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d14efe561b
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
154 lines
4.7 KiB
C++
154 lines
4.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/gtk/animate.h
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// Purpose: Animation classes
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// Author: Julian Smart and Guillermo Rodriguez Garcia
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// Modified by: Francesco Montorsi
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// Created: 13/8/99
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// RCS-ID: $Id: animate.h 53629 2008-05-17 22:51:52Z VZ $
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// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GTKANIMATEH__
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#define _WX_GTKANIMATEH__
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typedef struct _GdkPixbufAnimation GdkPixbufAnimation;
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typedef struct _GdkPixbufAnimationIter GdkPixbufAnimationIter;
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// ----------------------------------------------------------------------------
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// wxAnimation
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// Unlike the generic wxAnimation object (see generic\animate.cpp), we won't
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// use directly wxAnimationHandlers as gdk-pixbuf already provides the
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// concept of handler and will automatically use the available handlers.
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// Like generic wxAnimation object, this implementation of wxAnimation is
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// refcounted so that assignment is very fast
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
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{
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public:
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wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
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: m_pixbuf(NULL) { LoadFile(name, type); }
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wxAnimation(GdkPixbufAnimation *p = NULL);
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wxAnimation(const wxAnimation&);
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~wxAnimation() { UnRef(); }
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wxAnimation& operator= (const wxAnimation&);
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virtual bool IsOk() const
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{ return m_pixbuf != NULL; }
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// unfortunately GdkPixbufAnimation does not expose these info:
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virtual unsigned int GetFrameCount() const { return 0; }
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virtual wxImage GetFrame(unsigned int frame) const;
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// we can retrieve the delay for a frame only after building
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// a GdkPixbufAnimationIter...
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virtual int GetDelay(unsigned int WXUNUSED(frame)) const { return 0; }
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virtual wxSize GetSize() const;
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virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
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// Implementation
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public: // used by GTK callbacks
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GdkPixbufAnimation *GetPixbuf() const
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{ return m_pixbuf; }
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void SetPixbuf(GdkPixbufAnimation* p);
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protected:
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GdkPixbufAnimation *m_pixbuf;
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private:
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void UnRef();
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typedef wxAnimationBase base_type;
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DECLARE_DYNAMIC_CLASS(wxAnimation)
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};
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// ----------------------------------------------------------------------------
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// wxAnimationCtrl
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// ----------------------------------------------------------------------------
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// Resize to animation size if this is set
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#define wxAN_FIT_ANIMATION 0x0010
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class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
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{
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public:
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wxAnimationCtrl() { Init(); }
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wxAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr)
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{
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Init();
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Create(parent, id, anim, pos, size, style, name);
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}
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void Init();
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bool Create(wxWindow *parent, wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr);
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~wxAnimationCtrl();
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public: // event handler
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void OnTimer(wxTimerEvent &);
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public: // public API
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virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual void SetAnimation(const wxAnimation &anim);
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virtual wxAnimation GetAnimation() const
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{ return wxAnimation(m_anim); }
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virtual bool Play();
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virtual void Stop();
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virtual bool IsPlaying() const;
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bool SetBackgroundColour( const wxColour &colour );
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protected:
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virtual void DisplayStaticImage();
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virtual wxSize DoGetBestSize() const;
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void FitToAnimation();
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void ClearToBackgroundColour();
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void ResetAnim();
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void ResetIter();
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protected: // internal vars
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GdkPixbufAnimation *m_anim;
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GdkPixbufAnimationIter *m_iter;
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wxTimer m_timer;
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bool m_bPlaying;
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private:
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typedef wxAnimationCtrlBase base_type;
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DECLARE_DYNAMIC_CLASS(wxAnimationCtrl)
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DECLARE_EVENT_TABLE()
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};
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#endif // _WX_GTKANIMATEH__
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