dolphin/Source/Core/VideoCommon/VertexLoader_Normal.h
Pierre Bourdon 494a60e41b VertexLoader: Change VtxDesc to use u64 instead of u32
This is required to make packing consistent between compilers: with u32, MSVC
would not allocate a bitfield that spans two u32s (it would leave a "hole").
2014-09-01 11:18:02 +02:00

73 lines
1.2 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common/Common.h"
class VertexLoader_Normal
{
public:
// Init
static void Init();
// GetSize
static unsigned int GetSize(u64 _type, unsigned int _format,
unsigned int _elements, unsigned int _index3);
// GetFunction
static TPipelineFunction GetFunction(u64 _type,
unsigned int _format, unsigned int _elements, unsigned int _index3);
private:
enum ENormalType
{
NRM_NOT_PRESENT = 0,
NRM_DIRECT = 1,
NRM_INDEX8 = 2,
NRM_INDEX16 = 3,
NUM_NRM_TYPE
};
enum ENormalFormat
{
FORMAT_UBYTE = 0,
FORMAT_BYTE = 1,
FORMAT_USHORT = 2,
FORMAT_SHORT = 3,
FORMAT_FLOAT = 4,
NUM_NRM_FORMAT
};
enum ENormalElements
{
NRM_NBT = 0,
NRM_NBT3 = 1,
NUM_NRM_ELEMENTS
};
enum ENormalIndices
{
NRM_INDICES1 = 0,
NRM_INDICES3 = 1,
NUM_NRM_INDICES
};
struct Set
{
template <typename T>
void operator=(const T&)
{
gc_size = T::size;
function = T::function;
}
int gc_size;
TPipelineFunction function;
};
static Set m_Table[NUM_NRM_TYPE][NUM_NRM_INDICES][NUM_NRM_ELEMENTS][NUM_NRM_FORMAT];
};