mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
d14efe561b
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
148 lines
4.7 KiB
C++
148 lines
4.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
|
|
// Name: wx/mousestate.h
|
|
// Purpose: Declaration of wxMouseState class
|
|
// Author: Vadim Zeitlin
|
|
// Created: 2008-09-19 (extracted from wx/utils.h)
|
|
// RCS-ID: $Id: mousestate.h 65379 2010-08-22 22:15:07Z VZ $
|
|
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
|
|
// Licence: wxWindows licence
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef _WX_MOUSESTATE_H_
|
|
#define _WX_MOUSESTATE_H_
|
|
|
|
#include "wx/gdicmn.h" // for wxPoint
|
|
#include "wx/kbdstate.h"
|
|
|
|
// the symbolic names for the mouse buttons
|
|
enum wxMouseButton
|
|
{
|
|
wxMOUSE_BTN_ANY = -1,
|
|
wxMOUSE_BTN_NONE = 0,
|
|
wxMOUSE_BTN_LEFT = 1,
|
|
wxMOUSE_BTN_MIDDLE = 2,
|
|
wxMOUSE_BTN_RIGHT = 3,
|
|
wxMOUSE_BTN_AUX1 = 4,
|
|
wxMOUSE_BTN_AUX2 = 5,
|
|
wxMOUSE_BTN_MAX
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxMouseState contains the information about mouse position, buttons and also
|
|
// key modifiers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// wxMouseState is used to hold information about button and modifier state
|
|
// and is what is returned from wxGetMouseState.
|
|
class WXDLLIMPEXP_CORE wxMouseState : public wxKeyboardState
|
|
{
|
|
public:
|
|
wxMouseState()
|
|
: m_leftDown(false), m_middleDown(false), m_rightDown(false),
|
|
m_aux1Down(false), m_aux2Down(false),
|
|
m_x(0), m_y(0)
|
|
{
|
|
}
|
|
|
|
// default copy ctor, assignment operator and dtor are ok
|
|
|
|
|
|
// accessors for the mouse position
|
|
wxCoord GetX() const { return m_x; }
|
|
wxCoord GetY() const { return m_y; }
|
|
wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
|
|
void GetPosition(wxCoord *x, wxCoord *y) const
|
|
{
|
|
if ( x )
|
|
*x = m_x;
|
|
if ( y )
|
|
*y = m_y;
|
|
}
|
|
|
|
// this overload is for compatibility only
|
|
void GetPosition(long *x, long *y) const
|
|
{
|
|
if ( x )
|
|
*x = m_x;
|
|
if ( y )
|
|
*y = m_y;
|
|
}
|
|
|
|
// accessors for the pressed buttons
|
|
bool LeftIsDown() const { return m_leftDown; }
|
|
bool MiddleIsDown() const { return m_middleDown; }
|
|
bool RightIsDown() const { return m_rightDown; }
|
|
bool Aux1IsDown() const { return m_aux1Down; }
|
|
bool Aux2IsDown() const { return m_aux2Down; }
|
|
|
|
bool ButtonIsDown(wxMouseButton but) const
|
|
{
|
|
switch ( but )
|
|
{
|
|
default:
|
|
wxFAIL_MSG(wxT("invalid parameter in wxMouseState::ButtonIsDown"));
|
|
// fall through
|
|
|
|
case wxMOUSE_BTN_ANY:
|
|
return LeftIsDown() || MiddleIsDown() || RightIsDown() ||
|
|
Aux1IsDown() || Aux2IsDown();
|
|
|
|
case wxMOUSE_BTN_LEFT:
|
|
return LeftIsDown();
|
|
|
|
case wxMOUSE_BTN_MIDDLE:
|
|
return MiddleIsDown();
|
|
|
|
case wxMOUSE_BTN_RIGHT:
|
|
return RightIsDown();
|
|
|
|
case wxMOUSE_BTN_AUX1:
|
|
return Aux1IsDown();
|
|
|
|
case wxMOUSE_BTN_AUX2:
|
|
return Aux2IsDown();
|
|
}
|
|
}
|
|
|
|
|
|
// these functions are mostly used by wxWidgets itself
|
|
void SetX(wxCoord x) { m_x = x; }
|
|
void SetY(wxCoord y) { m_y = y; }
|
|
void SetPosition(wxPoint pos) { m_x = pos.x, m_y = pos.y; }
|
|
|
|
void SetLeftDown(bool down) { m_leftDown = down; }
|
|
void SetMiddleDown(bool down) { m_middleDown = down; }
|
|
void SetRightDown(bool down) { m_rightDown = down; }
|
|
void SetAux1Down(bool down) { m_aux1Down = down; }
|
|
void SetAux2Down(bool down) { m_aux2Down = down; }
|
|
|
|
// this mostly makes sense in the derived classes such as wxMouseEvent
|
|
void SetState(const wxMouseState& state) { *this = state; }
|
|
|
|
// these functions are for compatibility only, they were used in 2.8
|
|
// version of wxMouseState but their names are confusing as wxMouseEvent
|
|
// has methods with the same names which do something quite different so
|
|
// don't use them any more
|
|
#ifdef WXWIN_COMPATIBILITY_2_8
|
|
wxDEPRECATED_INLINE(bool LeftDown() const, return LeftIsDown(); )
|
|
wxDEPRECATED_INLINE(bool MiddleDown() const, return MiddleIsDown(); )
|
|
wxDEPRECATED_INLINE(bool RightDown() const, return RightIsDown(); )
|
|
#endif // WXWIN_COMPATIBILITY_2_8
|
|
|
|
// for compatibility reasons these variables are public as the code using
|
|
// wxMouseEvent often uses them directly -- however they should not be
|
|
// accessed directly in this class, use the accessors above instead
|
|
// private:
|
|
bool m_leftDown : 1;
|
|
bool m_middleDown : 1;
|
|
bool m_rightDown : 1;
|
|
bool m_aux1Down : 1;
|
|
bool m_aux2Down : 1;
|
|
|
|
wxCoord m_x,
|
|
m_y;
|
|
};
|
|
|
|
#endif // _WX_MOUSESTATE_H_
|
|
|