dolphin/Externals/wxWidgets3/include/wx/xti.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

470 lines
17 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/xti.h
// Purpose: runtime metadata information (extended class info)
// Author: Stefan Csomor
// Modified by: Francesco Montorsi
// Created: 27/07/03
// RCS-ID: $Id: xti.h 66646 2011-01-07 22:52:46Z SC $
// Copyright: (c) 1997 Julian Smart
// (c) 2003 Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_XTIH__
#define _WX_XTIH__
// We want to support properties, event sources and events sinks through
// explicit declarations, using templates and specialization to make the
// effort as painless as possible.
//
// This means we have the following domains :
//
// - Type Information for categorizing built in types as well as custom types
// this includes information about enums, their values and names
// - Type safe value storage : a kind of wxVariant, called right now wxAny
// which will be merged with wxVariant
// - Property Information and Property Accessors providing access to a class'
// values and exposed event delegates
// - Information about event handlers
// - extended Class Information for accessing all these
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_EXTENDED_RTTI
class WXDLLIMPEXP_FWD_BASE wxAny;
class WXDLLIMPEXP_FWD_BASE wxAnyList;
class WXDLLIMPEXP_FWD_BASE wxObject;
class WXDLLIMPEXP_FWD_BASE wxString;
class WXDLLIMPEXP_FWD_BASE wxClassInfo;
class WXDLLIMPEXP_FWD_BASE wxHashTable;
class WXDLLIMPEXP_FWD_BASE wxObject;
class WXDLLIMPEXP_FWD_BASE wxPluginLibrary;
class WXDLLIMPEXP_FWD_BASE wxHashTable;
class WXDLLIMPEXP_FWD_BASE wxHashTable_Node;
class WXDLLIMPEXP_FWD_BASE wxStringToAnyHashMap;
class WXDLLIMPEXP_FWD_BASE wxPropertyInfoMap;
class WXDLLIMPEXP_FWD_BASE wxPropertyAccessor;
class WXDLLIMPEXP_FWD_BASE wxObjectAllocatorAndCreator;
class WXDLLIMPEXP_FWD_BASE wxObjectAllocator;
#define wx_dynamic_cast(t, x) dynamic_cast<t>(x)
#include "wx/xtitypes.h"
#include "wx/xtihandler.h"
// ----------------------------------------------------------------------------
// wxClassInfo
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxObjectFunctor
{
public:
virtual ~wxObjectFunctor();
// Invoke the actual event handler:
virtual void operator()(const wxObject *) = 0;
};
class WXDLLIMPEXP_FWD_BASE wxPropertyInfo;
class WXDLLIMPEXP_FWD_BASE wxHandlerInfo;
typedef wxObject *(*wxObjectConstructorFn)(void);
typedef wxPropertyInfo *(*wxPropertyInfoFn)(void);
typedef wxHandlerInfo *(*wxHandlerInfoFn)(void);
typedef void (*wxVariantToObjectConverter)( const wxAny &data, wxObjectFunctor* fn );
typedef wxObject* (*wxVariantToObjectPtrConverter) ( const wxAny& data);
typedef wxAny (*wxObjectToVariantConverter)( wxObject* );
WXDLLIMPEXP_BASE wxString wxAnyGetAsString( const wxAny& data);
WXDLLIMPEXP_BASE const wxObject* wxAnyGetAsObjectPtr( const wxAny& data);
class WXDLLIMPEXP_BASE wxObjectWriter;
class WXDLLIMPEXP_BASE wxObjectWriterCallback;
typedef bool (*wxObjectStreamingCallback) ( const wxObject *, wxObjectWriter *, \
wxObjectWriterCallback *, const wxStringToAnyHashMap & );
class WXDLLIMPEXP_BASE wxClassInfo
{
friend class WXDLLIMPEXP_BASE wxPropertyInfo;
friend class WXDLLIMPEXP_BASE wxHandlerInfo;
friend wxObject *wxCreateDynamicObject(const wxString& name);
public:
wxClassInfo(const wxClassInfo **_Parents,
const wxChar *_UnitName,
const wxChar *_ClassName,
int size,
wxObjectConstructorFn ctor,
wxPropertyInfoFn _Props,
wxHandlerInfoFn _Handlers,
wxObjectAllocatorAndCreator* _Constructor,
const wxChar ** _ConstructorProperties,
const int _ConstructorPropertiesCount,
wxVariantToObjectPtrConverter _PtrConverter1,
wxVariantToObjectConverter _Converter2,
wxObjectToVariantConverter _Converter3,
wxObjectStreamingCallback _streamingCallback = NULL) :
m_className(_ClassName),
m_objectSize(size),
m_objectConstructor(ctor),
m_next(sm_first),
m_firstPropertyFn(_Props),
m_firstHandlerFn(_Handlers),
m_firstProperty(NULL),
m_firstHandler(NULL),
m_firstInited(false),
m_parents(_Parents),
m_unitName(_UnitName),
m_constructor(_Constructor),
m_constructorProperties(_ConstructorProperties),
m_constructorPropertiesCount(_ConstructorPropertiesCount),
m_variantOfPtrToObjectConverter(_PtrConverter1),
m_variantToObjectConverter(_Converter2),
m_objectToVariantConverter(_Converter3),
m_streamingCallback(_streamingCallback)
{
sm_first = this;
Register();
}
wxClassInfo(const wxChar *_UnitName, const wxChar *_ClassName,
const wxClassInfo **_Parents) :
m_className(_ClassName),
m_objectSize(0),
m_objectConstructor(NULL),
m_next(sm_first),
m_firstPropertyFn(NULL),
m_firstHandlerFn(NULL),
m_firstProperty(NULL),
m_firstHandler(NULL),
m_firstInited(true),
m_parents(_Parents),
m_unitName(_UnitName),
m_constructor(NULL),
m_constructorProperties(NULL),
m_constructorPropertiesCount(0),
m_variantOfPtrToObjectConverter(NULL),
m_variantToObjectConverter(NULL),
m_objectToVariantConverter(NULL),
m_streamingCallback(NULL)
{
sm_first = this;
Register();
}
// ctor compatible with old RTTI system
wxClassInfo(const wxChar *_ClassName,
const wxClassInfo *_Parent1,
const wxClassInfo *_Parent2,
int size,
wxObjectConstructorFn ctor) :
m_className(_ClassName),
m_objectSize(size),
m_objectConstructor(ctor),
m_next(sm_first),
m_firstPropertyFn(NULL),
m_firstHandlerFn(NULL),
m_firstProperty(NULL),
m_firstHandler(NULL),
m_firstInited(true),
m_parents(NULL),
m_unitName(NULL),
m_constructor(NULL),
m_constructorProperties(NULL),
m_constructorPropertiesCount(0),
m_variantOfPtrToObjectConverter(NULL),
m_variantToObjectConverter(NULL),
m_objectToVariantConverter(NULL),
m_streamingCallback(NULL)
{
sm_first = this;
m_parents[0] = _Parent1;
m_parents[1] = _Parent2;
m_parents[2] = NULL;
Register();
}
virtual ~wxClassInfo();
// allocates an instance of this class, this object does not have to be
// initialized or fully constructed as this call will be followed by a call to Create
virtual wxObject *AllocateObject() const
{ return m_objectConstructor ? (*m_objectConstructor)() : 0; }
// 'old naming' for AllocateObject staying here for backward compatibility
wxObject *CreateObject() const { return AllocateObject(); }
// direct construction call for classes that cannot construct instances via alloc/create
wxObject *ConstructObject(int ParamCount, wxAny *Params) const;
bool NeedsDirectConstruction() const;
const wxChar *GetClassName() const
{ return m_className; }
const wxChar *GetBaseClassName1() const
{ return m_parents[0] ? m_parents[0]->GetClassName() : NULL; }
const wxChar *GetBaseClassName2() const
{ return (m_parents[0] && m_parents[1]) ? m_parents[1]->GetClassName() : NULL; }
const wxClassInfo *GetBaseClass1() const
{ return m_parents[0]; }
const wxClassInfo *GetBaseClass2() const
{ return m_parents[0] ? m_parents[1] : NULL; }
const wxChar *GetIncludeName() const
{ return m_unitName; }
const wxClassInfo **GetParents() const
{ return m_parents; }
int GetSize() const
{ return m_objectSize; }
bool IsDynamic() const
{ return (NULL != m_objectConstructor); }
wxObjectConstructorFn GetConstructor() const
{ return m_objectConstructor; }
const wxClassInfo *GetNext() const
{ return m_next; }
// statics:
static void CleanUp();
static wxClassInfo *FindClass(const wxString& className);
static const wxClassInfo *GetFirst()
{ return sm_first; }
// Climb upwards through inheritance hierarchy.
// Dual inheritance is catered for.
bool IsKindOf(const wxClassInfo *info) const;
wxDECLARE_CLASS_INFO_ITERATORS();
// if there is a callback registered with that class it will be called
// before this object will be written to disk, it can veto streaming out
// this object by returning false, if this class has not registered a
// callback, the search will go up the inheritance tree if no callback has
// been registered true will be returned by default
bool BeforeWriteObject( const wxObject *obj, wxObjectWriter *streamer,
wxObjectWriterCallback *writercallback, const wxStringToAnyHashMap &metadata) const;
// gets the streaming callback from this class or any superclass
wxObjectStreamingCallback GetStreamingCallback() const;
// returns the first property
wxPropertyInfo* GetFirstProperty() const
{ EnsureInfosInited(); return m_firstProperty; }
// returns the first handler
wxHandlerInfo* GetFirstHandler() const
{ EnsureInfosInited(); return m_firstHandler; }
// Call the Create upon an instance of the class, in the end the object is fully
// initialized
virtual bool Create (wxObject *object, int ParamCount, wxAny *Params) const;
// get number of parameters for constructor
virtual int GetCreateParamCount() const
{ return m_constructorPropertiesCount; }
// get n-th constructor parameter
virtual const wxChar* GetCreateParamName(int n) const
{ return m_constructorProperties[n]; }
// Runtime access to objects for simple properties (get/set) by property
// name and variant data
virtual void SetProperty (wxObject *object, const wxChar *propertyName,
const wxAny &value) const;
virtual wxAny GetProperty (wxObject *object, const wxChar *propertyName) const;
// Runtime access to objects for collection properties by property name
virtual wxAnyList GetPropertyCollection(wxObject *object,
const wxChar *propertyName) const;
virtual void AddToPropertyCollection(wxObject *object, const wxChar *propertyName,
const wxAny& value) const;
// we must be able to cast variants to wxObject pointers, templates seem
// not to be suitable
void CallOnAny( const wxAny &data, wxObjectFunctor* functor ) const;
wxObject* AnyToObjectPtr( const wxAny &data) const;
wxAny ObjectPtrToAny( wxObject *object ) const;
// find property by name
virtual const wxPropertyInfo *FindPropertyInfo (const wxChar *PropertyName) const;
// find handler by name
virtual const wxHandlerInfo *FindHandlerInfo (const wxChar *handlerName) const;
// find property by name
virtual wxPropertyInfo *FindPropertyInfoInThisClass (const wxChar *PropertyName) const;
// find handler by name
virtual wxHandlerInfo *FindHandlerInfoInThisClass (const wxChar *handlerName) const;
// puts all the properties of this class and its superclasses in the map,
// as long as there is not yet an entry with the same name (overriding mechanism)
void GetProperties( wxPropertyInfoMap &map ) const;
private:
const wxChar *m_className;
int m_objectSize;
wxObjectConstructorFn m_objectConstructor;
// class info object live in a linked list:
// pointers to its head and the next element in it
static wxClassInfo *sm_first;
wxClassInfo *m_next;
static wxHashTable *sm_classTable;
wxPropertyInfoFn m_firstPropertyFn;
wxHandlerInfoFn m_firstHandlerFn;
mutable bool m_firstInited;
protected:
void EnsureInfosInited() const
{
if ( !m_firstInited)
{
if ( m_firstPropertyFn != NULL)
m_firstProperty = (*m_firstPropertyFn)();
if ( m_firstHandlerFn != NULL)
m_firstHandler = (*m_firstHandlerFn)();
m_firstInited = true;
}
}
mutable wxPropertyInfo* m_firstProperty;
mutable wxHandlerInfo* m_firstHandler;
private:
const wxClassInfo** m_parents;
const wxChar* m_unitName;
wxObjectAllocatorAndCreator* m_constructor;
const wxChar ** m_constructorProperties;
const int m_constructorPropertiesCount;
wxVariantToObjectPtrConverter m_variantOfPtrToObjectConverter;
wxVariantToObjectConverter m_variantToObjectConverter;
wxObjectToVariantConverter m_objectToVariantConverter;
wxObjectStreamingCallback m_streamingCallback;
const wxPropertyAccessor *FindAccessor (const wxChar *propertyName) const;
protected:
// registers the class
void Register();
void Unregister();
DECLARE_NO_COPY_CLASS(wxClassInfo)
};
WXDLLIMPEXP_BASE wxObject *wxCreateDynamicObject(const wxString& name);
// ----------------------------------------------------------------------------
// wxDynamicClassInfo
// ----------------------------------------------------------------------------
// this object leads to having a pure runtime-instantiation
class WXDLLIMPEXP_BASE wxDynamicClassInfo : public wxClassInfo
{
friend class WXDLLIMPEXP_BASE wxDynamicObject;
public:
wxDynamicClassInfo( const wxChar *_UnitName, const wxChar *_ClassName,
const wxClassInfo* superClass );
virtual ~wxDynamicClassInfo();
// constructs a wxDynamicObject with an instance
virtual wxObject *AllocateObject() const;
// Call the Create method for a class
virtual bool Create (wxObject *object, int ParamCount, wxAny *Params) const;
// get number of parameters for constructor
virtual int GetCreateParamCount() const;
// get i-th constructor parameter
virtual const wxChar* GetCreateParamName(int i) const;
// Runtime access to objects by property name, and variant data
virtual void SetProperty (wxObject *object, const wxChar *PropertyName,
const wxAny &Value) const;
virtual wxAny GetProperty (wxObject *object, const wxChar *PropertyName) const;
// adds a property to this class at runtime
void AddProperty( const wxChar *propertyName, const wxTypeInfo* typeInfo );
// removes an existing runtime-property
void RemoveProperty( const wxChar *propertyName );
// renames an existing runtime-property
void RenameProperty( const wxChar *oldPropertyName, const wxChar *newPropertyName );
// as a handler to this class at runtime
void AddHandler( const wxChar *handlerName, wxObjectEventFunction address,
const wxClassInfo* eventClassInfo );
// removes an existing runtime-handler
void RemoveHandler( const wxChar *handlerName );
// renames an existing runtime-handler
void RenameHandler( const wxChar *oldHandlerName, const wxChar *newHandlerName );
private:
struct wxDynamicClassInfoInternal;
wxDynamicClassInfoInternal* m_data;
};
// ----------------------------------------------------------------------------
// wxDECLARE class macros
// ----------------------------------------------------------------------------
#define _DECLARE_DYNAMIC_CLASS(name) \
public: \
static wxClassInfo ms_classInfo; \
static const wxClassInfo* ms_classParents[]; \
static wxPropertyInfo* GetPropertiesStatic(); \
static wxHandlerInfo* GetHandlersStatic(); \
static wxClassInfo *GetClassInfoStatic() \
{ return &name::ms_classInfo; } \
virtual wxClassInfo *GetClassInfo() const \
{ return &name::ms_classInfo; }
#define wxDECLARE_DYNAMIC_CLASS(name) \
static wxObjectAllocatorAndCreator* ms_constructor; \
static const wxChar * ms_constructorProperties[]; \
static const int ms_constructorPropertiesCount; \
_DECLARE_DYNAMIC_CLASS(name)
#define wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(name) \
wxDECLARE_NO_ASSIGN_CLASS(name); \
wxDECLARE_DYNAMIC_CLASS(name)
#define wxDECLARE_DYNAMIC_CLASS_NO_COPY(name) \
wxDECLARE_NO_COPY_CLASS(name); \
wxDECLARE_DYNAMIC_CLASS(name)
#define wxDECLARE_CLASS(name) \
wxDECLARE_DYNAMIC_CLASS(name)
#define wxDECLARE_ABSTRACT_CLASS(name) _DECLARE_DYNAMIC_CLASS(name)
#define wxCLASSINFO(name) (&name::ms_classInfo)
#endif // wxUSE_EXTENDED_RTTI
#endif // _WX_XTIH__