dolphin/CMakeLists.txt
skidau 0a4272c96b Merge branch 'OpenAL'
* OpenAL:
  Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
  Added a latency setting to the audio settings. Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
  Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
  Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
  Build fix
  Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
  Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
  Fixed the include directories in Audio Common for the Windows 32bit build.
  Fixed the include directories in Audio Common for the Windows build.
  Messed up the static include line
  Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
  OSX: typedef signed char BOOL
  OSX build fix
  Build fix
  Added audio time stretching by using the SoundTouch library.
  Implemented correct audio timing.
  OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00

671 lines
22 KiB
CMake

########################################
# General setup
#
cmake_minimum_required(VERSION 2.6)
# Update compiler before calling project()
if (APPLE)
# Use clang compiler
set(CMAKE_C_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang")
set(CMAKE_CXX_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++")
if (NOT EXISTS "${CMAKE_CXX_COMPILER}")
set(CMAKE_C_COMPILER "clang")
set(CMAKE_CXX_COMPILER "clang++")
endif()
endif()
project(dolphin-emu)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
set(DOLPHIN_IS_STABLE FALSE)
# Set up paths
if((${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
# The gettext module will install the translations unconditionally.
# Redirect the installation to a build directory where it does no harm.
set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/install-dummy)
else()
set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir")
add_definitions(-DDATA_DIR="${datadir}/")
endif()
set(userdir ".dolphin-emu" CACHE STRING "User directory")
add_definitions(-DUSER_DIR="${userdir}")
# Set where the binary files will be built. The program will not execute from
# here. You must run "make install" to install these to the proper location
# as defined above.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
# Precompiled header support for MSVC:
# Call this after setting the source list (and don't add the source file used
# to generate the pch file, this will be done here automatically)
function(enable_precompiled_headers PRECOMPILED_HEADER SOURCE_FILE SOURCE_VARIABLE_NAME)
if(MSVC)
set(files ${${SOURCE_VARIABLE_NAME}})
# Generate precompiled header translation unit
get_filename_component(pch_basename ${PRECOMPILED_HEADER} NAME_WE)
set(pch_abs ${CMAKE_CURRENT_SOURCE_DIR}/${PRECOMPILED_HEADER})
set(pch_unity ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE})
set_source_files_properties(${pch_unity} PROPERTIES COMPILE_FLAGS
"/Yc\"${pch_abs}\"")
# Update properties of source files to use the precompiled header.
# Additionally, force the inclusion of the precompiled header at
# beginning of each source file.
foreach(source_file ${files} )
set_source_files_properties(${source_file} PROPERTIES COMPILE_FLAGS
"/Yu\"${pch_abs}\" /FI\"${pch_abs}\"")
endforeach(source_file)
# Finally, update the source file collection to contain the
# precompiled header translation unit
set(${SOURCE_VARIABLE_NAME} ${pch_unity} ${${SOURCE_VARIABLE_NAME}} PARENT_SCOPE)
endif(MSVC)
endfunction(enable_precompiled_headers)
# for revision info
include(FindGit OPTIONAL)
if(GIT_FOUND AND NOT DOLPHIN_WC_REVISION)
# defines DOLPHIN_WC_REVISION
EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} rev-parse HEAD
OUTPUT_VARIABLE DOLPHIN_WC_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE)
# defines DOLPHIN_WC_DESCRIBE
EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} describe --always --long --dirty
OUTPUT_VARIABLE DOLPHIN_WC_DESCRIBE
OUTPUT_STRIP_TRAILING_WHITESPACE)
# remove hash from description
STRING(REGEX REPLACE "-[^-]+((-dirty)?)$" "\\1" DOLPHIN_WC_DESCRIBE "${DOLPHIN_WC_DESCRIBE}")
# defines DOLPHIN_WC_BRANCH
EXECUTE_PROCESS(COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
OUTPUT_VARIABLE DOLPHIN_WC_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
# version number
set(DOLPHIN_VERSION_MAJOR "3")
set(DOLPHIN_VERSION_MINOR "5")
if(DOLPHIN_IS_STABLE)
set(DOLPHIN_VERSION_PATCH "0")
else()
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
endif()
# Various compile flags
add_definitions(-msse2)
# Enabling all warnings in MSVC spams too much
if(NOT MSVC)
add_definitions(-Wall)
endif(NOT MSVC)
# gcc uses some optimizations which might break stuff without this flag
add_definitions(-fno-strict-aliasing -fno-exceptions -Wno-psabi)
include(CheckCXXCompilerFlag)
# We call fread numerous times without checking return values. Hide the
# corresponding compiler warnings if the compiler supports doing so.
CHECK_CXX_COMPILER_FLAG(-Wunused-result NO_UNUSED_RESULT)
if(NO_UNUSED_RESULT)
add_definitions(-Wno-unused-result)
endif(NO_UNUSED_RESULT)
CHECK_CXX_COMPILER_FLAG(-fvisibility-inlines-hidden VISIBILITY_INLINES_HIDDEN)
if(VISIBILITY_INLINES_HIDDEN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden")
endif(VISIBILITY_INLINES_HIDDEN)
if(UNIX AND NOT APPLE)
CHECK_CXX_COMPILER_FLAG(-fvisibility=hidden VISIBILITY_HIDDEN)
if(VISIBILITY_HIDDEN)
add_definitions(-fvisibility=hidden)
endif(VISIBILITY_HIDDEN)
endif()
if(APPLE)
# Ignore MacPorts and Fink and any other locally installed packages that
# might prevent building a distributable binary.
set(CMAKE_SYSTEM_PREFIX_PATH /usr)
set(ENV{PATH} /usr/bin:/bin:/usr/sbin:/sbin)
# Some of our code contains Objective C constructs.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++")
# Avoid mistaking an object file for a source file on the link command line.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -x none")
# Identify the target system:
# Ask for 32/64-bit fat binary.
set(TARGET_FLAGS "-arch x86_64 -arch i386")
# Minimum OS X version.
# This is inserted into the Info.plist as well.
# Note that the SDK determines the maximum version of which optional
# features can be used, not the minimum required version to run.
set(OSX_MIN_VERSION "10.5.4")
set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}")
set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.6.sdk")
set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk")
if(EXISTS "${SYSROOT_PATH}/")
set(TARGET_SYSROOT ${SYSROOT_PATH})
elseif(EXISTS "${SYSROOT_LEGACY_PATH}/")
set(TARGET_SYSROOT ${SYSROOT_LEGACY_PATH})
endif()
if(${TARGET_SYSROOT})
set(TARGET_FLAGS "${TARGET_FLAGS} -isysroot ${TARGET_SYSROOT}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-syslibroot,${TARGET_SYSROOT}")
endif()
# Do not warn about frameworks that are not available on all architectures.
# This avoids a warning when linking with QuickTime.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings")
# Specify target CPUs.
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_i386 -msse3")
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_i386 -march=prescott")
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -mssse3")
set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -march=core2")
# Target flags apply to both C and C++ compilation.
# CMake passes these to the compiler on the link command line as well.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${TARGET_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TARGET_FLAGS}")
# Linker flags.
# Drop unreachable code and data.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs")
# Reserve the minimum size for the zero page.
# Our JIT requires virtual memory space below 2GB, while the default zero
# page on x86_64 is 4GB in size.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-pagezero_size,0x1000")
if(NOT DISABLE_WX)
add_definitions(-DUSE_WX -DHAVE_WX)
set(USE_WX TRUE)
endif()
find_library(APPKIT_LIBRARY AppKit)
find_library(APPSERV_LIBRARY ApplicationServices)
find_library(ATB_LIBRARY AudioToolbox)
find_library(AU_LIBRARY AudioUnit)
find_library(CARBON_LIBRARY Carbon)
find_library(COCOA_LIBRARY Cocoa)
find_library(COREAUDIO_LIBRARY CoreAudio)
find_library(COREFUND_LIBRARY CoreFoundation)
find_library(CORESERV_LIBRARY CoreServices)
find_library(IOB_LIBRARY IOBluetooth)
find_library(IOK_LIBRARY IOKit)
find_library(QUICKTIME_LIBRARY QuickTime)
find_library(WEBKIT_LIBRARY WebKit)
endif()
if(WIN32)
add_definitions(-D_SECURE_SCL=0)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
endif(WIN32)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
"Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE)
endif(NOT CMAKE_BUILD_TYPE)
if(CMAKE_BUILD_TYPE STREQUAL Debug)
add_definitions(-D_DEBUG -ggdb)
set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging")
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
if(CMAKE_BUILD_TYPE STREQUAL Release)
add_definitions(-fomit-frame-pointer)
endif(CMAKE_BUILD_TYPE STREQUAL Release)
option(FASTLOG "Enable all logs" OFF)
if(FASTLOG)
add_definitions(-DDEBUGFAST)
endif()
# For now GLES and EGL are tied to each other.
# Enabling GLES also disables the OpenGL plugin.
option(USE_GLES "Enables GLES, disables OGL" OFF)
if(USE_GLES)
message("GLES rendering enabled")
add_definitions(-DUSE_GLES)
add_definitions(-DUSE_EGL)
set(USE_EGL True)
endif()
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
########################################
# Dependency checking
#
# TODO: We should have options for dependencies included in the externals to
# override autodetection of system libraries and force the usage of the
# externals.
include(CheckLib)
include(FindOpenGL)
include_directories(${OPENGL_INCLUDE_DIR})
if(NOT OPENGL_GLU_FOUND)
message(FATAL_ERROR "GLU is required but not found")
endif()
option(OPENMP "Enable OpenMP parallelization" ON)
if(OPENMP)
include(FindOpenMP OPTIONAL)
if(OPENMP_FOUND)
message("OpenMP parallelization enabled")
add_definitions("${OpenMP_CXX_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_CXX_FLAGS}")
endif()
endif()
if(NOT OPENMP_FOUND)
add_definitions(-Wno-unknown-pragmas)
message("OpenMP parallelization disabled")
endif()
include(FindALSA OPTIONAL)
if(ALSA_FOUND)
add_definitions(-DHAVE_ALSA=1)
message("ALSA found, enabling ALSA sound backend")
else()
add_definitions(-DHAVE_ALSA=0)
message("ALSA NOT found, disabling ALSA sound backend")
endif(ALSA_FOUND)
check_lib(AO ao QUIET)
if(AO_FOUND)
add_definitions(-DHAVE_AO=1)
message("ao found, enabling ao sound backend")
else()
add_definitions(-DHAVE_AO=0)
message("ao NOT found, disabling ao sound backend")
endif(AO_FOUND)
check_lib(BLUEZ bluez QUIET)
if(BLUEZ_FOUND)
add_definitions(-DHAVE_BLUEZ=1)
message("bluez found, enabling bluetooth support")
else()
add_definitions(-DHAVE_BLUEZ=0)
message("bluez NOT found, disabling bluetooth support")
endif(BLUEZ_FOUND)
check_lib(PULSEAUDIO libpulse-simple QUIET)
if(PULSEAUDIO_FOUND)
add_definitions(-DHAVE_PULSEAUDIO=1)
message("PulseAudio found, enabling PulseAudio sound backend")
else()
add_definitions(-DHAVE_PULSEAUDIO=0)
message("PulseAudio NOT found, disabling PulseAudio sound backend")
endif(PULSEAUDIO_FOUND)
include(FindOpenAL OPTIONAL)
if(OPENAL_FOUND)
add_definitions(-DHAVE_OPENAL=1)
include_directories(${OPENAL_INCLUDE_DIR})
message("OpenAL found, enabling OpenAL sound backend")
else()
add_definitions(-DHAVE_OPENAL=0)
message("OpenAL NOT found, disabling OpenAL sound backend")
endif(OPENAL_FOUND)
# Note: We do not need to explicitly check for X11 as it is done in the cmake
# FindOpenGL module on linux.
if(UNIX AND NOT APPLE)
if(X11_FOUND)
add_definitions(-DHAVE_X11=1)
include_directories(${X11_INCLUDE_DIR})
message("X11 found")
else()
message(FATAL_ERROR "X11 is required but not found")
endif(X11_FOUND)
else()
add_definitions(-DHAVE_X11=0)
endif()
if(X11_FOUND)
check_lib(XRANDR Xrandr)
endif()
if(XRANDR_FOUND)
add_definitions(-DHAVE_XRANDR=1)
else()
add_definitions(-DHAVE_XRANDR=0)
endif(XRANDR_FOUND)
option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
if(ENCODE_FRAMEDUMPS)
check_libav()
endif()
include(CheckCXXSourceRuns)
set(CMAKE_REQUIRED_LIBRARIES portaudio)
CHECK_CXX_SOURCE_RUNS(
"#include <portaudio.h>
int main(int argc, char **argv)
{ if(Pa_GetVersion() >= 1890) return 0; else return 1; }"
PORTAUDIO)
if(PORTAUDIO)
message("PortAudio found, enabling mic support")
add_definitions(-DHAVE_PORTAUDIO=1)
set(PORTAUDIO_FOUND TRUE)
else()
message("PortAudio not found, disabling mic support")
add_definitions(-DHAVE_PORTAUDIO=0)
set(PORTAUDIO_FOUND FALSE)
endif(PORTAUDIO)
option(OPROFILING "Enable profiling" OFF)
if(OPROFILING)
check_lib(OPROFILE opagent opagent.h)
check_lib(BFD bfd bfd.h)
if(OPROFILE_FOUND AND BFD_FOUND)
message("oprofile found, enabling profiling support")
add_definitions(-DUSE_OPROFILE=1)
else()
message(FATAL_ERROR "oprofile or bfd not found. Can't build profiling support.")
endif()
endif()
########################################
# Setup include directories (and make sure they are preferred over the Externals)
#
include_directories(Source/Core/AudioCommon/Src)
include_directories(Source/Core/Common/Src)
include_directories(Source/Core/Core/Src)
include_directories(Source/Core/DebuggerUICommon/Src)
include_directories(Source/Core/DebuggerWX/Src)
include_directories(Source/Core/DiscIO/Src)
include_directories(Source/Core/DolphinWX/Src)
include_directories(Source/Core/InputCommon/Src)
include_directories(Source/Core/VideoCommon/Src)
include_directories(Source/Core/VideoUICommon/Src)
########################################
# Process externals and setup their include directories
#
# NOTES about adding Externals:
# - add the include directory here
# - make sure to tell cmake to link them statically or dynamically (most
# should be linked statically)
# - place the CMakeLists.txt in the first-level subdirectory, e.g.
# Externals/CLRun/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
#
add_subdirectory(Externals/Bochs_disasm)
include_directories(Externals/Bochs_disasm)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(LZO lzo2 lzo/lzo1x.h QUIET)
endif()
if(LZO_FOUND)
message("Using shared lzo")
else()
message("Using static lzo from Externals")
add_subdirectory(Externals/LZO)
include_directories(Externals/LZO)
set(LZO lzo2)
endif()
if(OPENAL_FOUND)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(SOUNDTOUCH SoundTouch soundtouch/soundtouch.h QUIET)
endif()
if (SOUNDTOUCH_FOUND)
message("Using shared soundtouch")
else()
message("Using static soundtouch from Externals")
add_subdirectory(Externals/soundtouch)
include_directories(Externals)
endif()
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL2 OPTIONAL)
endif()
if(SDL2_FOUND)
message("Using shared SDL2")
include_directories(${SDL2_INCLUDE_DIR})
else(SDL2_FOUND)
# SDL2 not found, try SDL
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSDL OPTIONAL)
endif()
if(SDL_FOUND)
message("Using shared SDL")
include_directories(${SDL_INCLUDE_DIR})
else(SDL_FOUND)
# TODO: Use the prebuilt one on Windows
message("Using static SDL from Externals")
include_directories(Externals/SDL Externals/SDL/include)
add_subdirectory(Externals/SDL)
endif(SDL_FOUND)
endif(SDL2_FOUND)
set(SFML_FIND_VERSION TRUE)
set(SFML_FIND_VERSION_MAJOR 1)
set(SFML_FIND_VERSION_MINOR 5)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(FindSFML OPTIONAL)
endif()
if(SFML_FOUND AND NOT SFML_VERSION_MAJOR) # SFML 1.x doesn't define SFML_VERSION_MAJOR
message("Using shared SFML")
else()
message("Using static SFML ${SFML_FIND_VERSION_MAJOR}.${SFML_FIND_VERSION_MINOR} from Externals")
add_subdirectory(Externals/SFML)
include_directories(Externals/SFML/include)
endif()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(SOIL SOIL SOIL/SOIL.h QUIET)
endif()
if(SOIL_FOUND)
message("Using shared SOIL")
else()
message("Using static SOIL from Externals")
add_subdirectory(Externals/SOIL)
include_directories(Externals/SOIL)
endif()
# If zlib has already been found on a previous run of cmake don't check again
# as the check seems to take a long time.
if(NOT ZLIB_FOUND)
include(FindZLIB OPTIONAL)
endif()
if(ZLIB_FOUND)
set(ZLIB_FOUND 1 CACHE INTERNAL "")
message("Using shared zlib")
include_directories(${ZLIB_INCLUDE_DIRS})
else(ZLIB_FOUND)
message("Shared zlib not found, falling back to the static library")
add_subdirectory(Externals/zlib)
include_directories(Externals/zlib)
endif(ZLIB_FOUND)
if(WIN32)
find_library(GLEW glew32s PATHS Externals/GLew)
include_directories(Externals/GLew/include)
else()
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(GLEW GLEW GL/glew.h)
endif()
if(NOT GLEW_FOUND)
message("Using static GLEW from Externals")
add_subdirectory(Externals/GLew)
include_directories(Externals/GLew/include)
endif(NOT GLEW_FOUND)
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
check_lib(CG Cg Cg/cg.h)
endif()
if(NOT CG_FOUND)
message("Using static Cg from Externals")
include_directories(Externals)
endif(NOT CG_FOUND)
check_lib(CGGL CgGL Cg/cgGL.h)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
find_library(CL OpenCL)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-weak_framework,OpenCL")
else()
include_directories(Externals/CLRun/include)
add_subdirectory(Externals/CLRun)
endif()
option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
if(NOT DISABLE_WX)
include(FindwxWidgets OPTIONAL)
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
if(wxWidgets_FOUND)
EXECUTE_PROCESS(
COMMAND sh "${wxWidgets_CONFIG_EXECUTABLE}"
${wxWidgets_CONFIG_OPTIONS} --version
OUTPUT_VARIABLE wxWidgets_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
message("Found wxWidgets version ${wxWidgets_VERSION}")
if(UNIX AND NOT APPLE)
set(wxMIN_VERSION "2.9.3")
else()
set(wxMIN_VERSION "2.9.4")
endif()
if(${wxWidgets_VERSION} VERSION_LESS ${wxMIN_VERSION})
message("At least ${wxMIN_VERSION} is required; ignoring found version")
unset(wxWidgets_FOUND)
endif()
endif(wxWidgets_FOUND)
if(UNIX AND NOT APPLE)
# There is a bug in the FindGTK module in cmake version 2.8.2 that
# does not find gdk-pixbuf-2.0. On the other hand some 2.8.3
# users have complained that pkg-config does not find
# gdk-pixbuf-2.0. On yet another hand, cmake version 2.8.3 in
# Ubuntu Natty does not find the glib libraries correctly.
# Ugly!!!
execute_process(COMMAND lsb_release -c -s
OUTPUT_VARIABLE DIST_NAME
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}
VERSION_EQUAL 2.8.2 OR "${DIST_NAME}" STREQUAL "natty")
check_lib(GTK2 gtk+-2.0 gtk.h REQUIRED)
else()
include(FindGTK2)
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
endif()
endif()
endif()
if(wxWidgets_FOUND)
include(${wxWidgets_USE_FILE})
message("wxWidgets found, enabling GUI build")
else(wxWidgets_FOUND)
message("Using static wxWidgets from Externals")
# These definitions and includes are used when building dolphin against wx,
# not when building wx itself (see wxw3 CMakeLists.txt for that)
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
add_definitions(-D__WXOSX_COCOA__)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_definitions(-D__WXGTK__)
# Check for required libs
check_lib(GTHREAD2 gthread-2.0 glib/gthread.h REQUIRED)
check_lib(PANGOCAIRO pangocairo pango/pangocairo.h REQUIRED)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
add_definitions(-D__WXMSW__)
else()
message(FATAL_ERROR "wxWidgets in Externals is not compatible with your platform")
endif()
include_directories(
Externals/wxWidgets3
Externals/wxWidgets3/include)
add_subdirectory(Externals/wxWidgets3)
set(wxWidgets_FOUND TRUE)
set(wxWidgets_LIBRARIES "wx")
endif(wxWidgets_FOUND)
add_definitions(-DHAVE_WX=1)
endif(NOT DISABLE_WX)
########################################
# Pre-build events: Define configuration variables and write SCM info header
#
if(DOLPHIN_WC_BRANCH STREQUAL "master")
set(DOLPHIN_WC_IS_MASTER "1")
else()
set(DOLPHIN_WC_IS_MASTER "0")
endif()
file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/Src/scmrev.h
"#define SCM_REV_STR \"" ${DOLPHIN_WC_REVISION} "\"\n"
"#define SCM_DESC_STR \"" ${DOLPHIN_WC_DESCRIBE} "\"\n"
"#define SCM_BRANCH_STR \"" ${DOLPHIN_WC_BRANCH} "\"\n"
"#define SCM_IS_MASTER " ${DOLPHIN_WC_IS_MASTER} "\n"
)
include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common/Src")
########################################
# Optional Targets
# TODO: Add DSPSpy and TestSuite.
option(DSPTOOL "Build dsptool" OFF)
option(UNITTESTS "Build unitests" OFF)
########################################
# Start compiling our code
#
add_definitions(-std=gnu++0x)
add_subdirectory(Source)
########################################
# Install shared data files
#
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN)
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
endif()
include(FindGettext)
if(GETTEXT_FOUND AND NOT DISABLE_WX)
file(GLOB LINGUAS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Languages/po/*.po)
GETTEXT_CREATE_TRANSLATIONS(Languages/po/dolphin-emu.pot ALL ${LINGUAS})
endif()
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|Darwin"))
install(FILES Data/license.txt DESTINATION ${datadir})
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
# Install the application icon and menu item
install(FILES Source/Core/DolphinWX/resources/Dolphin.xpm
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps RENAME dolphin-emu.xpm)
install(FILES Source/Core/DolphinWX/resources/dolphin-emu.desktop
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
endif()
# packaging information
set(CPACK_PACKAGE_NAME "dolphin-emu")
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt)
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A Gamecube, Wii and Triforce emulator")
set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other)
set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0)
# TODO: CPACK_RESOURCE_FILE_README
# TODO: CPACK_RESOURCE_FILE_WELCOME
# TODO: CPACK_PACKAGE_ICON
# TODO: CPACK_NSIS_*
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
set(CPACK_SET_DESTDIR ON)
set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git")
list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
# CPack must be included after the CPACK_* variables are set in order for those
# variables to take effect.
include(CPack)