dolphin/Externals/wxWidgets3/include/wx/unichar.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

350 lines
13 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/unichar.h
// Purpose: wxUniChar and wxUniCharRef classes
// Author: Vaclav Slavik
// Created: 2007-03-19
// RCS-ID: $Id: unichar.h 62738 2009-11-28 14:37:03Z VZ $
// Copyright: (c) 2007 REA Elektronik GmbH
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNICHAR_H_
#define _WX_UNICHAR_H_
#include "wx/defs.h"
#include "wx/chartype.h"
#include "wx/stringimpl.h"
class WXDLLIMPEXP_FWD_BASE wxUniCharRef;
class WXDLLIMPEXP_FWD_BASE wxString;
// This class represents single Unicode character. It can be converted to
// and from char or wchar_t and implements commonly used character operations.
class WXDLLIMPEXP_BASE wxUniChar
{
public:
// NB: this is not wchar_t on purpose, it needs to represent the entire
// Unicode code points range and wchar_t may be too small for that
// (e.g. on Win32 where wchar_t* is encoded in UTF-16)
typedef wxUint32 value_type;
wxUniChar() : m_value(0) {}
// Create the character from 8bit character value encoded in the current
// locale's charset.
wxUniChar(char c) { m_value = From8bit(c); }
wxUniChar(unsigned char c) { m_value = From8bit((char)c); }
// Create the character from a wchar_t character value.
#if wxWCHAR_T_IS_REAL_TYPE
wxUniChar(wchar_t c) { m_value = c; }
#endif
wxUniChar(int c) { m_value = c; }
wxUniChar(unsigned int c) { m_value = c; }
wxUniChar(long int c) { m_value = c; }
wxUniChar(unsigned long int c) { m_value = c; }
wxUniChar(short int c) { m_value = c; }
wxUniChar(unsigned short int c) { m_value = c; }
wxUniChar(const wxUniCharRef& c);
// Returns Unicode code point value of the character
value_type GetValue() const { return m_value; }
#if wxUSE_UNICODE_UTF8
// buffer for single UTF-8 character
struct Utf8CharBuffer
{
char data[5];
operator const char*() const { return data; }
};
// returns the character encoded as UTF-8
// (NB: implemented in stringops.cpp)
Utf8CharBuffer AsUTF8() const;
#endif // wxUSE_UNICODE_UTF8
// Returns true if the character is an ASCII character:
bool IsAscii() const { return m_value < 0x80; }
// Returns true if the character is representable as a single byte in the
// current locale encoding and return this byte in output argument c (which
// must be non-NULL)
bool GetAsChar(char *c) const
{
#if wxUSE_UNICODE
if ( !IsAscii() )
{
#if !wxUSE_UTF8_LOCALE_ONLY
if ( GetAsHi8bit(m_value, c) )
return true;
#endif // !wxUSE_UTF8_LOCALE_ONLY
return false;
}
#endif // wxUSE_UNICODE
*c = wx_truncate_cast(char, m_value);
return true;
}
// Conversions to char and wchar_t types: all of those are needed to be
// able to pass wxUniChars to verious standard narrow and wide character
// functions
operator char() const { return To8bit(m_value); }
operator unsigned char() const { return (unsigned char)To8bit(m_value); }
#if wxWCHAR_T_IS_REAL_TYPE
operator wchar_t() const { return (wchar_t)m_value; }
#endif
operator int() const { return (int)m_value; }
operator unsigned int() const { return (unsigned int)m_value; }
operator long int() const { return (long int)m_value; }
operator unsigned long int() const { return (unsigned long)m_value; }
operator short int() const { return (short int)m_value; }
operator unsigned short int() const { return (unsigned short int)m_value; }
// We need this operator for the "*p" part of expressions like "for (
// const_iterator p = begin() + nStart; *p; ++p )". In this case,
// compilation would fail without it because the conversion to bool would
// be ambiguous (there are all these int types conversions...). (And adding
// operator unspecified_bool_type() would only makes the ambiguity worse.)
operator bool() const { return m_value != 0; }
bool operator!() const { return !((bool)*this); }
// And this one is needed by some (not all, but not using ifdefs makes the
// code easier) compilers to parse "str[0] && *p" successfully
bool operator&&(bool v) const { return (bool)*this && v; }
// Assignment operators:
wxUniChar& operator=(const wxUniChar& c) { if (&c != this) m_value = c.m_value; return *this; }
wxUniChar& operator=(const wxUniCharRef& c);
wxUniChar& operator=(char c) { m_value = From8bit(c); return *this; }
wxUniChar& operator=(unsigned char c) { m_value = From8bit((char)c); return *this; }
#if wxWCHAR_T_IS_REAL_TYPE
wxUniChar& operator=(wchar_t c) { m_value = c; return *this; }
#endif
wxUniChar& operator=(int c) { m_value = c; return *this; }
wxUniChar& operator=(unsigned int c) { m_value = c; return *this; }
wxUniChar& operator=(long int c) { m_value = c; return *this; }
wxUniChar& operator=(unsigned long int c) { m_value = c; return *this; }
wxUniChar& operator=(short int c) { m_value = c; return *this; }
wxUniChar& operator=(unsigned short int c) { m_value = c; return *this; }
// Comparison operators:
// define the given comparison operator for all the types
#define wxDEFINE_UNICHAR_OPERATOR(op) \
bool operator op(const wxUniChar& c) const { return m_value op c.m_value; }\
bool operator op(char c) const { return m_value op From8bit(c); } \
bool operator op(unsigned char c) const { return m_value op From8bit((char)c); } \
wxIF_WCHAR_T_TYPE( bool operator op(wchar_t c) const { return m_value op (value_type)c; } ) \
bool operator op(int c) const { return m_value op (value_type)c; } \
bool operator op(unsigned int c) const { return m_value op (value_type)c; } \
bool operator op(short int c) const { return m_value op (value_type)c; } \
bool operator op(unsigned short int c) const { return m_value op (value_type)c; } \
bool operator op(long int c) const { return m_value op (value_type)c; } \
bool operator op(unsigned long int c) const { return m_value op (value_type)c; }
wxFOR_ALL_COMPARISONS(wxDEFINE_UNICHAR_OPERATOR)
#undef wxDEFINE_UNICHAR_OPERATOR
// this is needed for expressions like 'Z'-c
int operator-(const wxUniChar& c) const { return m_value - c.m_value; }
int operator-(char c) const { return m_value - From8bit(c); }
int operator-(unsigned char c) const { return m_value - From8bit((char)c); }
int operator-(wchar_t c) const { return m_value - (value_type)c; }
private:
// notice that we implement these functions inline for 7-bit ASCII
// characters purely for performance reasons
static value_type From8bit(char c)
{
#if wxUSE_UNICODE
if ( (unsigned char)c < 0x80 )
return c;
return FromHi8bit(c);
#else
return c;
#endif
}
static char To8bit(value_type c)
{
#if wxUSE_UNICODE
if ( c < 0x80 )
return wx_truncate_cast(char, c);
return ToHi8bit(c);
#else
return c;
#endif
}
// helpers of the functions above called to deal with non-ASCII chars
static value_type FromHi8bit(char c);
static char ToHi8bit(value_type v);
static bool GetAsHi8bit(value_type v, char *c);
private:
value_type m_value;
};
// Writeable reference to a character in wxString.
//
// This class can be used in the same way wxChar is used, except that changing
// its value updates the underlying string object.
class WXDLLIMPEXP_BASE wxUniCharRef
{
private:
typedef wxStringImpl::iterator iterator;
// create the reference
#if wxUSE_UNICODE_UTF8
wxUniCharRef(wxString& str, iterator pos) : m_str(str), m_pos(pos) {}
#else
wxUniCharRef(iterator pos) : m_pos(pos) {}
#endif
public:
// NB: we have to make this public, because we don't have wxString
// declaration available here and so can't declare wxString::iterator
// as friend; so at least don't use a ctor but a static function
// that must be used explicitly (this is more than using 'explicit'
// keyword on ctor!):
#if wxUSE_UNICODE_UTF8
static wxUniCharRef CreateForString(wxString& str, iterator pos)
{ return wxUniCharRef(str, pos); }
#else
static wxUniCharRef CreateForString(iterator pos)
{ return wxUniCharRef(pos); }
#endif
wxUniChar::value_type GetValue() const { return UniChar().GetValue(); }
#if wxUSE_UNICODE_UTF8
wxUniChar::Utf8CharBuffer AsUTF8() const { return UniChar().AsUTF8(); }
#endif // wxUSE_UNICODE_UTF8
bool IsAscii() const { return UniChar().IsAscii(); }
bool GetAsChar(char *c) const { return UniChar().GetAsChar(c); }
// Assignment operators:
#if wxUSE_UNICODE_UTF8
wxUniCharRef& operator=(const wxUniChar& c);
#else
wxUniCharRef& operator=(const wxUniChar& c) { *m_pos = c; return *this; }
#endif
wxUniCharRef& operator=(const wxUniCharRef& c)
{ if (&c != this) *this = c.UniChar(); return *this; }
wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(unsigned char c) { return *this = wxUniChar(c); }
#if wxWCHAR_T_IS_REAL_TYPE
wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); }
#endif
wxUniCharRef& operator=(int c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(unsigned int c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(short int c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(unsigned short int c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(long int c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(unsigned long int c) { return *this = wxUniChar(c); }
// Conversions to the same types as wxUniChar is convertible too:
operator char() const { return UniChar(); }
operator unsigned char() const { return UniChar(); }
#if wxWCHAR_T_IS_REAL_TYPE
operator wchar_t() const { return UniChar(); }
#endif
operator int() const { return UniChar(); }
operator unsigned int() const { return UniChar(); }
operator short int() const { return UniChar(); }
operator unsigned short int() const { return UniChar(); }
operator long int() const { return UniChar(); }
operator unsigned long int() const { return UniChar(); }
// see wxUniChar::operator bool etc. for explanation
operator bool() const { return (bool)UniChar(); }
bool operator!() const { return !UniChar(); }
bool operator&&(bool v) const { return UniChar() && v; }
// Comparison operators:
#define wxDEFINE_UNICHARREF_OPERATOR(op) \
bool operator op(const wxUniCharRef& c) const { return UniChar() op c.UniChar(); }\
bool operator op(const wxUniChar& c) const { return UniChar() op c; } \
bool operator op(char c) const { return UniChar() op c; } \
bool operator op(unsigned char c) const { return UniChar() op c; } \
wxIF_WCHAR_T_TYPE( bool operator op(wchar_t c) const { return UniChar() op c; } ) \
bool operator op(int c) const { return UniChar() op c; } \
bool operator op(unsigned int c) const { return UniChar() op c; } \
bool operator op(short int c) const { return UniChar() op c; } \
bool operator op(unsigned short int c) const { return UniChar() op c; } \
bool operator op(long int c) const { return UniChar() op c; } \
bool operator op(unsigned long int c) const { return UniChar() op c; }
wxFOR_ALL_COMPARISONS(wxDEFINE_UNICHARREF_OPERATOR)
#undef wxDEFINE_UNICHARREF_OPERATOR
// for expressions like c-'A':
int operator-(const wxUniCharRef& c) const { return UniChar() - c.UniChar(); }
int operator-(const wxUniChar& c) const { return UniChar() - c; }
int operator-(char c) const { return UniChar() - c; }
int operator-(unsigned char c) const { return UniChar() - c; }
int operator-(wchar_t c) const { return UniChar() - c; }
private:
#if wxUSE_UNICODE_UTF8
wxUniChar UniChar() const;
#else
wxUniChar UniChar() const { return *m_pos; }
#endif
friend class WXDLLIMPEXP_FWD_BASE wxUniChar;
private:
// reference to the string and pointer to the character in string
#if wxUSE_UNICODE_UTF8
wxString& m_str;
#endif
iterator m_pos;
};
inline wxUniChar::wxUniChar(const wxUniCharRef& c)
{
m_value = c.UniChar().m_value;
}
inline wxUniChar& wxUniChar::operator=(const wxUniCharRef& c)
{
m_value = c.UniChar().m_value;
return *this;
}
// Comparison operators for the case when wxUniChar(Ref) is the second operand
// implemented in terms of member comparison functions
#define wxCMP_REVERSE(c1, c2, op) c2 op c1
wxDEFINE_COMPARISONS(char, const wxUniChar&, wxCMP_REVERSE)
wxDEFINE_COMPARISONS(char, const wxUniCharRef&, wxCMP_REVERSE)
wxDEFINE_COMPARISONS(wchar_t, const wxUniChar&, wxCMP_REVERSE)
wxDEFINE_COMPARISONS(wchar_t, const wxUniCharRef&, wxCMP_REVERSE)
wxDEFINE_COMPARISONS(const wxUniChar&, const wxUniCharRef&, wxCMP_REVERSE)
#undef wxCMP_REVERSE
// for expressions like c-'A':
inline int operator-(char c1, const wxUniCharRef& c2) { return -(c2 - c1); }
inline int operator-(const wxUniChar& c1, const wxUniCharRef& c2) { return -(c2 - c1); }
inline int operator-(wchar_t c1, const wxUniCharRef& c2) { return -(c2 - c1); }
#endif /* _WX_UNICHAR_H_ */