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07d3a39aeb
Some callers (i.e. ISOProperties) don't want the full path, so giving them it is unnecessary. Those that do want it can use GetPathFromFSTOffset. Not storing full paths everywhere also saves a small bit of RAM and is necessary for a later commit. The code isn't especially pretty right now (callers need to use FST offsets...) but it'll become better later.
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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// TODO: eww
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class FileInfoGCWii;
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// file info of an FST entry
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class FileInfo
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{
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public:
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virtual ~FileInfo();
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// Not guaranteed to return a meaningful value for directories
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virtual u64 GetOffset() const = 0;
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// Not guaranteed to return a meaningful value for directories
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virtual u64 GetSize() const = 0;
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virtual bool IsDirectory() const = 0;
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virtual const std::string& GetName() const = 0;
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};
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class FileSystem
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{
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public:
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FileSystem(const Volume* _rVolume, const Partition& partition);
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virtual ~FileSystem();
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virtual bool IsValid() const = 0;
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// TODO: Should only return FileInfo, not FileInfoGCWii
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virtual const std::vector<FileInfoGCWii>& GetFileList() = 0;
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virtual u64 GetFileSize(const std::string& _rFullPath) = 0;
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virtual u64 ReadFile(const std::string& _rFullPath, u8* _pBuffer, u64 _MaxBufferSize,
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u64 _OffsetInFile = 0) = 0;
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virtual bool ExportFile(const std::string& _rFullPath, const std::string& _rExportFilename) = 0;
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virtual bool ExportApploader(const std::string& _rExportFolder) const = 0;
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virtual bool ExportDOL(const std::string& _rExportFolder) const = 0;
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virtual std::string GetPath(u64 _Address) = 0;
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virtual std::string GetPathFromFSTOffset(size_t file_info_offset) = 0;
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virtual std::optional<u64> GetBootDOLOffset() const = 0;
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virtual std::optional<u32> GetBootDOLSize(u64 dol_offset) const = 0;
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virtual const Partition GetPartition() const { return m_partition; }
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protected:
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const Volume* const m_rVolume;
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const Partition m_partition;
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};
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std::unique_ptr<FileSystem> CreateFileSystem(const Volume* volume, const Partition& partition);
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} // namespace
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