dolphin/Source/Core/VideoBackends/OGL
Pokechu22 076392a0f6 VideoCommon: Rework scissor handling
This increases accuracy, fixing the white rendering in Major Minor's Majestic March.  However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening.  If possible, this will need to be fixed later.
2022-04-16 10:26:11 -07:00
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CMakeLists.txt normalize common filenames in VideoBackends/OGL 2021-01-27 14:29:48 -08:00
GPUTimer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLBoundingBox.cpp VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLMain.cpp VideoCommon: Remove bSupportsOversizedViewports 2022-04-16 10:26:11 -07:00
OGLNativeVertexFormat.cpp Eliminate VarType for ComponentFormat 2021-12-18 15:21:48 -08:00
OGLPerfQuery.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLPerfQuery.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLPipeline.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
OGLPipeline.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLRender.cpp VideoCommon: Rework scissor handling 2022-04-16 10:26:11 -07:00
OGLRender.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLShader.cpp VideoBackends: fix opengl object label which was given an invalid enumeration as the identifier parameter. Most implementations will warn in this case but there is an implementation that will crash (ANGLE) 2022-03-24 00:25:59 -05:00
OGLShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLStreamBuffer.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLStreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLTexture.cpp OGLTexture: Only set texture name if supported 2022-01-31 01:17:40 -05:00
OGLTexture.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLVertexManager.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ProgramShaderCache.cpp Fix static initialisation order fiasco issue for Version variables 2022-01-14 00:04:22 +01:00
ProgramShaderCache.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
SamplerCache.cpp SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES 2021-12-25 15:17:19 -05:00
SamplerCache.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00