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bd1ce18f90
Technically this also simplifies on disc filename building in general.
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Filesystem.h"
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namespace DiscIO
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{
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class CARCFile
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{
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public:
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CARCFile(const std::string& _rFilename);
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CARCFile(const std::string& _rFilename, u32 offset);
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CARCFile(const u8* _pBuffer, size_t _BufferSize);
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virtual ~CARCFile();
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bool IsInitialized();
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size_t GetFileSize(const std::string& _rFullPath);
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size_t ReadFile(const std::string& _rFullPath, u8* _pBuffer, size_t _MaxBufferSize);
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bool ExportFile(const std::string& _rFullPath, const std::string& _rExportFilename);
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bool ExportAllFiles(const std::string& _rFullPath);
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private:
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u8* m_pBuffer;
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bool m_Initialized;
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typedef std::vector<SFileInfo>CFileInfoVector;
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CFileInfoVector m_FileInfoVector;
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bool ParseBuffer();
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size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const std::string& _szDirectory, const char* _szNameTable);
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const SFileInfo* FindFileInfo(const std::string& _rFullPath) const;
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};
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} // namespace
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