mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 13:27:45 -07:00
0859d2c472
NetBSD doesn't put packages in /usr/local like /CMakeLists.txt thought. The `#ifdef __NetBSD__` around iconv was actually breaking compilation on NetBSD when using the system libiconv (there's also a GNU iconv package) A C program included from C++ source broke on NetBSD specifically, work around it. This doesn't fix compilation on NetBSD, which is currently broken, but is closer to correct.
878 lines
32 KiB
CMake
878 lines
32 KiB
CMake
########################################
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# General setup
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#
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cmake_minimum_required(VERSION 3.13)
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cmake_policy(SET CMP0079 NEW) # let target_link_libraries() link to a target defined in a different directory
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cmake_policy(SET CMP0080 OLD) # allow using BundleUtilities at configure time
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if (POLICY CMP0099)
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cmake_policy(SET CMP0099 NEW) # Propagate INTERFACE_LINK_OPTIONS from private dependencies, used by MacOS framework builds of SDL
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endif()
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# Weird chicken-and-egg problem: We can't check the compiler before the project() call, but we have to set the policies before it.
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# So we do this in two steps: Set the policies if they exist, then error out afterwards if we end up being MSVC and they don't exist.
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if (POLICY CMP0117)
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cmake_policy(SET CMP0091 NEW) # MSVC runtime library flags are selected by an abstraction.
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cmake_policy(SET CMP0092 NEW) # MSVC warning flags are not in CMAKE_{C,CXX}_FLAGS by default.
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cmake_policy(SET CMP0117 NEW) # MSVC RTTI flag will not be added by default.
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endif()
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if (POLICY CMP0141)
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cmake_policy(SET CMP0141 NEW) # MSVC debug information format flags are selected by an abstraction.
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endif()
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# Minimum OS X version.
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# This is inserted into the Info.plist as well.
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15.0" CACHE STRING "")
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set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_SOURCE_DIR}/CMake/FlagsOverride.cmake")
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project(dolphin-emu)
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if (MSVC)
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if (POLICY CMP0117)
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# cmake is a weird language. You can't do if(not POLICY)
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else()
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message(FATAL_ERROR "Please update to CMake 3.20 or higher.")
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endif()
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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endif()
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set(COMPILER ${CMAKE_CXX_COMPILER_ID})
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if (COMPILER STREQUAL "GNU")
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set(COMPILER "GCC") # perfer printing GCC instead of GNU
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endif()
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# Enforce minimium compiler versions that support the c++20 features we use
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set (GCC_min_version 10)
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set (Clang_min_version 12)
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set (AppleClang_min_version 13.0.0)
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set (min_xcode_version "13.0") # corrosponding xcode version for AppleClang_min_version
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set (MSVC_min_version 14.32)
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set (min_vs_version "2022 17.2.3") # corrosponding Visual Studio version for MSVC_min_version
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message(STATUS "Using ${COMPILER} ${CMAKE_CXX_COMPILER_VERSION}")
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if ("-" STREQUAL "${${COMPILER}_min_version}-")
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message(WARNING "Unknown compiler ${COMPILER}, assuming it is new enough")
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else()
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if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${${COMPILER}_min_version})
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message(FATAL_ERROR "Requires GCC ${GCC_min_version}, Clang ${Clang_min_version},"
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" AppleClang ${AppleClang_min_version} (Xcode ${min_xcode_version}),"
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" or MSVC ${MSVC_min_version} (Visual Studio ${min_vs_version}) or higher")
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endif()
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endif()
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# Name of the Dolphin distributor. If you redistribute Dolphin builds (forks,
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# unofficial builds) please consider identifying your distribution with a
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# unique name here.
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set(DISTRIBUTOR "None" CACHE STRING "Name of the distributor.")
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set(DOLPHIN_DEFAULT_UPDATE_TRACK "" CACHE STRING "Name of the default update track. If empty, disables auto-update.")
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if(UNIX AND NOT APPLE AND NOT ANDROID)
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option(ENABLE_X11 "Enables X11 Support" ON)
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endif()
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if(NOT WIN32 AND NOT APPLE AND NOT HAIKU)
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option(ENABLE_EGL "Enables EGL OpenGL Interface" ON)
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endif()
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if(NOT ANDROID)
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option(ENABLE_CLI_TOOL "Enable dolphin-tool, a CLI-based utility for functions such as managing disc images" ON)
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endif()
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set(USE_SYSTEM_LIBS "AUTO" CACHE STRING "Use system libraries instead of bundled libraries. ON - Always use system and fail if unavailable, OFF - Always use bundled, AUTO - Use system if available, otherwise use bundled. Default is AUTO")
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if(APPROVED_VENDORED_DEPENDENCIES)
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message(WARNING "APPROVED_VENDORED_DEPENDENCIES is deprecated. Please migrate to setting USE_SYSTEM_LIBS to ON and setting USE_SYSTEM_<dependency> to either AUTO or OFF to allow bundled libs.")
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endif()
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option(USE_UPNP "Enables UPnP port mapping support" ON)
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option(ENABLE_NOGUI "Enable NoGUI frontend" ON)
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option(ENABLE_QT "Enable Qt (Default)" ON)
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option(ENABLE_LTO "Enables Link Time Optimization" OFF)
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option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF)
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option(ENABLE_HEADLESS "Enables running Dolphin as a headless variant" OFF)
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option(ENABLE_ALSA "Enables ALSA sound backend" ON)
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option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON)
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option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON)
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option(ENABLE_TESTS "Enables building the unit tests" ON)
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option(ENABLE_VULKAN "Enables vulkan video backend" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence, show the current game on Discord" ON)
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option(USE_MGBA "Enables GBA controllers emulation using libmgba" ON)
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option(ENABLE_AUTOUPDATE "Enables support for automatic updates" ON)
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option(STEAM "Creates a build for Steam" OFF)
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option(USE_RETRO_ACHIEVEMENTS "Enables integration with retroachievements.org" ON)
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# Maintainers: if you consider blanket disabling this for your users, please
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# consider the following points:
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# * No data is being sent without explicit user approval (pop up box at first
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# launch).
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# * The Dolphin team relies on the data in order to understand the behavior
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# of our software in the wild.
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option(ENABLE_ANALYTICS "Enables opt-in Analytics collection" ON)
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option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
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option(ENABLE_GPROF "Enable gprof profiling (must be using Debug build)" OFF)
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option(FASTLOG "Enable all logs" OFF)
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option(OPROFILING "Enable profiling" OFF)
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# TODO: Add DSPSpy
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option(DSPTOOL "Build dsptool" OFF)
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# Enable SDL by default on operating systems that aren't Android.
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if(NOT ANDROID)
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option(ENABLE_SDL "Enables SDL as a generic controller backend" ON)
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else()
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option(ENABLE_SDL "Enables SDL as a generic controller backend" OFF)
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endif()
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if(APPLE)
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option(MACOS_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
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option(SKIP_POSTPROCESS_BUNDLE "Skip postprocessing bundle for redistributability" OFF)
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# Enable adhoc code signing by default (otherwise makefile builds on ARM will not work)
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option(MACOS_CODE_SIGNING "Enable codesigning" ON)
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option(USE_BUNDLED_MOLTENVK "Build MoltenVK from Externals with Dolphin-specific patches" ON)
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set(MACOS_CODE_SIGNING_IDENTITY "-" CACHE STRING "The identity used for codesigning.")
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set(MACOS_CODE_SIGNING_IDENTITY_UPDATER "-" CACHE STRING "The identity used for codesigning, for the updater.")
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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option(ENABLE_VTUNE "Enable Intel VTune integration for JIT code." OFF)
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if(NOT ANDROID)
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option(ENABLE_EVDEV "Enables the evdev controller backend" ON)
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endif()
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endif()
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if(UNIX)
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# Builds a relocatable binary on Linux.
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# The Sys folder will need to be copied to the Binaries folder.
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option(LINUX_LOCAL_DEV "Enable relocatable binary" OFF)
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endif()
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list(APPEND CMAKE_MODULE_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/CMake
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)
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# Support functions
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include(CheckAndAddFlag)
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include(CheckCCompilerFlag)
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include(DolphinCompileDefinitions)
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include(DolphinDisableWarningsMSVC)
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include(DolphinLibraryTools)
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include(GNUInstallDirs)
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include(RemoveCompileFlag)
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# Enable folders for IDE
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# Set up paths
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set(datadir ${CMAKE_INSTALL_FULL_DATADIR}/dolphin-emu CACHE PATH "datadir")
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add_definitions(-DDATA_DIR="${datadir}/")
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if(CMAKE_SYSROOT)
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# If we should use a sysroot, tell pkg-config to search for packages in there, not on the host
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set(ENV{PKG_CONFIG_LIBDIR} "${CMAKE_SYSROOT}/usr/lib/pkgconfig:${CMAKE_SYSROOT}/usr/share/pkgconfig")
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set(ENV{PKG_CONFIG_SYSROOT_DIR} "${CMAKE_SYSROOT}")
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endif()
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# Set where the binary files will be built. The program will not execute from
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# here. You must run "make install" to install these to the proper location
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# as defined above.
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
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if (WIN32)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/Binary)
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if (CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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string(APPEND CMAKE_RUNTIME_OUTPUT_DIRECTORY /x64)
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elseif (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
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string(APPEND CMAKE_RUNTIME_OUTPUT_DIRECTORY /ARM64)
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endif()
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endif()
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# setup CCache
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include(CCache)
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# Architecture detection and arch specific settings
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message(STATUS "Detected architecture: ${CMAKE_SYSTEM_PROCESSOR}")
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# Detect 64bit or 32bit
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# CMake doesn't provide a simple way to determine 32bit or 64bit
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# If we ever support a architecture that is 64bit with 32bit pointers then this'll break
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# Of course the chances of that are slim(x32?) so who cares
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(_ARCH_64 1)
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add_definitions(-D_ARCH_64=1)
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else()
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set(_ARCH_32 1)
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add_definitions(-D_ARCH_32=1)
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endif()
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if(ENABLE_GENERIC)
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message(STATUS "Warning! Building generic build!")
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set(_M_GENERIC 1)
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add_definitions(-D_M_GENERIC=1)
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elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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set(_M_X86_64 1)
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add_definitions(-D_M_X86_64=1)
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check_and_add_flag(HAVE_SSE2 -msse2)
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elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64")
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set(_M_ARM_64 1)
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add_definitions(-D_M_ARM_64=1)
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# CRC instruction set is used in the CRC32 hash function
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check_and_add_flag(HAVE_ARCH_ARMV8 -march=armv8-a+crc)
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else()
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message(FATAL_ERROR "You're building on an unsupported platform: "
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"'${CMAKE_SYSTEM_PROCESSOR}' with ${CMAKE_SIZEOF_VOID_P}-byte pointers."
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" Enable generic build if you really want a JIT-less binary.")
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endif()
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if(CMAKE_GENERATOR MATCHES "Ninja")
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check_and_add_flag(DIAGNOSTICS_COLOR -fdiagnostics-color)
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elseif(CMAKE_GENERATOR MATCHES "Visual Studio")
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# Only MSBuild needs this, other generators will compile one file at a time
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add_compile_options("/MP")
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endif()
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if(MSVC)
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check_and_add_flag(EXCEPTIONS /EHsc)
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dolphin_compile_definitions(_DEBUG DEBUG_ONLY)
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# Disable RTTI
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add_compile_options(/GR-)
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# Set warning level 4 (the highest)
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add_compile_options(/W4)
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# Treat all warnings as errors
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add_compile_options(/WX)
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# Disable some warnings
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add_compile_options(
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/wd4201 # nonstandard extension used : nameless struct/union
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/wd4127 # conditional expression is constant
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/wd4100 # 'identifier' : unreferenced formal parameter
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/wd4200 # InputCommon fix temp.
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/wd4244 # 'conversion' conversion from 'type1' to 'type2', possible loss of data
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/wd4121 # 'symbol' : alignment of a member was sensitive to packing
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/wd4324 # Padding was added at the end of a structure because you specified a __declspec(align) value.
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/wd4714 # function 'function' marked as __forceinline not inlined
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/wd4351 # new behavior: elements of array 'array' will be default initialized
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# TODO: Enable this warning once possible
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/wd4245 # conversion from 'type1' to 'type2', signed/unsigned mismatch
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# Currently jits use some annoying code patterns which makes this common
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)
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# Additional warnings
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add_compile_options(
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/w44263 # Non-virtual member function hides base class virtual function
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/w44265 # Class has virtual functions, but destructor is not virtual
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/w44946 # Reinterpret cast between related types
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)
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# All files are encoded as UTF-8
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add_compile_options(/utf-8)
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# Ignore warnings in external headers
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add_compile_options(/external:anglebrackets)
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add_compile_options(/external:W0)
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add_compile_options(/external:templates-)
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# Request deterministic builds
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add_compile_options(/experimental:deterministic)
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add_link_options(/experimental:deterministic)
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# Enable function-level linking
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add_compile_options(/Gy)
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# Generate intrinsic functions
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add_compile_options(/Oi)
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# Enable buffer security check on Debug, disable otherwise
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add_compile_options($<IF:$<CONFIG:Debug>,/GS,/GS->)
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# Remove unreferenced inline functions/data to reduce link time and catch bugs
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# Note: In msbuild build, this gets set by msbuild by default
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add_compile_options(/Zc:inline)
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# Fix various other non-conformant behaviors
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add_compile_options(/Zc:__cplusplus,enumTypes,externConstexpr,preprocessor,templateScope,throwingNew)
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# Enforce strict volatile semantics as per ISO C++
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add_compile_options(/volatile:iso)
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# Use 'precise' floating point model
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add_compile_options(/fp:precise)
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string(APPEND CMAKE_EXE_LINKER_FLAGS " /NXCOMPAT")
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# Generate debug data
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string(APPEND CMAKE_EXE_LINKER_FLAGS " /DEBUG")
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# Eliminate dead code and data
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string(APPEND CMAKE_EXE_LINKER_FLAGS " /OPT:REF /OPT:ICF")
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else()
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add_definitions(-D_DEFAULT_SOURCE)
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# gcc uses some optimizations which might break stuff without this flag
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check_and_add_flag(NO_STRICT_ALIASING -fno-strict-aliasing)
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check_and_add_flag(NO_EXCEPTIONS -fno-exceptions)
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check_and_add_flag(VISIBILITY_INLINES_HIDDEN -fvisibility-inlines-hidden)
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check_and_add_flag(VISIBILITY_HIDDEN -fvisibility=hidden)
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check_and_add_flag(FOMIT_FRAME_POINTER -fomit-frame-pointer NO_DEBINFO_ONLY)
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dolphin_compile_definitions(_DEBUG DEBUG_ONLY)
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check_and_add_flag(GGDB -ggdb DEBUG_ONLY)
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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# GNU ar: Create thin archive files.
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# Requires binutils-2.19 or later.
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set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
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set(CMAKE_C_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
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set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
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set(CMAKE_CXX_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
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endif()
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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if(NOT MACOS_USE_DEFAULT_SEARCH_PATH)
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# Hack up the path to prioritize the path to built-in OS libraries to
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# increase the chance of not depending on a bunch of copies of them
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# installed by MacPorts, Fink, Homebrew, etc, and ending up copying
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# them into the bundle. Since we optionally depend on libraries which
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# are not part of OS X (ffmpeg, etc.), however, don't remove the default
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# path entirely as was done in a previous version of this file. This is
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# still kinda evil, since it defeats the user's path settings...
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# See http://www.cmake.org/cmake/help/v3.0/command/find_program.html
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list(APPEND CMAKE_PREFIX_PATH "/usr")
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endif()
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# Prevents Xcode from overriding the -fno-strict-aliasing flag
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set(CMAKE_XCODE_ATTRIBUTE_GCC_STRICT_ALIASING NO)
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# Specify target CPUs.
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if(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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check_and_add_flag(HAVE_MSSSE3 -mssse3)
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check_and_add_flag(HAVE_ARCH_CORE2 -march=core2)
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endif()
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# Linker flags.
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# Drop unreachable code and data.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs")
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# Set FMT_EXCEPTIONS = 0, for consistency with -fno-exceptions earlier.
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# If we set only -fno-exceptions, fmt fails to compile when included from
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# Objective-C++ because fmt tries try to use throw because __EXCEPTIONS is defined.
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add_definitions(-DFMT_EXCEPTIONS=0)
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find_library(APPKIT_LIBRARY AppKit)
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find_library(APPSERV_LIBRARY ApplicationServices)
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find_library(CARBON_LIBRARY Carbon)
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find_library(COCOA_LIBRARY Cocoa)
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find_library(COREFOUNDATION_LIBRARY CoreFoundation)
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find_library(CORESERV_LIBRARY CoreServices)
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find_library(FORCEFEEDBACK_LIBRARY ForceFeedback)
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find_library(FOUNDATION_LIBRARY Foundation)
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find_library(IOB_LIBRARY IOBluetooth)
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find_library(IOK_LIBRARY IOKit)
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find_library(OPENGL_LIBRARY OpenGL)
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endif()
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if(ENABLE_LTO)
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if(CMAKE_C_COMPILER_ID MATCHES "MSVC")
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add_compile_options(/GL)
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string(APPEND CMAKE_EXE_LINKER_FLAGS " /LTCG")
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else()
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check_and_add_flag(LTO -flto)
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if(CMAKE_CXX_COMPILER_ID STREQUAL GNU)
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set(CMAKE_AR gcc-ar)
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set(CMAKE_RANLIB gcc-ranlib)
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endif()
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endif()
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endif()
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if(UNIX)
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if(LINUX_LOCAL_DEV OR (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND STEAM))
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add_definitions(-DLINUX_LOCAL_DEV)
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endif()
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endif()
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# BSDs put packages in /usr/local instead of /usr, so we need to
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# force CMake to look in those directories by default, too.
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# All commands and submodule commands also need to see these
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# changes, so just setting them in the project scope via
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# include_directories and link_directories is not sufficient
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if(CMAKE_SYSTEM_NAME MATCHES "FreeBSD")
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set(CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};/usr/local")
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set(CMAKE_REQUIRED_INCLUDES "/usr/local/include")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
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if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 14.0)
|
|
# Workaround: the llvm libc++ and versions of clang eariler than 14 have a bug with consteval
|
|
# so we define FMT_CONSTEVAL to blank to just disable consteval in fmt
|
|
add_definitions(-DFMT_CONSTEVAL=)
|
|
endif()
|
|
endif()
|
|
|
|
# Dolphin requires threads.
|
|
find_package(Threads)
|
|
|
|
if(NOT CMAKE_BUILD_TYPE)
|
|
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
|
|
"Build type (Release/Debug/RelWithDebInfo/MinSizeRel)" FORCE)
|
|
endif()
|
|
|
|
if(ENABLE_GPROF)
|
|
check_and_add_flag(HAVE_PG -pg)
|
|
if(NOT FLAG_C_HAVE_PG)
|
|
message(FATAL_ERROR "Compiler option -pg is not supported")
|
|
endif()
|
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg")
|
|
endif()
|
|
|
|
if(FASTLOG)
|
|
add_definitions(-DDEBUGFAST)
|
|
endif()
|
|
|
|
if(ENABLE_VTUNE)
|
|
set(VTUNE_DIR "/opt/intel/vtune_amplifier")
|
|
add_definitions(-DUSE_VTUNE)
|
|
include_directories("${VTUNE_DIR}/include")
|
|
set(VTUNE_LIBRARIES
|
|
"${VTUNE_DIR}/lib64/libjitprofiling.a"
|
|
"${VTUNE_DIR}/lib64/libittnotify.a"
|
|
)
|
|
endif()
|
|
|
|
if(ANDROID)
|
|
message(STATUS "Building for Android")
|
|
if(NOT ENABLE_HEADLESS)
|
|
add_definitions(-DANDROID)
|
|
if(ENABLE_NOGUI)
|
|
message(STATUS "Building Android app, disabling NoGUI frontend.")
|
|
set(ENABLE_NOGUI 0)
|
|
endif()
|
|
else()
|
|
# Lie to cmake a bit. We are cross compiling to Android
|
|
# but not as a shared library. We want an executable.
|
|
set(ANDROID 0)
|
|
endif()
|
|
set(USE_UPNP 0)
|
|
set(ENABLE_QT 0)
|
|
set(USE_DISCORD_PRESENCE 0)
|
|
|
|
# We are cross compiling, search only the toolchain for libraries and includes
|
|
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
|
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
|
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
|
SET(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
|
|
endif()
|
|
|
|
if(ENABLE_HEADLESS)
|
|
message(STATUS "Enabling Headless! Disabling GUI.")
|
|
set(ENABLE_QT 0)
|
|
set(USE_DISCORD_PRESENCE 0)
|
|
endif()
|
|
|
|
# Set file offset size to 64 bits. On modern Unixes, this is typically already the case. Exceptions:
|
|
#
|
|
# glibc may default to 32 bits. This can be configured by setting _FILE_OFFSET_BITS=64.
|
|
#
|
|
# bionic (Android) defaults to 32 bits for 32-bit ABIs. Here too we can use _FILE_OFFSET_BITS=64,
|
|
# but only on API 25 and up. Since we're currently supporting older API levels and 32-bit Android
|
|
# isn't a build configuration we officially support, let's leave this as it is for now.
|
|
# More details: https://android.googlesource.com/platform/bionic/+/master/docs/32-bit-abi.md
|
|
if(NOT ANDROID AND NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
|
|
add_definitions(-D_FILE_OFFSET_BITS=64)
|
|
add_definitions(-D_LARGEFILE_SOURCE)
|
|
endif()
|
|
|
|
########################################
|
|
# Dependency checking
|
|
#
|
|
# TODO: We should have options for dependencies included in the externals to
|
|
# override autodetection of system libraries and force the usage of the
|
|
# externals.
|
|
include(CheckLib)
|
|
include(CheckCXXSourceRuns)
|
|
|
|
set(OpenGL_GL_PREFERENCE GLVND CACHE STRING "Linux-only: if GLVND, use the vendor-neutral GL libraries (default). If LEGACY, use the legacy ones (might be necessary to have optirun/primusrun work)")
|
|
set_property(CACHE OpenGL_GL_PREFERENCE PROPERTY STRINGS GLVND LEGACY)
|
|
find_package(OpenGL)
|
|
if (OPENGL_GL)
|
|
include_directories(${OPENGL_INCLUDE_DIR})
|
|
endif()
|
|
|
|
if(ENABLE_X11)
|
|
pkg_check_modules(X11 x11 IMPORTED_TARGET)
|
|
if(X11_FOUND)
|
|
add_definitions(-DHAVE_X11=1)
|
|
pkg_check_modules(XRANDR xrandr IMPORTED_TARGET)
|
|
if(XRANDR_FOUND)
|
|
add_definitions(-DHAVE_XRANDR=1)
|
|
endif()
|
|
pkg_check_modules(X11_INPUT REQUIRED xi>=1.5.0 IMPORTED_TARGET)
|
|
message(STATUS "X11 support enabled")
|
|
else()
|
|
message(WARNING "X11 support enabled but not found. This build will not support X11.")
|
|
endif()
|
|
endif()
|
|
|
|
if(ENABLE_EGL)
|
|
find_package(EGL)
|
|
if(EGL_FOUND)
|
|
add_definitions(-DHAVE_EGL=1)
|
|
message(STATUS "EGL OpenGL interface enabled")
|
|
else()
|
|
message(WARNING "EGL support enabled but not found. This build will not support EGL.")
|
|
endif()
|
|
endif()
|
|
|
|
if(ENCODE_FRAMEDUMPS)
|
|
if(WIN32)
|
|
if(_M_X86_64)
|
|
set(FFMPEG_DIR Externals/FFmpeg-bin/x64)
|
|
elseif(_M_ARM_64)
|
|
set(FFMPEG_DIR Externals/FFmpeg-bin/ARM64)
|
|
endif()
|
|
endif()
|
|
find_package(FFmpeg COMPONENTS avcodec avformat avutil swresample swscale)
|
|
if(FFmpeg_FOUND)
|
|
if(APPLE)
|
|
find_library(COREMEDIA_LIBRARY CoreMedia)
|
|
find_library(VIDEOTOOLBOX_LIBRARY VideoToolbox)
|
|
find_library(COREVIDEO_LIBRARY CoreVideo)
|
|
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
|
|
endif()
|
|
message(STATUS "libav/ffmpeg found, enabling AVI frame dumps")
|
|
add_definitions(-DHAVE_FFMPEG)
|
|
if(WIN32)
|
|
# Our prebuilt binaries depend on Bcrypt
|
|
set_property(TARGET FFmpeg::avutil APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES "Bcrypt.lib"
|
|
)
|
|
endif()
|
|
else()
|
|
message(STATUS "libav/ffmpeg not found, disabling AVI frame dumps")
|
|
endif()
|
|
endif()
|
|
|
|
if(OPROFILING)
|
|
find_package(OProfile)
|
|
if(OPROFILE_FOUND)
|
|
message(STATUS "OProfile found, enabling profiling support")
|
|
add_definitions(-DUSE_OPROFILE=1)
|
|
else()
|
|
message(FATAL_ERROR "OProfile not found. Can't build profiling support.")
|
|
endif()
|
|
endif()
|
|
|
|
if(ENABLE_EVDEV)
|
|
find_package(LIBUDEV REQUIRED)
|
|
find_package(LIBEVDEV REQUIRED)
|
|
if(LIBUDEV_FOUND AND LIBEVDEV_FOUND)
|
|
message(STATUS "libevdev/libudev found, enabling evdev controller backend")
|
|
add_definitions(-DHAVE_LIBUDEV=1)
|
|
add_definitions(-DHAVE_LIBEVDEV=1)
|
|
else()
|
|
message(FATAL_ERROR "Couldn't find libevdev and/or libudev. Can't build evdev controller backend.\nDisable ENABLE_EVDEV if you wish to build without controller support")
|
|
endif()
|
|
endif()
|
|
|
|
if(UNIX)
|
|
message(STATUS "Using named pipes as controller inputs")
|
|
add_definitions(-DUSE_PIPES=1)
|
|
message(STATUS "Watching game memory for changes")
|
|
add_definitions(-DUSE_MEMORYWATCHER=1)
|
|
endif()
|
|
|
|
if(ENABLE_SDL)
|
|
dolphin_find_optional_system_library(SDL2 Externals/SDL 2.26.0)
|
|
endif()
|
|
|
|
if(ENABLE_ANALYTICS)
|
|
message(STATUS "Enabling analytics collection (subject to end-user opt-in)")
|
|
add_definitions(-DUSE_ANALYTICS=1)
|
|
endif()
|
|
|
|
if(ENABLE_AUTOUPDATE)
|
|
message(STATUS "Enabling automatic update support")
|
|
add_definitions(-DAUTOUPDATE=1)
|
|
endif()
|
|
|
|
########################################
|
|
# Setup include directories (and make sure they are preferred over the Externals)
|
|
#
|
|
include_directories(Source/Core)
|
|
if(ANDROID)
|
|
include_directories(Source/Android)
|
|
endif()
|
|
|
|
########################################
|
|
# Process externals and setup their include directories
|
|
#
|
|
# NOTES about adding Externals:
|
|
# - If an external provides a target, or one can be introduced with find_package, consider using it.
|
|
# - If a target doesn't exist, consider introducing a target for it with add_library and adding all necessary
|
|
# includes, definitions, etc, to that target. This way, only libraries that need those attributes simply
|
|
# need to link that target in, as opposed to them being provided to every library
|
|
# (which is the case with the directory-based include_directories, add_definitions, etc)
|
|
#
|
|
# - make sure to tell cmake to link them statically or dynamically (most
|
|
# should be linked statically)
|
|
# - place the CMakeLists.txt in the first-level subdirectory, e.g.
|
|
# Externals/zlib/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
|
|
#
|
|
if (_M_X86_64)
|
|
add_subdirectory(Externals/Bochs_disasm)
|
|
endif()
|
|
add_subdirectory(Externals/cpp-optparse)
|
|
|
|
dolphin_find_optional_system_library(fmt Externals/fmt 10.1)
|
|
|
|
add_subdirectory(Externals/imgui)
|
|
add_subdirectory(Externals/implot)
|
|
add_subdirectory(Externals/glslang)
|
|
# SPIRV-Cross is used on Windows for GLSL to HLSL conversion for the Direct3D 11 and Direct3D 12
|
|
# video backends, and on Apple devices for the Metal video backend.
|
|
if(WIN32 OR APPLE)
|
|
add_subdirectory(Externals/spirv_cross)
|
|
endif()
|
|
add_subdirectory(Externals/tinygltf)
|
|
|
|
if(ENABLE_VULKAN)
|
|
add_definitions(-DHAS_VULKAN)
|
|
|
|
if(APPLE AND USE_BUNDLED_MOLTENVK)
|
|
add_subdirectory(Externals/MoltenVK)
|
|
endif()
|
|
|
|
|
|
if (ANDROID AND _M_ARM_64)
|
|
add_subdirectory(Externals/libadrenotools)
|
|
endif()
|
|
endif()
|
|
|
|
if(NOT WIN32 OR (NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")))
|
|
# OpenGL is available on all platforms except windows-arm64
|
|
add_definitions(-DHAS_OPENGL)
|
|
endif()
|
|
|
|
dolphin_find_optional_system_library(pugixml Externals/pugixml)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(ENET libenet>=1.3.18 enet::enet Externals/enet)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(xxhash libxxhash>=0.8.2 xxhash::xxhash Externals/xxhash)
|
|
|
|
dolphin_find_optional_system_library(BZip2 Externals/bzip2)
|
|
|
|
dolphin_find_optional_system_library(LibLZMA Externals/liblzma)
|
|
# Imported target added in CMake 3.14
|
|
dolphin_make_imported_target_if_missing(LibLZMA::LibLZMA LIBLZMA)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(ZSTD libzstd>=1.4.0 zstd::zstd Externals/zstd)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(ZLIB zlib-ng ZLIB::ZLIB Externals/zlib-ng)
|
|
|
|
# https://github.com/zlib-ng/minizip-ng/commit/6c5f265a55f1a12a7a016cd2962feff91cff5d2e
|
|
add_definitions(-DMZ_COMPAT_VERSION=110) # This macro is for forwards compatibility with 4.0.4+
|
|
dolphin_find_optional_system_library_pkgconfig(MINIZIP minizip>=3.0.0 minizip::minizip Externals/minizip)
|
|
|
|
dolphin_find_optional_system_library(LZO Externals/LZO)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(lz4 liblz4>=1.8 LZ4::LZ4 Externals/lz4)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(SPNG spng spng::spng Externals/libspng)
|
|
|
|
# Using static FreeSurround from Externals
|
|
# There is no system FreeSurround library.
|
|
message(STATUS "Using static FreeSurround from Externals")
|
|
add_subdirectory(Externals/FreeSurround)
|
|
|
|
if (APPLE OR WIN32)
|
|
message(STATUS "Using ed25519 from Externals")
|
|
add_subdirectory(Externals/ed25519)
|
|
include_directories(Externals/ed25519)
|
|
endif()
|
|
|
|
# Using static soundtouch from Externals
|
|
# Unable to use system soundtouch library: We require shorts, not floats.
|
|
add_subdirectory(Externals/soundtouch)
|
|
include_directories(Externals/soundtouch)
|
|
|
|
dolphin_find_optional_system_library(CUBEB Externals/cubeb)
|
|
|
|
if(NOT ANDROID)
|
|
dolphin_find_optional_system_library(LibUSB Externals/libusb)
|
|
add_definitions(-D__LIBUSB__)
|
|
endif()
|
|
|
|
dolphin_find_optional_system_library(SFML Externals/SFML 2.1 COMPONENTS network system)
|
|
|
|
if(USE_UPNP)
|
|
dolphin_find_optional_system_library(MINIUPNPC Externals/miniupnpc 1.6)
|
|
add_definitions(-DUSE_UPNP)
|
|
endif()
|
|
|
|
dolphin_find_optional_system_library(MBEDTLS Externals/mbedtls 2.28)
|
|
|
|
dolphin_find_optional_system_library(CURL Externals/curl)
|
|
|
|
if(NOT ANDROID)
|
|
dolphin_find_optional_system_library(Iconv Externals/libiconv-1.14)
|
|
else()
|
|
message(STATUS "Using static iconv from Externals")
|
|
add_subdirectory(Externals/libiconv-1.14 EXCLUDE_FROM_ALL)
|
|
endif()
|
|
|
|
if(NOT ANDROID)
|
|
dolphin_find_optional_system_library(HIDAPI Externals/hidapi)
|
|
endif()
|
|
|
|
if(USE_DISCORD_PRESENCE)
|
|
message(STATUS "Using static DiscordRPC from Externals")
|
|
add_subdirectory(Externals/discord-rpc EXCLUDE_FROM_ALL)
|
|
include_directories(Externals/discord-rpc/include)
|
|
endif()
|
|
|
|
if(NOT ENABLE_QT)
|
|
set(USE_MGBA 0)
|
|
endif()
|
|
if(USE_MGBA)
|
|
dolphin_find_optional_system_library(LIBMGBA Externals/mGBA)
|
|
endif()
|
|
|
|
find_package(SYSTEMD)
|
|
if(SYSTEMD_FOUND)
|
|
message(STATUS "libsystemd found, enabling traversal server watchdog support")
|
|
add_definitions(-DHAVE_LIBSYSTEMD)
|
|
else()
|
|
message(STATUS "libsystemd not found, disabling traversal server watchdog support")
|
|
endif()
|
|
|
|
if(STEAM)
|
|
add_definitions(-DSTEAM)
|
|
endif()
|
|
|
|
if (WIN32)
|
|
include_directories(Externals/WIL/include)
|
|
include_directories(Externals/OpenAL/include)
|
|
endif()
|
|
|
|
include_directories(Externals/picojson)
|
|
|
|
add_subdirectory(Externals/expr)
|
|
|
|
add_subdirectory(Externals/rangeset)
|
|
|
|
add_subdirectory(Externals/FatFs)
|
|
|
|
if (USE_RETRO_ACHIEVEMENTS)
|
|
add_subdirectory(Externals/rcheevos)
|
|
endif()
|
|
|
|
########################################
|
|
# Pre-build events: Define configuration variables and write SCM info header
|
|
#
|
|
|
|
# Remove in-tree revision information generated by Visual Studio
|
|
# This is because the compiler will check in-tree first and use this, even if it is outdated
|
|
file(REMOVE "${PROJECT_SOURCE_DIR}/Source/Core/Common/scmrev.h")
|
|
|
|
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common)
|
|
if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
|
|
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
|
|
endif()
|
|
|
|
find_package(Git)
|
|
if(NOT GIT_FOUND)
|
|
set(GIT_EXECUTABLE "")
|
|
endif()
|
|
add_custom_target(
|
|
dolphin_scmrev
|
|
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake
|
|
BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h
|
|
VERBATIM
|
|
)
|
|
|
|
# This is here so #include "Common/scmrev.h" finds the generated header.
|
|
include_directories("${PROJECT_BINARY_DIR}/Source/Core")
|
|
|
|
########################################
|
|
# Unit testing.
|
|
#
|
|
if(ENABLE_TESTS)
|
|
dolphin_find_optional_system_library_pkgconfig(GTEST
|
|
gtest gtest::gtest Externals/gtest
|
|
)
|
|
# dolphin_find_optional_system_library_pkgconfig() doesn't add an alias if it
|
|
# uses the bundled libraries, so we add one ourselves.
|
|
if (NOT TARGET gtest::gtest)
|
|
add_library(gtest::gtest ALIAS gtest)
|
|
endif()
|
|
# Force gtest to link the C runtime dynamically on Windows in order to avoid
|
|
# runtime mismatches.
|
|
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
|
|
else()
|
|
message(STATUS "Unit tests are disabled")
|
|
endif()
|
|
|
|
########################################
|
|
# Process Dolphin source now that all setup is complete
|
|
#
|
|
add_subdirectory(Source)
|
|
|
|
########################################
|
|
# Install shared data files
|
|
#
|
|
if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|Windows")
|
|
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
|
|
endif()
|
|
if(NOT CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD|Darwin")
|
|
install(FILES Data/license.txt DESTINATION ${datadir})
|
|
endif()
|
|
if(CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD")
|
|
# Install the application icon and menu item
|
|
install(FILES Data/dolphin-emu.svg
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps)
|
|
install(FILES Data/dolphin-emu.png
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/256x256/apps)
|
|
install(FILES Data/dolphin-emu.desktop
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
|
|
# Install manpages
|
|
install(FILES Data/dolphin-emu.6
|
|
DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
|
|
install(FILES Data/dolphin-emu-nogui.6
|
|
DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
|
|
endif()
|
|
|
|
# packaging information
|
|
set(CPACK_PACKAGE_NAME "dolphin-emu")
|
|
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
|
|
set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
|
|
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
|
|
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
|
|
set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt)
|
|
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A GameCube and Wii emulator")
|
|
|
|
set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other)
|
|
set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0)
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|
# TODO: CPACK_RESOURCE_FILE_README
|
|
# TODO: CPACK_RESOURCE_FILE_WELCOME
|
|
# TODO: CPACK_PACKAGE_ICON
|
|
# TODO: CPACK_NSIS_*
|
|
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
|
|
|
|
# Debian Specific. Install dpkg-dev for automatic deps generation
|
|
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON)
|
|
set(CPACK_DEBIAN_PACKAGE_SECTION "Games")
|
|
|
|
set(CPACK_SET_DESTDIR ON)
|
|
set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
|
|
set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git")
|
|
list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
|
|
|
|
# CPack must be included after the CPACK_* variables are set in order for those
|
|
# variables to take effect.
|
|
Include(CPack)
|