix Cmd")},
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{NEXT_VERTEX_CMD, wxT("Vertex Cmd")},
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{NEXT_TEXTURE_CMD, wxT("Texture Cmd")},
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{NEXT_LIGHT_CMD, wxT("Light Cmd")},
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{NEXT_FOG_CMD, wxT("Fog Cmd")},
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{NEXT_SET_TLUT, wxT("TLUT Cmd")},
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{NEXT_ERROR, wxT("Error")}
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};
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static const int numPauseEventMap = sizeof(pauseEventMap)/sizeof(PauseEventMap);
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void GFXDebuggerPanel::CreateGUIControls()
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{
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g_pdebugger = this;
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// Basic settings
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CenterOnParent();
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// MainPanel
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m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
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m_pButtonPause = new wxButton(m_MainPanel, ID_PAUSE, wxT("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause"));
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m_pButtonPauseAtNext = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT, wxT("Pause At Next"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause At Next"));
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m_pButtonPauseAtNextFrame = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT_FRAME, wxT("Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Next Frame"));
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m_pButtonCont = new wxButton(m_MainPanel, ID_CONT, wxT("Continue"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Continue"));
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m_pPauseAtList = new wxChoice(m_MainPanel, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, wxT("PauseAtList"));
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for (int i=0; i<numPauseEventMap; i++)
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{
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m_pPauseAtList->Append(pauseEventMap[i].ListStr);
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}
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m_pPauseAtList->SetSelection(0);
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m_pButtonDump = new wxButton(m_MainPanel, ID_DUMP, wxT("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Dump"));
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m_pButtonUpdateScreen = new wxButton(m_MainPanel, ID_UPDATE_SCREEN, wxT("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Update Screen"));
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m_pButtonClearScreen = new wxButton(m_MainPanel, ID_CLEAR_SCREEN, wxT("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Screen"));
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m_pButtonClearTextureCache = new wxButton(m_MainPanel, ID_CLEAR_TEXTURE_CACHE, wxT("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Textures"));
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m_pButtonClearVertexShaderCache = new wxButton(m_MainPanel, ID_CLEAR_VERTEX_SHADER_CACHE, wxT("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear V Shaders"));
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m_pButtonClearPixelShaderCache = new wxButton(m_MainPanel, ID_CLEAR_PIXEL_SHADER_CACHE, wxT("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear P Shaders"));
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m_pCount = new wxTextCtrl(m_MainPanel, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), 0, wxDefaultValidator, wxT("Count"));
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m_pDumpList = new wxChoice(m_MainPanel, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL,0,wxDefaultValidator, wxT("DumpList"));
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m_pDumpList->Insert(wxT("Pixel Shader"),0);
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m_pDumpList->Append(wxT("Vertex Shader"));
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m_pDumpList->Append(wxT("Pixel Shader Constants"));
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m_pDumpList->Append(wxT("Vertex Shader Constants"));
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m_pDumpList->Append(wxT("Textures"));
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m_pDumpList->Append(wxT("Frame Buffer"));
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m_pDumpList->Append(wxT("Geometry data"));
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m_pDumpList->Append(wxT("Vertex Description"));
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m_pDumpList->Append(wxT("Vertex Matrices"));
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m_pDumpList->Append(wxT("Statistics"));
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m_pDumpList->SetSelection(0);
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// Layout everything on m_MainPanel
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wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
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sMain->Add(m_pButtonPause, 0, 0, 5);
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sMain->Add(m_pButtonPauseAtNext, 0, 0, 5);
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sMain->Add(m_pCount,0,0,5);
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sMain->Add(m_pPauseAtList, 0, 0, 5);
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sMain->Add(m_pButtonDump, 0, 0, 5);
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sMain->Add(m_pDumpList, 0, 0, 5);
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sMain->Add(m_pButtonUpdateScreen, 0, 0, 5);
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sMain->Add(m_pButtonClearScreen, 0, 0, 5);
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sMain->Add(m_pButtonClearTextureCache, 0, 0, 5);
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sMain->Add(m_pButtonClearVertexShaderCache, 0, 0, 5);
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sMain->Add(m_pButtonClearPixelShaderCache, 0, 0, 5);
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sMain->Add(m_pButtonPauseAtNextFrame, 0, 0, 5);
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sMain->Add(m_pButtonCont, 0, 0, 5);
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m_MainPanel->SetSizerAndFit(sMain);
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Fit();
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OnContinue();
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}
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void GFXDebuggerPanel::OnPause()
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{
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m_pButtonDump->Enable(true);
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m_pButtonUpdateScreen->Enable(true);
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m_pButtonClearScreen->Enable(true);
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m_pButtonClearTextureCache->Enable(true);
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m_pButtonClearVertexShaderCache->Enable(true);
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m_pButtonClearPixelShaderCache->Enable(true);
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}
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void GFXDebuggerPanel::OnContinue()
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{
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m_pButtonDump->Enable(false);
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m_pButtonUpdateScreen->Enable(false);
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m_pButtonClearScreen->Enable(false);
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m_pButtonClearTextureCache->Enable(false);
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m_pButtonClearVertexShaderCache->Enable(false);
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m_pButtonClearPixelShaderCache->Enable(false);
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}
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// General settings
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void GFXDebuggerPanel::GeneralSettings(wxCommandEvent& event)
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{
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SaveSettings();
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}
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void GFXDebuggerPanel::OnPauseButton(wxCommandEvent& event)
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{
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GFXDebuggerPauseFlag = true;
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}
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void GFXDebuggerPanel::OnPauseAtNextButton(wxCommandEvent& event)
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{
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GFXDebuggerPauseFlag = false;
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GFXDebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
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wxString val = m_pCount->GetValue();
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long value;
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if (val.ToLong(&value))
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GFXDebuggerEventToPauseCount = value;
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else
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GFXDebuggerEventToPauseCount = 1;
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}
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void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
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{
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GFXDebuggerPauseFlag = false;
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GFXDebuggerToPauseAtNext = NEXT_FRAME;
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GFXDebuggerEventToPauseCount = 1;
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}
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void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
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{
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char dump_path[MAX_PATH];
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sprintf(dump_path, "%sDebug/%s/", File::GetUserPath(D_DUMP_IDX), globals->unique_id);
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if (!File::CreateFullPath(dump_path))
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return;
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switch (m_pDumpList->GetSelection())
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{
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case 0: // Pixel Shader
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DumpPixelShader(dump_path);
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break;
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case 1: // Vertex Shader
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DumpVertexShader(dump_path);
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break;
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case 2: // Pixel Shader Constants
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DumpPixelShaderConstants(dump_path);
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wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
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break;
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case 3: // Vertex Shader Constants
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DumpVertexShaderConstants(dump_path);
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wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
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break;
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case 4: // Textures
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DumpTextures(dump_path);
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wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
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break;
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case 5: // Frame Buffer
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DumpFrameBuffer(dump_path);
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wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
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break;
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case 6: // Geometry
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DumpGeometry(dump_path);
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wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
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break;
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case 7: // Vertex Description
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DumpVertexDecl(dump_path);
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wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
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break;
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case 8: // Vertex Matrices
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DumpMatrices(dump_path);
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wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
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break;
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case 9: // Statistics
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DumpStats(dump_path);
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wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
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break;
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}
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}
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void GFXDebuggerPanel::OnContButton(wxCommandEvent& event)
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{
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GFXDebuggerToPauseAtNext = NOT_PAUSE;
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GFXDebuggerPauseFlag = false;
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}
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void GFXDebuggerPanel::OnClearScreenButton(wxCommandEvent& event)
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{
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// TODO
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wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
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}
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void GFXDebuggerPanel::OnClearTextureCacheButton(wxCommandEvent& event)
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{
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TextureCache::Invalidate(false);
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}
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void GFXDebuggerPanel::OnClearVertexShaderCacheButton(wxCommandEvent& event)
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{
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// TODO
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wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
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}
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void GFXDebuggerPanel::OnClearPixelShaderCacheButton(wxCommandEvent& event)
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{
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// TODO
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wxMessageBox(wxT("Not implemented"), wxT("Error"), wxOK);
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}
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void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event)
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{
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GFXDebuggerUpdateScreen();
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}
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