..
Debugger
D3D: get rid of flickering in various games by changing way and time to flip backbuffer to frontbuffer. Also added some debugging messages. ZTP intro seems to be additionally 10%+ faster now, maybe only for me in windows mode.
2009-09-20 03:29:43 +00:00
W32Util
Debugger for DX9 plugin.
2009-09-02 06:33:41 +00:00
bmp_io.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
bmp_io.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
BPFunctions.cpp
this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and allow peeking.
2009-10-10 23:36:18 +00:00
CPStructs.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
D3DBase.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
D3DBase.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
D3DShader.cpp
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
D3DShader.h
D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
2009-09-02 04:10:40 +00:00
D3DTexture.cpp
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00
D3DTexture.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
D3DUtil.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
D3DUtil.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
DLCompiler.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
DLCompiler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
DlgSettings.cpp
D3D: fix the wire frame option
2009-10-30 11:03:50 +00:00
DlgSettings.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
EmuWindow.cpp
D3D: change window startup a bit (pretty minor but it's just to get me started :P)
2009-10-28 22:40:18 +00:00
EmuWindow.h
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
FramebufferManager.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
FramebufferManager.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
Globals.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
main.cpp
D3D: change window startup a bit (pretty minor but it's just to get me started :P)
2009-10-28 22:40:18 +00:00
main.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
NativeVertexFormat.cpp
D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
2009-09-19 10:46:25 +00:00
PixelShaderCache.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
PixelShaderCache.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
Render.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
resource.h
apply warning fixes from r1447
2009-11-08 02:28:06 +00:00
resource.rc
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
2009-10-07 19:54:56 +00:00
RGBAFloat.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
TextureCache.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
TextureCache.h
D3D: Handle device resets (resizes) a little bit better .. not quite there yet. some random cleanup.
2009-09-15 21:05:31 +00:00
Utils.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Utils.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
Vec3.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexManager.cpp
when dumping shaders from VertexManager.cpp, don't overwrite old ones.
2009-11-01 02:03:26 +00:00
VertexManager.h
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
2009-09-13 17:46:33 +00:00
VertexShaderCache.cpp
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
VertexShaderCache.h
Big Commit this will break a lot, fix a lot, but i thing is a good step:
2009-11-08 20:35:11 +00:00
XFStructs.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00