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dolphin
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08b27bb3b86a025622c10d5bc5f46c44adc0f21d
dolphin
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Ryan Houdek
08b27bb3b8
In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread.
2013-08-16 23:41:45 +00:00
..
Android
[Android] Fix a bug where the name would display incorrectly in the game list.
2013-08-15 20:34:05 -04:00
Core
In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread.
2013-08-16 23:41:45 +00:00
DSPSpy
…
DSPTool
Buildfix for dsptool.
2013-05-21 20:30:09 -04:00
Plugins
Put the shader info log at the end of the shader log file. This fixes issue 6495.
2013-08-16 21:05:35 +00:00
TestSuite
clear cg from project files
2013-02-27 10:55:25 +01:00
UnitTests
Adding unit test project to VS solution
2013-05-22 03:29:58 +02:00
VSProps
Add UPnP support.
2013-07-09 18:08:43 -04:00
CMakeLists.txt
…
Dolphin_2010.sln
Add UPnP support.
2013-07-09 18:08:43 -04:00