dolphin/Source/Core/InputCommon/ControllerInterface
2020-10-19 16:33:55 -05:00
..
Android InputCommon: Decouple ButtonManager and Touchscreen from Android 2019-11-28 15:20:51 -05:00
DInput ControllerInterface: Add platform consistent names for modifier keys. 2020-09-25 20:29:18 -05:00
DualShockUDPClient DolphinQt / InputCommon - add DSU string validator to avoid crashes, limited backwards compatibility support 2020-07-17 14:53:39 -05:00
evdev ControllerInterface: Combine evdev devices with the same physical location in addition to unique ID 2020-09-08 18:52:15 -04:00
ForceFeedback InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
OSX StringUtil: Use std::string_view more 2019-07-23 14:49:12 +02:00
Pipes InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Quartz ControllerInterface: Add platform consistent names for modifier keys. 2020-09-25 20:29:18 -05:00
SDL InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Touch Android: Enfore correct stick gate in overlay 2020-06-29 01:20:02 +02:00
Wiimote InputCommon/WiimoteEmu: Replace stateful rotational matrices with quaternions. 2020-10-19 16:33:55 -05:00
Win32 name some threads 2020-08-22 17:22:07 -07:00
XInput InputCommon: Constify Device::Input::IsDetectable function. 2020-02-22 10:27:43 -06:00
Xlib ControllerInterface: Add platform consistent names for modifier keys. 2020-09-25 20:29:18 -05:00
ControllerInterface.cpp Apply fixes to all platforms 2020-05-09 22:35:20 +01:00
ControllerInterface.h InputCommon: Make "Cursor" inputs aware of the rendered aspect ratio. 2020-01-24 09:20:41 -06:00
Device.cpp InputCommon: Improve input detection to produce buton combinations. 2020-09-25 22:51:32 -05:00
Device.h InputCommon: Improve input detection to produce buton combinations. 2020-09-25 22:51:32 -05:00