dolphin/Source/Core/VideoCommon/AbstractFramebuffer.cpp
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

58 lines
2.3 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/AbstractFramebuffer.h"
#include "VideoCommon/AbstractTexture.h"
AbstractFramebuffer::AbstractFramebuffer(AbstractTexture* color_attachment,
AbstractTexture* depth_attachment,
AbstractTextureFormat color_format,
AbstractTextureFormat depth_format, u32 width, u32 height,
u32 layers, u32 samples)
: m_color_attachment(color_attachment), m_depth_attachment(depth_attachment),
m_color_format(color_format), m_depth_format(depth_format), m_width(width), m_height(height),
m_layers(layers), m_samples(samples)
{
}
AbstractFramebuffer::~AbstractFramebuffer() = default;
bool AbstractFramebuffer::ValidateConfig(const AbstractTexture* color_attachment,
const AbstractTexture* depth_attachment)
{
// Must have at least a color or depth attachment.
if (!color_attachment && !depth_attachment)
return false;
// Currently we only expose a single mip level for render target textures.
// MSAA textures are not supported with mip levels on most backends, and it simplifies our
// handling of framebuffers.
auto CheckAttachment = [](const AbstractTexture* tex) {
return tex->GetConfig().IsRenderTarget() && tex->GetConfig().levels == 1;
};
if ((color_attachment && !CheckAttachment(color_attachment)) ||
(depth_attachment && !CheckAttachment(depth_attachment)))
{
return false;
}
// If both color and depth are present, their attributes must match.
if (color_attachment && depth_attachment)
{
if (color_attachment->GetConfig().width != depth_attachment->GetConfig().width ||
color_attachment->GetConfig().height != depth_attachment->GetConfig().height ||
color_attachment->GetConfig().layers != depth_attachment->GetConfig().layers ||
color_attachment->GetConfig().samples != depth_attachment->GetConfig().samples)
{
return false;
}
}
return true;
}
MathUtil::Rectangle<int> AbstractFramebuffer::GetRect() const
{
return MathUtil::Rectangle<int>(0, 0, static_cast<int>(m_width), static_cast<int>(m_height));
}