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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "UICommon/VideoUtils.h"
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#include "Common/Assert.h"
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#include "VideoCommon/VideoConfig.h"
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#ifdef _WIN32
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#include <Windows.h>
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#endif
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#ifdef HAVE_XRANDR
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#include "UICommon/X11Utils.h"
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#endif
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namespace VideoUtils
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{
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#if !defined(__APPLE__)
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std::vector<std::string> GetAvailableResolutions(X11Utils::XRRConfiguration* xrr_config)
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{
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std::vector<std::string> resos;
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#ifdef _WIN32
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DWORD iModeNum = 0;
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DEVMODE dmi;
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ZeroMemory(&dmi, sizeof(dmi));
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dmi.dmSize = sizeof(dmi);
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while (EnumDisplaySettings(nullptr, iModeNum++, &dmi) != 0)
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{
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char res[100];
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sprintf(res, "%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight);
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std::string strRes(res);
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// Only add unique resolutions
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if (std::find(resos.begin(), resos.end(), strRes) == resos.end())
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{
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resos.push_back(strRes);
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}
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ZeroMemory(&dmi, sizeof(dmi));
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}
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#elif defined(HAVE_XRANDR) && HAVE_XRANDR
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xrr_config->AddResolutions(resos);
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#endif
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return resos;
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}
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#endif
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std::vector<std::string> GetAvailableAntialiasingModes(int& msaa_modes)
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{
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std::vector<std::string> modes;
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const auto& aa_modes = g_Config.backend_info.AAModes;
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const bool supports_ssaa = g_Config.backend_info.bSupportsSSAA;
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msaa_modes = 0;
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for (const auto mode : aa_modes)
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{
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if (mode == 1)
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{
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modes.push_back("None");
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ASSERT_MSG(VIDEO, !supports_ssaa || msaa_modes == 0, "SSAA setting won't work correctly");
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}
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else
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{
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modes.push_back(std::to_string(mode) + "x MSAA");
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msaa_modes++;
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}
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}
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if (supports_ssaa)
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{
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for (const auto mode : aa_modes)
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{
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if (mode != 1)
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modes.push_back(std::to_string(mode) + "x SSAA");
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}
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}
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return modes;
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}
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} // namespace VideoUtils
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