dolphin/Source/Core/VideoCommon/VertexShaderGen.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

75 lines
1.8 KiB
C

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/LightingShaderGen.h"
#include "VideoCommon/ShaderGenCommon.h"
enum class APIType;
enum class TexInputForm : u32;
enum class TexGenType : u32;
enum class SourceRow : u32;
// TODO should be reordered
enum : int
{
SHADER_POSITION_ATTRIB = 0,
SHADER_POSMTX_ATTRIB = 1,
SHADER_NORM0_ATTRIB = 2,
SHADER_NORM1_ATTRIB = 3,
SHADER_NORM2_ATTRIB = 4,
SHADER_COLOR0_ATTRIB = 5,
SHADER_COLOR1_ATTRIB = 6,
SHADER_TEXTURE0_ATTRIB = 8,
SHADER_TEXTURE1_ATTRIB = 9,
SHADER_TEXTURE2_ATTRIB = 10,
SHADER_TEXTURE3_ATTRIB = 11,
SHADER_TEXTURE4_ATTRIB = 12,
SHADER_TEXTURE5_ATTRIB = 13,
SHADER_TEXTURE6_ATTRIB = 14,
SHADER_TEXTURE7_ATTRIB = 15
};
#pragma pack(1)
struct vertex_shader_uid_data
{
u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
u32 components : 23;
u32 numTexGens : 4;
u32 numColorChans : 2;
u32 dualTexTrans_enabled : 1;
u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is
// 8 bits wide
u32 pad : 18;
struct
{
TexInputForm inputform : 2;
TexGenType texgentype : 3;
SourceRow sourcerow : 5;
u32 embosssourceshift : 3;
u32 embosslightshift : 3;
} texMtxInfo[8];
struct
{
u32 index : 6;
u32 normalize : 1;
u32 pad : 1;
} postMtxInfo[8];
LightingUidData lighting;
};
#pragma pack()
using VertexShaderUid = ShaderUid<vertex_shader_uid_data>;
VertexShaderUid GetVertexShaderUid();
ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& host_config,
const vertex_shader_uid_data* uid_data);