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Debugger
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
GUI
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
OS
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Common: Moved Windows console functions to common
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2009-01-17 14:28:09 +00:00 |
BPStructs.cpp
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XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).
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2009-01-27 20:59:27 +00:00 |
BPStructs.h
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cocoaGL.h
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cocoaGL.m
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first step to get cocoa events
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2009-01-12 20:52:45 +00:00 |
Config.cpp
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made stf(stretch to fit) enabled by default. in windows stf works fine but in linux it doesn't. please report anything that could help cause the plan is to remove this option and always do stf
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2009-01-18 00:02:31 +00:00 |
Config.h
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
Globals.cpp
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Joined work of nakee and mine, cleanup the logging code a bit.
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2009-02-04 15:28:39 +00:00 |
Globals.h
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
GLUtil.cpp
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Joined work of nakee and mine, cleanup the logging code a bit.
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2009-02-04 15:28:39 +00:00 |
GLUtil.h
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GLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
main.cpp
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build fix
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2009-02-04 17:48:40 +00:00 |
main.h
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NativeVertexFormat.cpp
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temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
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2009-01-31 19:48:31 +00:00 |
nGLUtil.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nGLUtil.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nmain.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
PixelShaderCache.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
PixelShaderCache.h
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rasterfont.cpp
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Some warning and code cleanup.
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2009-01-24 00:45:46 +00:00 |
rasterfont.h
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Render.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
Render.h
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Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1.
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2009-01-18 19:03:14 +00:00 |
SConscript
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compile fix
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2009-02-04 17:46:22 +00:00 |
SDLWindow.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
SDLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
stdafx.cpp
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stdafx.h
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TextureConversionShader.cpp
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureConversionShader.h
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added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
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2009-01-11 22:25:57 +00:00 |
TextureConverter.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
TextureConverter.h
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
TextureMngr.cpp
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Fix a bit texture cache WIP for copyEFBToRam at least.
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2009-01-17 13:31:17 +00:00 |
TextureMngr.h
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
VertexLoaderManager.cpp
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VertexManager.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
VertexManager.h
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VertexShaderCache.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
VertexShaderCache.h
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Win32Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
Win32Window.h
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compile fix
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2009-01-31 20:31:19 +00:00 |
WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
X11Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
XFB.cpp
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
XFB.h
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1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
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2009-01-24 14:43:17 +00:00 |
XFStructs.cpp
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XFStructs.h
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