dolphin/Languages/po/sv.po
2016-05-15 20:31:10 +00:00

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# A. Regnander <anton_r_3@hotmail.com>, 2013-2014
# A. Regnander <anton_r_3@hotmail.com>, 2014-2015
# A. Regnander <anton_r_3@hotmail.com>, 2013,2015
# A. Regnander <anton_r_3@hotmail.com>, 2015-2016
# JosJuice, 2015-2016
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-05-15 20:30+0000\n"
"PO-Revision-Date: 2016-05-10 21:46+0000\n"
"Last-Translator: A. Regnander <anton_r_3@hotmail.com>\n"
"Language-Team: Swedish (http://www.transifex.com/delroth/dolphin-emu/"
"language/sv/)\n"
"Language: sv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:37
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin är en GameCube- och Wii-emulator som är fri mjukvara.\n"
"\n"
"Det här programmet bör inte användas för att spela spel som du inte äger "
"lagligt.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:538
msgid " (internal IP)"
msgstr "(intern IP)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:211
msgid " (too many to display)"
msgstr "(för många att visa)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:129
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:442
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:480
msgid " Game : "
msgstr "Spel: "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:598
msgid "! NOT"
msgstr "! INTE"
#: Source/Core/Core/HW/GCMemcard.cpp:36
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" finns inte.\n"
" Vill du skapa ett nytt 16MB minneskort?"
#: Source/Core/DiscIO/CompressedBlob.cpp:181
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" kunde inte rensas på onödig data. Den är antagligen korrupt."
#: Source/Core/DiscIO/CompressedBlob.cpp:157
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" är redan komprimerad! Den kan inte komprimeras ytterligare."
#: Source/Core/Core/ConfigManager.cpp:711
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" är en ogiltig GCM/ISO-fil, eller inte en GC/Wii-ISO."
#: Source/Core/DolphinWX/MemcardManager.cpp:201
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopiera%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:232
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i av %i block. Komprimeringsgrad %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:46
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (normal hastighet)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:74
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"laddades inte eftersom det har samma samn som det tidigare laddade\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:94
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"laddades inte eftersom det är en ogiltig GCI.\n"
"Filstorleken (0x%<PRIx64>) matchar inte storleken som står i headern (0x%x)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:85
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"laddades inte, eftersom det är en ogiltig GCI-fil.\n"
"Antalet block påstods vara %u"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:124
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"laddades inte eftersom det inte finns tillräckligt med lediga block på det "
"virtuella minneskortet"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:115
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"laddades inte eftersom mindre än 10%% block är lediga på minneskortet.\n"
"Totalt antal block: %d; Lediga block: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:399
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (skiva %i)"
#: Source/Core/Core/Boot/Boot.cpp:211
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"IPL %s hittades i mappen %s. Det kan hända att skivan inte går att känna igen"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:195
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:374
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s finns redan, vill du skriva över?"
#: Source/Core/Core/HW/GCMemcard.cpp:61
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s kunde inte läsas in som ett minneskort.\n"
"Kortets filstorlek är ogiltig (0x%x byte)"
#: Source/Core/Core/HW/GCMemcard.cpp:76
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s kunde inte läsas in som ett minneskort.\n"
"Kortets storlek är ogiltig (0x%x byte)"
#: Source/Core/Core/HW/GCMemcard.cpp:56
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s kunde inte läsas in som ett minneskort.\n"
"Filen är inte tillräckligt stor för att vara en giltig minneskortsfil (0x%x "
"byte)"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:224
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s är inte en mapp och kunde inte flyttas till *.original.\n"
"Kontrollera rättigheterna för att skriva eller flytta ut filen ur Dolphin."
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:218
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s var inte en mapp. Den har flyttats till *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:207
#, c-format
msgid "%sDelete%s"
msgstr "%sRadera%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:205
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExportera GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:203
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportera GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:785
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u lediga block; %u lediga filkatalogsplatser"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:875
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:941
#, c-format
msgid "%u frames"
msgstr "%u bildrutor"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:895
#, c-format
msgid "%u objects"
msgstr "%u objekt"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:910
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu FIFO-byte"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:930
#, c-format
msgid "%zu memory bytes"
msgstr "%zu minnesbyte"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:597
msgid "&& AND"
msgstr "&& OCH"
#: Source/Core/DolphinWX/FrameTools.cpp:377
msgid "&About..."
msgstr "&Om..."
#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "&Audio Settings"
msgstr "&Ljudinställningar"
#: Source/Core/DolphinWX/FrameTools.cpp:125
msgid "&Boot from DVD Backup..."
msgstr "&Starta från DVD-kopia..."
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Breakpoints"
msgstr "&Brytpunkter"
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "&Cheat Manager"
msgstr "&Fuskhanterare"
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "&Controller Settings"
msgstr "&Kontrollinställningar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:903
msgid "&Delete File..."
msgstr "&Radera fil..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:925
msgid "&Delete selected ISOs..."
msgstr "&Radera valda ISOs..."
#: Source/Core/DolphinWX/FrameTools.cpp:189
msgid "&Emulation"
msgstr "&Emulering"
#: Source/Core/DolphinWX/FrameTools.cpp:138
msgid "&File"
msgstr "&Arkiv"
#: Source/Core/DolphinWX/FrameTools.cpp:412
msgid "&Frame Advance"
msgstr "Gå fram en &bildruta"
#: Source/Core/DolphinWX/FrameTools.cpp:429
msgid "&Fullscreen"
msgstr "&Helskärm"
#: Source/Core/DolphinWX/FrameTools.cpp:375
msgid "&GitHub Repository"
msgstr "Källkoden på &GitHub"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "&Graphics Settings"
msgstr "G&rafikinställningar"
#: Source/Core/DolphinWX/FrameTools.cpp:378
msgid "&Help"
msgstr "&Hjälp"
#: Source/Core/DolphinWX/FrameTools.cpp:222
msgid "&Hotkey Settings"
msgstr "&Kortkommandosinställningar"
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:163
msgid "&Load State"
msgstr "L&äs in snabbsparning"
#: Source/Core/DolphinWX/FrameTools.cpp:232
msgid "&Memcard Manager (GC)"
msgstr "&Minneskorthanterare (GC)"
#: Source/Core/DolphinWX/FrameTools.cpp:274
msgid "&Memory"
msgstr "&Minne"
#: Source/Core/DolphinWX/FrameTools.cpp:213
msgid "&Movie"
msgstr "&Inspelning"
#: Source/Core/DolphinWX/FrameTools.cpp:390
msgid "&Open..."
msgstr "&Öppna..."
#: Source/Core/DolphinWX/FrameTools.cpp:228
msgid "&Options"
msgstr "A&lternativ"
#: Source/Core/DolphinWX/FrameTools.cpp:401
msgid "&Pause"
msgstr "&Pausa"
#: Source/Core/DolphinWX/FrameTools.cpp:403
msgid "&Play"
msgstr "&Spela"
#: Source/Core/DolphinWX/GameListCtrl.cpp:884
msgid "&Properties"
msgstr "&Egenskaper"
#: Source/Core/DolphinWX/FrameTools.cpp:425
msgid "&Read-Only Mode"
msgstr "S&krivskyddat läge"
#: Source/Core/DolphinWX/FrameTools.cpp:396
msgid "&Refresh List"
msgstr "&Uppdatera lista"
#: Source/Core/DolphinWX/FrameTools.cpp:271
msgid "&Registers"
msgstr "&Register"
#: Source/Core/DolphinWX/FrameTools.cpp:409
msgid "&Reset"
msgstr "&Återställ"
#: Source/Core/DolphinWX/FrameTools.cpp:276
msgid "&Sound"
msgstr "&Ljud"
#: Source/Core/DolphinWX/FrameTools.cpp:406
msgid "&Stop"
msgstr "S&toppa"
#: Source/Core/DolphinWX/FrameTools.cpp:254
msgid "&Tools"
msgstr "&Verktyg"
#: Source/Core/DolphinWX/FrameTools.cpp:277
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/FrameTools.cpp:362
msgid "&View"
msgstr "&Visa"
#: Source/Core/DolphinWX/FrameTools.cpp:272
msgid "&Watch"
msgstr "&Bevaka"
#: Source/Core/DolphinWX/FrameTools.cpp:373
msgid "&Website"
msgstr "&Webbplats"
#: Source/Core/DolphinWX/GameListCtrl.cpp:885
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:55
msgid "(Error: Bad host)"
msgstr "(Fel: Ogiltig värd)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:59
msgid "(Error: Disconnected)"
msgstr "(Fel: Tappade anslutningen)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:57
msgid "(Error: Dolphin too old)"
msgstr "(Fel: Dolphin är för gammalt)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:61
msgid "(Error: Socket)"
msgstr "(Fel: Socket)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:63
msgid "(Error: Timeout)"
msgstr "(Fel: Timeout)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:65
msgid "(Error: Unknown)"
msgstr "(Fel: Okänt)"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ Dolphin-teamet. \"GameCube\" och \"Wii\" är varumärken som "
"tillhör Nintendo. Dolphin är inte associerat med Nintendo på något sätt."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:722
msgid "(off)"
msgstr "(av)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:599
msgid "+ ADD"
msgstr "+ PLUS"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "1.5x Native (960x792)"
msgstr "1.5x ursprunglig (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "16-bit"
msgstr "16 bitar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "2.5x Native (1600x1320)"
msgstr "2.5x ursprunglig (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "2x Native (1280x1056) for 720p"
msgstr "2x ursprunglig (1280x1056) för 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "32-bit"
msgstr "32 bitar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x ursprunglig (1920x1584) för 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x ursprunglig (2560x2112) för 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "5x Native (3200x2640)"
msgstr "5x ursprunglig (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "6x Native (3840x3168) for 4K"
msgstr "6x ursprunglig (3840x3168) för 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "7x Native (4480x3696)"
msgstr "7x ursprunglig (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "8-bit"
msgstr "8 bitar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "8x Native (5120x4224) for 5K"
msgstr "8x ursprunglig (5120x4224) för 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Ange namn här>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid "<No resolutions found>"
msgstr "<Inga upplösningar hittades>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:28
msgid "<Nothing>"
msgstr "<Ingenting>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:73
msgid "<System Language>"
msgstr "<Systemspråk>"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:320
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:384
msgid "A NetPlay window is already open!"
msgstr "Det finns redan ett öppet nätspelsfönster!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:121
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:151
msgid "A game is not currently running."
msgstr "Ett spel körs inte för tillfället."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes."
msgstr ""
"Ingen Bluetooth-enhet som stöds hittades.\n"
"Du måste ansluta dina Wiimotes manuellt."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:130
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wiimote support is broken in netplay and therefore disabled.\n"
msgstr ""
"OBS:\n"
"\n"
"Alla spelare måste använda samma version av Dolphin.\n"
"Alla minneskort, SD-kort och fusk måste vara identiska mellan spelare eller "
"avstängda.\n"
"Om DSP LLE används måste DSP-ROM-filerna vara identiska mellan spelare.\n"
"Om du ansluter direkt måste värden ha den valda UDP-porten öppen/forwardad.\n"
"\n"
"Wiimote-stöd fungerar inte som det ska med nätspel och är därför avstängt.\n"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
msgid "AM Baseboard"
msgstr "AM Baseboard"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:116
#: Source/Core/DolphinWX/ISOProperties.cpp:312
msgid "AR Codes"
msgstr "AR-koder"
#: Source/Core/DolphinWX/AboutDolphin.h:14
msgid "About Dolphin"
msgstr "Om Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:494
msgid "Accuracy:"
msgstr "Precision:"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Dekrypteringsfel av Action Replay-kod:\n"
"Paritetskontroll misslyckades\n"
"\n"
"Orsakande kod:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:474
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Lägg till "
"kod' (%s)"
#: Source/Core/Core/ActionReplay.cpp:562
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Fill and "
"Slide' (%s)"
#: Source/Core/Core/ActionReplay.cpp:354
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Ram Write And "
"Fill' (%s)"
#: Source/Core/Core/ActionReplay.cpp:414
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Write To "
"Pointer' (%s)"
#: Source/Core/Core/ActionReplay.cpp:609
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay-fel: Ogiltigt värde (%08x) i minneskopia (%s)"
#: Source/Core/Core/ActionReplay.cpp:489
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay-fel: Masterkod och Skriv Till CCXXXXXX är inte implementerade "
"(%s)\n"
"Masterkoder behövs inte. Använd inte masterkoder."
#: Source/Core/Core/ActionReplay.cpp:181
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay-fel: ogiltig AR-kodrad: %s"
#: Source/Core/Core/ActionReplay.cpp:725
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Tillståndskod: Ogiltig storlek %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:693
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Ogiltig typ av normalkod %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:749
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normalkod %i: Ogiltig undertyp %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:645
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normalkod 0: Ogiltig undertyp %08x (%s)"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:43
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:68
msgid "Adapter Detected"
msgstr "Adapter upptäcktes"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:31
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:70
msgid "Adapter Not Detected"
msgstr "Adapter upptäcktes inte"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:262
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinWX/WXInputBase.cpp:68
#: Source/Core/DolphinWX/PatchAddEdit.cpp:80
msgid "Add"
msgstr "Lägg till"
#: Source/Core/DolphinWX/ISOProperties.cpp:1459
msgid "Add ActionReplay Code"
msgstr "Lägg till ActionReplay-kod"
#: Source/Core/DolphinWX/ISOProperties.cpp:1376
msgid "Add Patch"
msgstr "Lägg till patch"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:424
#: Source/Core/DolphinWX/ISOProperties.cpp:445
msgid "Add..."
msgstr "Lägg till..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:317
msgid "Address"
msgstr "Adress"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:850
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Justerar trycket som krävs för att aktivera knappar på analoga kontroller."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:76
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:536
msgid "Advanced"
msgstr "Avancerat"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:84
msgid "Advanced Settings"
msgstr "Avancerade inställningar"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:675
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "Alla GC/Wii-filer (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1238
msgid "All GameCube GCM files (gcm)"
msgstr "Alla GCM-filer för GameCube (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1584
#: Source/Core/DolphinWX/FrameTools.cpp:1598
msgid "All Save States (sav, s##)"
msgstr "Alla snabbsparningar (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1236
msgid "All Wii ISO files (iso)"
msgstr "Alla ISO-filer för Wii (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1259
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Alla komprimerade ISO-filer för GC/Wii (gcz)"
#: Source/Core/Common/Assert.h:42
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Ett fel uppstod.\n"
"\n"
"Rad: %d\n"
"Fil: %s\n"
"\n"
"Vill du ignorera det och fortsätta?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Anaglyph"
msgstr "Anaglyf"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:266
msgid "Analyze"
msgstr "Analysera"
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Angle"
msgstr "Vinkel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:384
msgid "Anisotropic Filtering:"
msgstr "Anisotropisk filtrering:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:370
msgid "Anti-Aliasing:"
msgstr "Kantutjämning:"
#: Source/Core/DolphinWX/ISOProperties.cpp:471
msgid "Apploader Date:"
msgstr "Apploader-datum:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:304
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "Apploader är i fel storlek...är det verkligen en apploader?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:298
msgid "Apploader unable to load from file"
msgstr "Det gick inte att läsa in apploader från fil"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:123
msgid "Apply"
msgstr "Verkställ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Lägger till en efterbehandlande effekt efter en bildruta har ritats.\n"
"\n"
"Om du är osäker kan du välja (av)."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:707
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Vill du verkligen radera \"%s\"?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1047
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
"Vill du verkligen radera dessa filer? De kommer att försvinna för alltid!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1046
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Vill du verkligen radera denna fil? Den kommer att försvinna för alltid!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:383
msgid "Are you trying to use the same file in both slots?"
msgstr "Försöker du använda samma fil på båda platser?"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:295
msgid "Aspect Ratio:"
msgstr "Bildförhållande:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:197
msgid "Assign Controller Ports"
msgstr "Tilldela kontrolluttag"
#: Source/Core/DolphinWX/FrameAui.cpp:75
msgid "At least one pane must remain open."
msgstr "Åtminstone en panel måste vara öppen."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62
msgid ""
"Attempt to detect and skip wait-loops.\n"
"If unsure, leave this checked."
msgstr ""
"Försöker upptäcka och hoppa över tomgångsloopar.\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:72
msgid "Audio"
msgstr "Ljud"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67
msgid "Audio Backend:"
msgstr "Ljudbackend:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Fel uppstod när AO-enhet skulle öppnas.\n"
#: Source/Core/DolphinWX/ISOProperties.cpp:128
msgid "Australia"
msgstr "Australien"
#: Source/Core/DolphinWX/AboutDolphin.cpp:42
msgid "Authors"
msgstr "Författare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (multipel av 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:350
msgid "Auto (Window Size)"
msgstr "Auto (fönsterstorlek)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:314
msgid "Auto adjust Window Size"
msgstr "Autojustera fönsterstorlek"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:99
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Justerar automatiskt fönsterstorleken till din interna upplösning.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:537
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT är inkorrekt. Dolphin kommer nu avslutas"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:764
msgid "BP register "
msgstr "BP-register"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Backsteg"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Backend Settings"
msgstr "Backendinställningar"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:61
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:234
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/Core/HotkeyManager.cpp:227
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:247
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
#: Source/Core/Core/HW/GCPadEmu.cpp:84
msgid "Background Input"
msgstr "Bakgrundsindata"
#: Source/Core/InputCommon/ControllerEmu.cpp:199
msgid "Backward"
msgstr "Tillbaka"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:226
msgid "Balance Board"
msgstr "Balansbräda"
#: Source/Core/DolphinWX/GameListCtrl.cpp:270
#: Source/Core/DolphinWX/MemcardManager.cpp:644
#: Source/Core/DolphinWX/FrameTools.cpp:345
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinWX/ISOProperties.cpp:584
msgid "Banner Details"
msgstr "Bannerdetaljer"
#: Source/Core/DolphinWX/ISOProperties.cpp:540
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65
msgid "Bar"
msgstr "Svajarm"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:321
msgid "Basic"
msgstr "Grundläggande"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:78
msgid "Basic Settings"
msgstr "Grundläggande inställningar"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30
msgid "Bass"
msgstr "Bas"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
msgid "Battery"
msgstr "Batteri"
#: Source/Core/Core/HW/GCMemcard.cpp:152
msgid "Block Allocation Table checksum failed"
msgstr "Kontrollsummering för blockallokeringstabellen misslyckades"
#: Source/Core/DolphinWX/MemcardManager.cpp:648
msgid "Blocks"
msgstr "Block"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Blue"
msgstr "Blå"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Blue Left"
msgstr "Blå vänster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Blue Right"
msgstr "Blå höger"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:592
msgid "Borderless Fullscreen"
msgstr "Kantlös helskärm"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281
msgid "Bottom"
msgstr "Under"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:250
#, c-format
msgid "Bound Controls: %lu"
msgstr "Bundna kontroller: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:34
#, c-format
msgid "Branch: %s"
msgstr "Gren: %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "Broadband Adapter"
msgstr "Bredbandsadapter"
#: Source/Core/DolphinWX/ISOProperties.cpp:371
msgid "Broken"
msgstr "Trasig"
#: Source/Core/DolphinWX/GameListCtrl.cpp:223
msgid "Browse for a directory to add"
msgstr "Bläddra efter en filkatalog som ska läggas till"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1127
msgid "Browse for output directory"
msgstr "Bläddra filkatalog för utdata"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:217
msgid "Buffer:"
msgstr "Buffert:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:133
#: Source/Core/DolphinWX/TASInputDlg.cpp:247
#: Source/Core/DolphinWX/TASInputDlg.cpp:347
#: Source/Core/Core/HW/GCPadEmu.cpp:60
msgid "Buttons"
msgstr "Knappar"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr "Hoppa över XFB"
#: Source/Core/DolphinWX/ISOProperties.cpp:327
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Kringgår rensning av datacachen för DCBZ-instruktionen. Vanligtvis brukar "
"man lämna detta alternativ inaktiverat."
#: Source/Core/DolphinWX/TASInputDlg.cpp:331
#: Source/Core/Core/HW/GCPadEmu.cpp:66
msgid "C Stick"
msgstr "C-spak"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
msgid "CP register "
msgstr "CP-register"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59
msgid "CPU Emulator Engine"
msgstr "Processorns emulatormotor"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52
msgid "CPU Options"
msgstr "Processoralternativ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cachelagrar anpassade texturer i RAM när emulering startas.\n"
"Det här kan kräva mycket RAM men kan också fixa prestandaproblem.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26
msgid "Cached Interpreter (slower)"
msgstr "Interpreterare med cache (långsam)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Beräknar ljussättning av 3D-objekt per pixel istället för per vertex, vilket "
"ger ett mjukare utseende på belysta polygoner och gör individuella trianglar "
"mindre märkbara.\n"
"Kan i vissa fall leda till prestandaproblem eller grafiska problem.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1868
#, c-format
msgid "Can't find Wiimote by connection handle %02x"
msgstr "Kan inte hitta Wiimote med anslutnings-handle %02x"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:125
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Cancel"
msgstr "Avbryt"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:330
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"%s\n"
"är inte en giltig GameCube-minneskortsfil och kan inte användas."
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/InputCommon/ControllerEmu.cpp:230
msgid "Center"
msgstr "Centrum"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:20
msgid "Change"
msgstr "Byt"
#: Source/Core/DolphinWX/GameListCtrl.cpp:912
msgid "Change &Disc"
msgstr "Byt &skiva"
#: Source/Core/DolphinWX/FrameTools.cpp:393
msgid "Change &Disc..."
msgstr "Byt s&kiva"
#: Source/Core/Core/HotkeyManager.cpp:16
msgid "Change Disc"
msgstr "Byt skiva"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Change Game"
msgstr "Byt spel"
#: Source/Core/Core/Movie.cpp:1138
#, c-format
msgid "Change the disc to %s"
msgstr "Bytte skiva till %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Ändrar språket för användargränssnittet.\n"
"Kräver omstart."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:50
msgid "Changing this will have no effect while the emulator is running."
msgstr "Att ändra detta kommer inte ha någon effekt medan emulatorn körs."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:155
msgid "Chat"
msgstr "Chatt"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:48
msgid "Cheat Code"
msgstr "Fuskkod"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:166
msgid "Cheat Manager"
msgstr "Fuskhanterare"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:119
msgid "Cheat Search"
msgstr "Sök efter fusk"
#: Source/Core/DolphinWX/ISOProperties.cpp:713
msgid "Check Partition Integrity"
msgstr "Kontrollera partitionintegritet"
#: Source/Core/DolphinWX/AboutDolphin.cpp:36
msgid "Check for updates: "
msgstr "Leta efter uppdateringar: "
#: Source/Core/DolphinWX/ISOProperties.cpp:958
msgid "Checking integrity..."
msgstr "Kontrollerar integritet..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:45
msgid "Choose a DVD root directory:"
msgstr "Välj en rotkatalog för DVD:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a NAND root directory:"
msgstr "Välj en rotkatalog till NAND:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "Välj en standard-ISO:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:128
msgid "Choose a directory to add"
msgstr "Välj en filkatalog att lägga till"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:315
msgid "Choose a file to open"
msgstr "Välj en fil att öppna"
#: Source/Core/DolphinWX/MemcardManager.cpp:222
msgid "Choose a memory card:"
msgstr "Välj ett minneskort:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:46
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Välj fil som ska användas som apploader: (gäller endast skivor som är "
"tillverkade från filkataloger)"
#: Source/Core/DolphinWX/ISOProperties.cpp:851
#: Source/Core/DolphinWX/ISOProperties.cpp:904
msgid "Choose the folder to extract to"
msgstr "Välj filkatalogen att extrahera till"
#: Source/Core/InputCommon/ControllerEmu.cpp:216
msgid "Circle Stick"
msgstr "Cirkelspak"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Classic"
msgstr "Classic"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
#: Source/Core/DolphinWX/InputConfigDiag.cpp:579
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1015
#: Source/Core/DolphinWX/LogWindow.cpp:133
msgid "Clear"
msgstr "Rensa"
#: Source/Core/Core/NetPlayServer.cpp:347
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Klienten avbryter anslutningen medan spelet körs!! Nätspel är inaktiverat. "
"Du måste stoppa spelet manuellt."
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118
#: Source/Core/DolphinWX/ISOProperties.cpp:616
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:279
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132
#: Source/Core/DolphinWX/MemcardManager.cpp:252
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:606
msgid "Close"
msgstr "Stäng"
#: Source/Core/DolphinWX/FrameTools.cpp:217
msgid "Co&nfigure..."
msgstr "Ko&nfigurera..."
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:74
msgid "Code Info"
msgstr "Kodinfo"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:52
msgid "Code:"
msgstr "Kod:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Code: "
msgstr "Kod:"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "Command"
msgstr "Kommando"
#: Source/Core/DolphinWX/MemcardManager.cpp:646
msgid "Comment"
msgstr "Kommentar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:910
msgid "Compress ISO..."
msgstr "Komprimera ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:927
msgid "Compress selected ISOs..."
msgstr "Komprimera valda ISOs..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
#: Source/Core/DolphinWX/GameListCtrl.cpp:1276
msgid "Compressing ISO"
msgstr "Komprimerar ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1374
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"När en Wii-skivavbildning komprimeras kommer den komprimerade kopian ändras "
"permanent genom att onödig data tas bort. Skivavbildningen kommer fortsätta "
"fungera. Vill du fortsätta?"
#: Source/Core/DolphinWX/ISOProperties.cpp:477
msgid "Compute"
msgstr "Beräkna"
#: Source/Core/DolphinWX/ISOProperties.cpp:1239
msgid "Computing MD5 checksum"
msgstr "Beräknar MD5-kontrollsumma"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:394
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "Config"
msgstr "Konfig."
#: Source/Core/DolphinWX/InputConfigDiag.h:162
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:88
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:177
msgid "Configure"
msgstr "Konfigurera"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:130
msgid "Configure Control"
msgstr "Konfigurera kontroll"
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "Configure..."
msgstr "Konfigurera..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1166
#: Source/Core/DolphinWX/GameListCtrl.cpp:1194
#: Source/Core/DolphinWX/GameListCtrl.cpp:1269
msgid "Confirm File Overwrite"
msgstr "Bekräfta överskrivning av fil"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:100
msgid "Confirm on Stop"
msgstr "Bekräfta vid stopp"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:107
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:126
msgid "Connect"
msgstr "Anslut"
#: Source/Core/DolphinWX/FrameTools.cpp:446
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Connect Balance Board"
msgstr "Anslut balansbräda"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
msgid "Connect USB Keyboard"
msgstr "Anslut USB-tangentbord"
#: Source/Core/DolphinWX/FrameTools.cpp:442
#, c-format
msgid "Connect Wiimote %i"
msgstr "Anslut Wiimote %i"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Connect Wiimote 1"
msgstr "Anslut Wiimote 1"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Connect Wiimote 2"
msgstr "Anslut Wiimote 2"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Connect Wiimote 3"
msgstr "Anslut Wiimote 3"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Connect Wiimote 4"
msgstr "Anslut Wiimote 4"
#: Source/Core/DolphinWX/FrameTools.cpp:246
msgid "Connect Wiimotes"
msgstr "Anslut Wiimotes"
#: Source/Core/DolphinWX/FrameTools.cpp:1546
msgid "Connected"
msgstr "Ansluten"
#: Source/Core/DolphinWX/Main.cpp:492
msgid "Connecting..."
msgstr "Ansluter..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:57
msgid "Connection Type:"
msgstr "Anslutningstyp:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:266
msgid "Continuous Scanning"
msgstr "Kontinuerlig skanning"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Control"
msgstr "Kontroll"
#: Source/Core/Core/HW/GCPadEmu.cpp:65
msgid "Control Stick"
msgstr "Kontrollspak"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:17
msgid "Controller Ports"
msgstr "Kontrolluttag"
#: Source/Core/DolphinWX/FrameTools.cpp:553
msgid "Controller settings"
msgstr "Kontrollinställningar"
#: Source/Core/DolphinWX/FrameTools.cpp:553
msgid "Controllers"
msgstr "Kontroller"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:142
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Kontrollerar avståndet till konvergensplanet, det vill säga avståndet där "
"virtuella objekt ser ut att vara framför skärmen.\n"
"Ett högre värde skapar starkare utanför-skärmen-effekter, och ett lägre "
"värde kan vara mer bekvämt."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Kontrollerar avståndet mellan de virtuella kamerorna.\n"
"Ett högre värde ger ett starkare intryck av djup, och ett lägre värde kan "
"kännas bekvämare."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:449
msgid "Convergence:"
msgstr "Konvergens:"
#: Source/Core/DolphinWX/ISOProperties.cpp:358
msgid "Convergence: "
msgstr "Konvergens: "
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Convert to GCI"
msgstr "Konvertera till GCI"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:177
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:558
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:564
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:581
msgid "Copy"
msgstr "Kopiera"
#: Source/Core/Core/ConfigManager.cpp:902
msgid "Copy failed"
msgstr "Kopiering misslyckades"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
#, c-format
msgid "Copy to Memcard %c"
msgstr "Kopiera till minneskortet %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:381
msgid "Core"
msgstr "Kärna"
#: Source/Core/Core/ConfigManager.cpp:706
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original GameCube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"Kunde inte läsa \"%s\". Det finns ingen skiva i läsaren, eller så är det "
"ingen GC/Wii-backup. Var god notera att originalskivor för GameCube och Wii "
"inte kan läsas av de flesta PC-DVD-läsare."
#: Source/Core/Core/ConfigManager.cpp:816
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Kunde inte känna igen ISO-fil %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:645
#, c-format
msgid "Could not save %s."
msgstr "Kunde inte spara %s."
#: Source/Core/Core/HW/GCMemcardRaw.cpp:114
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Kunde inte skriva minneskortsfilen %s.\n"
"\n"
"Kör du Dolphin från en CD/DVD-skiva, eller är sparningfilen kanske "
"skrivskyddad?\n"
"\n"
"Får du detta efter att ha flyttat emulatorns filkatalog?\n"
"I så fall kan du behöva ställa in dina minneskortsplatser i inställningarna "
"igen."
#: Source/Core/Core/NetPlayClient.cpp:74
msgid "Couldn't Create Client"
msgstr "Kunde inte skapa klient"
#: Source/Core/Core/NetPlayClient.cpp:85
msgid "Couldn't create peer."
msgstr "Kunde inte skapa peer."
#: Source/Core/DolphinWX/ISOProperties.cpp:1191
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Kunde inte öppna kommandot för tillägget 'ini'!"
#: Source/Core/Core/BootManager.cpp:382
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Kunde inte initiera kärnan.\n"
"Kontrollera dina konfigurationer."
#: Source/Core/Common/TraversalClient.cpp:221
#, c-format
msgid "Couldn't look up central server %s"
msgstr "Kunde inte hitta centralserver %s"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59
msgid "Count:"
msgstr "Antal:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:207
#, c-format
msgid "Count: %lu"
msgstr "Antal: %lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:465
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21
msgid "Create AR Code"
msgstr "Skapa AR-kod"
#: Source/Core/DolphinWX/FrameAui.cpp:542
msgid "Create new perspective"
msgstr "Skapa nytt perspektiv"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator: "
msgstr "Skapare:"
#: Source/Core/Common/MsgHandler.cpp:64
msgid "Critical"
msgstr "Kritisk"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:575
msgid "Crop"
msgstr "Beskär"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Beskär bilden från det ursprungliga bildförhållandet till 4:3 eller 16:9.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:56
msgid "Crossfade"
msgstr "Överbländning"
#: Source/Core/DolphinWX/FrameTools.cpp:688
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
"Den aktuella filkatalogen ändrades från %s till %s efter wxFileSelector!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "Custom"
msgstr "Anpassad"
#: Source/Core/Core/HW/GCPadEmu.cpp:78
msgid "D-Pad"
msgstr "Styrkors"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37
msgid "DSP Emulator Engine"
msgstr "Emulatormotor för DSP"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:334
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE-emulering (snabb)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE-interpreterare (långsam)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
msgid "DSP LLE recompiler"
msgstr "DSP LLE-omkompilator"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74
msgid "DVD Root:"
msgstr "DVD-rotkatalog:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Dance Mat"
msgstr "Dansmatta"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:52
msgid "Data Size"
msgstr "Datastorlek"
#: Source/Core/DolphinWX/MemcardManager.cpp:536
#: Source/Core/DolphinWX/MemcardManager.cpp:575
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro-filer (*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:164
#: Source/Core/InputCommon/ControllerEmu.cpp:179
#: Source/Core/InputCommon/ControllerEmu.cpp:187
#: Source/Core/InputCommon/ControllerEmu.cpp:201
#: Source/Core/InputCommon/ControllerEmu.cpp:215
msgid "Dead Zone"
msgstr "Död zon"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "Felsök"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107
msgid "Debug Only"
msgstr "Endast felsökning"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:547
msgid "Debugging"
msgstr "Felsökning"
#: Source/Core/DolphinWX/WXInputBase.cpp:71
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:908
msgid "Decompress ISO..."
msgstr "Avkomprimera ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:928
msgid "Decompress selected ISOs..."
msgstr "Avkomprimera valda ISOs..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
#: Source/Core/DolphinWX/GameListCtrl.cpp:1276
msgid "Decompressing ISO"
msgstr "Avkomprimerar ISO"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Decrease Convergence"
msgstr "Sänk konvergens"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Decrease Depth"
msgstr "Sänk djup"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Decrease Emulation Speed"
msgstr "Minska emuleringshastighet"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Decrease IR"
msgstr "Sänk intern upplösning"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1014
msgid "Default"
msgstr "Standard"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:71
msgid "Default ISO:"
msgstr "Standard-ISO:"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Default font"
msgstr "Standardtypsnitt"
#: Source/Core/DolphinWX/WXInputBase.cpp:24
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1028
msgid "Delete"
msgstr "Radera"
#: Source/Core/DolphinWX/MemcardManager.cpp:811
msgid "Delete Save"
msgstr "Radera sparning"
#: Source/Core/VideoCommon/AVIDump.cpp:92
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Radera den existerande filen '%s'?"
#: Source/Core/DolphinWX/ISOProperties.cpp:351
msgid "Depth Percentage: "
msgstr "Djupandel:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:440
msgid "Depth:"
msgstr "Djup:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:699
msgid "Description"
msgstr "Beskrivning"
#: Source/Core/DolphinWX/ISOProperties.cpp:538
msgid "Description:"
msgstr "Beskrivning:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Detect"
msgstr "Sök"
#: Source/Core/DolphinWX/ISOProperties.cpp:337
msgid "Deterministic dual core: "
msgstr "Deterministiska dubbla kärnor:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:146
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1000
msgid "Device"
msgstr "Enhet"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:109
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73
msgid "Device Settings"
msgstr "Enhetsinställningar"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:259
msgid "Device not found"
msgstr "Enhet hittades inte"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53
msgid "Dial"
msgstr "Ring"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
msgid "Dims the screen after five minutes of inactivity."
msgstr "Gör skärmen mörkare efter fem minuters inaktivitet."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:61
msgid "Direct Connection"
msgstr "Direkt anslutning"
#: Source/Core/Core/HW/GCMemcard.cpp:133
msgid "Directory checksum and directory backup checksum failed"
msgstr "Kontrollsummor för katalogen och katalogens säkerhetskopia stämmer ej"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:506
msgid "Disable"
msgstr "Inaktivera"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "Disable Bounding Box"
msgstr "Inaktivera Bounding Box"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Disable Emulation Speed Limit"
msgstr "Stäng av emuleringshastighetsgräns"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:417
msgid "Disable Fog"
msgstr "Inaktivera dimma"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Inaktivera all XFB-emulering.\n"
"Snabbar upp emuleringen mycket, men orsakar stora buggar i många spel som "
"förlitar sig på dem (speciellt hembyggda applikationer).\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Inaktiverar emulering av Bounding Box.\n"
"Detta kan förbättra grafikprocessorns prestanda mycket i ett antal spel, men "
"vissa spel kommer inte fungera rätt.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/ISOProperties.cpp:606
msgid "Disc"
msgstr "Skiva"
#: Source/Core/DiscIO/DriveBlob.cpp:152
msgid "Disc Read Error"
msgstr "Diskläsningsfel"
#: Source/Core/DolphinWX/FrameTools.cpp:1546
msgid "Disconnected"
msgstr "Inte ansluten"
#: Source/Core/Common/TraversalClient.cpp:227
msgid "Disconnected from traversal server"
msgstr "Frånkopplad från traverseringsservern"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:325
msgid "Display"
msgstr "Skärm"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Visar meddelanden ovanpå emulatorfönsterområdet.\n"
"Meddelandena inkluderar skrivningar till minneskortet, videobackend, "
"processorinformation, samt rensning av JIT-cache."
#: Source/Core/DolphinWX/WXInputBase.cpp:72
msgid "Divide"
msgstr "Dividera"
#: Source/Core/DolphinWX/FrameTools.cpp:1135
msgid "Do you want to stop the current emulation?"
msgstr "Vill du stoppa den aktuella emuleringen?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:38
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II-dekoder"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#: Source/Core/DolphinWX/FrameTools.cpp:989
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Grafikkonfiguration för %s - Dolphin"
#: Source/Core/DolphinWX/Config/ConfigMain.h:20
msgid "Dolphin Configuration"
msgstr "Konfiguration - Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:41
msgid "Dolphin Controller Configuration"
msgstr "Kontrollkonfiguration - Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:368
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Konfiguration för emulerad Wiimote - Dolphin"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:377
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1333
msgid "Dolphin Hotkeys"
msgstr "Kortkommandon - Dolphin"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:113
msgid "Dolphin NetPlay"
msgstr "Nätspel - Dolphin"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:43
msgid "Dolphin NetPlay Setup"
msgstr "Nätspelsinställningar - Dolphin"
#: Source/Core/DolphinWX/FrameTools.cpp:812
#: Source/Core/DolphinWX/FrameTools.cpp:1257
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin-TAS-filmer (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:333
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"Dolphin kunde inte hitta några ISO/WAD-filer för GameCube/Wii. Dubbelklicka "
"här för att ställa in en spelmapp..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:329
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin är inställt på att gömma alla spel. Dubbelklicka här för att visa "
"alla spel..."
#: Source/Core/Common/TraversalClient.cpp:224
msgid "Dolphin too old for traversal server"
msgstr "Dolphin är för gammal för traverseringsservrar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1207
#: Source/Core/DolphinWX/GameListCtrl.cpp:1298
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin kunde inte slutföra den begärda handlingen."
#: Source/Core/DiscIO/CompressedBlob.cpp:326
msgid "Done compressing disc image."
msgstr "Skivavbilden har komprimerats."
#: Source/Core/DolphinWX/WXInputBase.cpp:50
#: Source/Core/InputCommon/ControllerEmu.cpp:195
msgid "Down"
msgstr "Ned"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:58
msgid "Download Codes (WiiRD Database)"
msgstr "Ladda ned koder (WiiRD-databas)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:288
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Laddade ned %lu koder. (Lade till %lu)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118
msgid "Drawn Object Range"
msgstr "Räckvidd för ritade objekt"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:37
msgid "Driver Not Detected"
msgstr "Drivrutin upptäcktes inte"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
msgid "Drums"
msgstr "Trummor"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinWX/FrameTools.cpp:211
msgid "Dump Audio"
msgstr "Dumpa ljud"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:560
msgid "Dump EFB Target"
msgstr "Dumpa EFB-mål"
#: Source/Core/DolphinWX/FrameTools.cpp:209
msgid "Dump Frames"
msgstr "Dumpa bildrutor"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104
msgid "Dump Objects"
msgstr "Dumpa objekt"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112
msgid "Dump TEV Stages"
msgstr "Dumpa TEV-stadier"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Dump Texture Fetches"
msgstr "Dumpa texturhämtningar"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Dump Textures"
msgstr "Dumpa texturer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dumpar avkodade speltexturer till User/Dump/Textures/<spel-id>/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dumpar innehåller av EFB-kopior till User/Dump/Textures/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:512
msgid "Dutch"
msgstr "Nederländska"
#: Source/Core/DolphinWX/FrameTools.cpp:137
msgid "E&xit"
msgstr "A&vsluta"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"FEL: Denna version av Dolphin kräver drivrutinen TAP-Win32 som åtminstone är "
"version %d.%d -- Om du nyligen har uppdaterat din utgåva av Dolphin krävs "
"förmodligen en omstart för tillfället för att få Windows att hitta den nya "
"drivrutinen."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:138
msgid "Early Memory Updates"
msgstr "Tidiga minnesuppdateringar"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:21
msgid "Edit ActionReplay Code"
msgstr "Redigera Action Replay-kod"
#: Source/Core/DolphinWX/ISOProperties.cpp:299
msgid "Edit Config"
msgstr "Redigera konfig."
#: Source/Core/DolphinWX/PatchAddEdit.h:25
msgid "Edit Patch"
msgstr "Redigera patch"
#: Source/Core/DolphinWX/ISOProperties.cpp:423
#: Source/Core/DolphinWX/ISOProperties.cpp:444
msgid "Edit..."
msgstr "Redigera..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52
msgid "Effect"
msgstr "Effekt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:472
msgid "Embedded Frame Buffer (EFB)"
msgstr "Inbäddad bildrutebuffert (EFB)"
#: Source/Core/Core/State.cpp:466
msgid "Empty"
msgstr "Tom"
#: Source/Core/Core/Core.cpp:220
msgid "Emu Thread already running"
msgstr "Emuleringstråd körs redan"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emulerar XFB noggrant.\n"
"Saktar ned emulatorn mycket och förhindrar högupplöst rendering, men är "
"nödvändig för att emulera ett antal spel på rätt sätt.\n"
"\n"
"Om du är osäker kan du markera virtuell XFB-emulering istället."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emulerar XFB med hjälp av grafikprocessorns texturobjekt.\n"
"Fixar många spel som inte fungerar utan XFB-emulering medan den inte är lika "
"långsam som en riktig XFB-emulering. Men den kan fortfarande misslyckas för "
"många andra spel (speciellt hemmagjorda applikationer).\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Emulated Wiimote"
msgstr "Emulerad Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:369
msgid "Emulation State: "
msgstr "Emuleringssnabbsparning:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
msgid "Enable AR Logging"
msgstr "Aktivera AR-loggning"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:24
msgid "Enable CPU Clock Override"
msgstr "Aktivera hastighetsöverskridning för processorn"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Cheats"
msgstr "Aktivera fusk"
#: Source/Core/DolphinWX/ISOProperties.cpp:322
msgid "Enable Dual Core"
msgstr "Aktivera dubbla kärnor"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:54
msgid "Enable Dual Core (speedup)"
msgstr "Aktivera dubbla kärnor (höjer prestandan)"
#: Source/Core/DolphinWX/ISOProperties.cpp:328
msgid "Enable FPRF"
msgstr "Aktivera FPRF"
#: Source/Core/DolphinWX/ISOProperties.cpp:323
msgid "Enable Idle Skipping"
msgstr "Aktivera överhoppning av tomgångsloopar"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:55
msgid "Enable Idle Skipping (speedup)"
msgstr "Aktivera överhoppning av tomgångsloopar (höjer prestandan)"
#: Source/Core/DolphinWX/ISOProperties.cpp:324
msgid "Enable MMU"
msgstr "Aktivera MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:579
msgid "Enable Progressive Scan"
msgstr "Aktivera Progressive scan"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
msgid "Enable Screen Saver"
msgstr "Aktivera skärmsläckare"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287
msgid "Enable Speaker Data"
msgstr "Aktivera högtalardata"
#: Source/Core/DolphinWX/ISOProperties.cpp:347
msgid "Enable WideScreen"
msgstr "Aktivera bredbild"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Enable Wireframe"
msgstr "Aktivera Wireframe"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Aktiverar anisotropisk filtrering.\n"
"Förbättrar den visuella kvalitén för texturer som ligger i indirekta "
"visningsvinklar.\n"
"Kan orsaka fel i ett fåtal spel.\n"
"\n"
"Om du är osäker kan du välja 1x."
#: Source/Core/DolphinWX/ISOProperties.cpp:333
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Aktiverar snabb skivläsning. Detta kan leda till kraschar och andra problem "
"i vissa spel. (PÅ = snabb, AV = kompatibel)"
#: Source/Core/DolphinWX/MemcardManager.cpp:824
msgid "Enable pages"
msgstr "Aktivera sidor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktivera detta om du vill att hela skärmen ska användas i renderingen.\n"
"Om detta är inaktiverat kommer istället ett fönster att användas för att "
"rendera.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktivera detta om du vill använda Dolphins huvudfönster för rendering "
"istället för ett separat fönster.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS "
"X."
msgstr ""
"Aktiverar emulering av Dolby Pro Logic II med 5.1 surround-ljud. Inte "
"tillgängligt för OS X."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse "
"backends only."
msgstr ""
"Aktiverar emulering av Dolby Pro Logic II med 5.1 surround-ljud. Endast för "
"OpenAL och Pulse-backends."
#: Source/Core/DolphinWX/ISOProperties.cpp:329
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Aktiverar beräkning av Floating Point Result Flag. Behövs för vissa spel. "
"(PÅ = kompatibel, AV = snabb)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiverar progressive scan om det stöds av den emulerade programvaran.\n"
"De flesta spelen bryr sig inte om detta.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/ISOProperties.cpp:325
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Aktiverar minneshanterarenheten som behövs för några spel. (PÅ = Kompatibel, "
"AV = Snabb)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:63
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Aktiverar Action Replay- och Gecko-fusk om det finns några."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Kodar bildrutedumpar med hjälp av kodeket FFV1.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/WXInputBase.cpp:45
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124
msgid "End"
msgstr "End"
#: Source/Core/Core/NetPlayServer.cpp:64
msgid "Enet Didn't Initialize"
msgstr "Enet initialiserades inte"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:497
msgid "English"
msgstr "Engelska"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:342
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "Enhancements"
msgstr "Förbättringar"
#: Source/Core/DolphinWX/FrameAui.cpp:541
msgid "Enter a name for the new perspective:"
msgstr "Ange ett namn för det nya perspektivet:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:193
#, c-format
msgid "Entry %d/%d"
msgstr "Ingång %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:92
#, c-format
msgid "Entry 1/%d"
msgstr "Ingång 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Equal"
msgstr "Samma"
#: Source/Core/DolphinWX/Main.cpp:329 Source/Core/DolphinWX/Main.cpp:335
#: Source/Core/DolphinWX/MemcardManager.cpp:566
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/WxUtils.cpp:60
msgid "Error"
msgstr "Fel"
#: Source/Core/DolphinWX/Main.cpp:329
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Fel uppstod när valt språk skulle läsas in. Byter tillbaka till "
"systemstandard."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:389
msgid "Error saving file."
msgstr "Ett fel uppstod när filen sparades."
#: Source/Core/Common/ChunkFile.h:309
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Fel: Efter \"%s\", hittades %d (0x%X) istället för sparningsmarkören %d (0x"
"%X). Avbryter inläsning av snabbsparning..."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:383
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Fel: Försöker att komma åt %s typsnitt men de är inte inlästa. Spel kanske "
"inte visar typsnitt korrekt, eller kraschar."
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:34
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DolphinWX/ISOProperties.cpp:131
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinWX/WXInputBase.cpp:53
msgid "Execute"
msgstr "Enter"
#: Source/Core/DolphinWX/FrameTools.cpp:435
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Exit"
msgstr "Avsluta"
#: Source/Core/DolphinWX/FrameTools.cpp:234
msgid "Export All Wii Saves"
msgstr "Exportera alla Wii-sparningar"
#: Source/Core/DolphinWX/ISOProperties.cpp:726
msgid "Export File"
msgstr "Exportera fil"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Export Recording"
msgstr "Exportera inspelning"
#: Source/Core/DolphinWX/FrameTools.cpp:422
msgid "Export Recording..."
msgstr "Exportera inspelning..."
#: Source/Core/DolphinWX/MemcardManager.cpp:813
msgid "Export Save"
msgstr "Exportera sparning"
#: Source/Core/DolphinWX/GameListCtrl.cpp:891
msgid "Export Wii save (Experimental)"
msgstr "Exportera Wii-sparningar (experimentell)"
#: Source/Core/DolphinWX/MemcardManager.cpp:814
msgid "Export all saves"
msgstr "Exportera alla sparningar"
#: Source/Core/DolphinWX/MemcardManager.cpp:464
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:61
msgid "Export failed"
msgstr "Exportering misslyckades"
#: Source/Core/DolphinWX/MemcardManager.cpp:570
msgid "Export save as..."
msgstr "Exportera sparning som..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Extension"
msgstr "Tillägg"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:504
msgid "External Frame Buffer (XFB)"
msgstr "Extern bildrutebuffert (XFB)"
#: Source/Core/DolphinWX/ISOProperties.cpp:698
msgid "Extract All Files..."
msgstr "Extraherar alla filer..."
#: Source/Core/DolphinWX/ISOProperties.cpp:705
msgid "Extract Apploader..."
msgstr "Extrahera apploader..."
#: Source/Core/DolphinWX/ISOProperties.cpp:706
msgid "Extract DOL..."
msgstr "Extrahera DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:691
msgid "Extract Directory..."
msgstr "Extrahera filkatalog..."
#: Source/Core/DolphinWX/ISOProperties.cpp:695
msgid "Extract File..."
msgstr "Extrahera fil..."
#: Source/Core/DolphinWX/ISOProperties.cpp:687
msgid "Extract Partition..."
msgstr "Extrahera partition..."
#: Source/Core/DolphinWX/ISOProperties.cpp:809
#, c-format
msgid "Extracting %s"
msgstr "Extraherar %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:792
msgid "Extracting All Files"
msgstr "Extraherar alla filer"
#: Source/Core/DolphinWX/ISOProperties.cpp:792
msgid "Extracting Directory"
msgstr "Extraherar filkatalog"
#: Source/Core/DolphinWX/ISOProperties.cpp:795
msgid "Extracting..."
msgstr "Extraherar..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:242
msgid "FIFO Player"
msgstr "FIFO-spelare"
#: Source/Core/DolphinWX/ISOProperties.cpp:473
msgid "FST Size:"
msgstr "FST-storlek:"
#: Source/Core/Core/NetPlayClient.cpp:156
msgid "Failed To Connect!"
msgstr "Misslyckades att ansluta!"
#: Source/Core/Core/NetPlayClient.cpp:100
msgid "Failed to Connect!"
msgstr "Misslyckades att ansluta!"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:301
msgid "Failed to download codes."
msgstr "Misslyckades att ladda ned koder."
#: Source/Core/DolphinWX/ISOProperties.cpp:930
#, c-format
msgid "Failed to extract to %s!"
msgstr "Misslyckades att extrahera till %s!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:585
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Kunde inte hitta det nya filnamnet.\n"
"%s\n"
"kommer skrivas över"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:375
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr "Misslyckades att lyssna. Körs nätspelsservern redan?"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:373
msgid ""
"Failed to listen. Someone is probably already listening on the port you "
"specified."
msgstr ""
"Kunde inte lyssna. Det är antagligen redan någon annan som lyssnar på den "
"specificerade porten."
#: Source/Core/DiscIO/CompressedBlob.cpp:164
#: Source/Core/DiscIO/CompressedBlob.cpp:342
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Kunde inte öppna inmatningsfilen \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:171
#: Source/Core/DiscIO/CompressedBlob.cpp:350
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Kunde inte öppna utmatningsfilen \"%s\".\n"
"Kontrollera att du har tillåtelse att skriva till mappen i fråga och att "
"enheten inte är skrivskyddad."
#: Source/Core/Core/Movie.cpp:909
#, c-format
msgid "Failed to read %s"
msgstr "Misslyckades att läsa %s"
#: Source/Core/Core/HW/GCMemcard.cpp:189
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memcard may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Misslyckades att läsa block %u i den sparade datan\n"
"Minneskortet kanske har trunkerats\n"
"Filposition: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:114
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Misslyckades att läsa säkerhetskopieringen för blockallokeringstabellen "
"korrekt\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:108
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Misslyckades att läsa blockallokeringstabellen korrekt\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:678
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Kunde inte läsa data från GCI-filen %s"
#: Source/Core/Core/HW/GCMemcard.cpp:102
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Misslyckades att läsa filkatalogen för systemåterställning korrekt\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:96
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Misslyckades att läsa filkatalog korrekt\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:85
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Misslyckades att läsa header korrekt\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:56
msgid "Failed to read unique ID from disc image"
msgstr "Misslyckades att läsa unikt ID från diskavbilden"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135
msgid "Failed to update country code in SYSCONF"
msgstr "Kunde inte uppdatera landskoden i SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:103
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Misslyckades att skriva BT.DINF till SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:291
#: Source/Core/DiscIO/CompressedBlob.cpp:381
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Kunde inte skriva till utmatningsfilen \"%s\".\n"
"Kontrollera att det finns tillräckligt med utrymme på målenheten."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:498
msgid "Fast"
msgstr "Snabb"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "Fast Depth Calculation"
msgstr "Snabb djupberäkning"
#: Source/Core/Core/Movie.cpp:1167
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Allvarlig desynkronisering. Avbryter uppspelning. (Fel i PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:274
msgid "File"
msgstr "Fil"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:81
msgid "File Info"
msgstr "Filinformation"
#: Source/Core/DolphinWX/FrameTools.cpp:349
msgid "File Name"
msgstr "Filnamn"
#: Source/Core/DolphinWX/FrameTools.cpp:355
msgid "File Size"
msgstr "Filstorlek"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:296
msgid "File contained no codes."
msgstr "Filen innehöll inga koder."
#: Source/Core/DolphinWX/MemcardManager.cpp:418
msgid "File converted to .gci"
msgstr "Filen konverterades till .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:433
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Filen kunde inte öppnas\n"
"eller har inte en giltig filändelse"
#: Source/Core/Core/HW/GCMemcard.cpp:50
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Filen har filändelsen \"%s\".\n"
"Giltiga filändelser är (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:430
msgid "File is not recognized as a memcard"
msgstr "Filen känns inte igen som ett minneskort"
#: Source/Core/DiscIO/CompressedBlob.cpp:335
msgid "File not compressed"
msgstr "Filen är inte komprimerad"
#: Source/Core/DolphinWX/MemcardManager.cpp:424
#: Source/Core/DolphinWX/MemcardManager.cpp:470
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "File write failed"
msgstr "Misslyckades att skriva till fil"
#: Source/Core/DiscIO/CompressedBlob.cpp:195
msgid "Files opened, ready to compress."
msgstr "Filerna har öppnats. Redo att komprimera."
#: Source/Core/DolphinWX/ISOProperties.cpp:595
msgid "Filesystem"
msgstr "Filsystem"
#: Source/Core/DolphinWX/ISOProperties.cpp:1183
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Filtypen 'ini' är okänd! Kommer inte att öppnas!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtrerar alla texturer, även de som spel specifikt markerar som "
"ofiltrerade.\n"
"Kan förbättra kvalitén av vissa texturer i några spel, men kan leda till "
"problem i andra spel.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248
msgid "Find next"
msgstr "Hitta nästa"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:249
msgid "Find previous"
msgstr "Hitta föregående"
#: Source/Core/DolphinWX/MemcardManager.cpp:649
msgid "First Block"
msgstr "Första block"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
msgid "Fix Checksums"
msgstr "Fixa kontrollsummor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Force 16:9"
msgstr "Tvinga 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Force 4:3"
msgstr "Tvinga 4:3"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Force Console as NTSC-J"
msgstr "Tvinga konsol som NTSC-J"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:164
msgid "Force Listen Port: "
msgstr "Lyssna på port:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:415
msgid "Force Texture Filtering"
msgstr "Tvinga texturfiltrering"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Tvingar NTSC-J-läget att användas så att det japanska ROM-teckensnittet "
"används.\n"
"Om detta är omarkerat använder Dolphin NTSC-U som standard och aktiverar den "
"här inställningen automatiskt när japanska spel spelas."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Tvingar spel att rendera grafik i ett valfritt bildförhållande.\n"
"Använd det med \"Bildförhållande\" satt till \"Tvinga 16:9\" för att tvinga "
"4:3-spel att köras i 16:9.\n"
"Resultatet är sällan bra och skapar ofta problem med grafik och gränssnitt.\n"
"Om några Action Replay- eller Gecko-koder för bredbild används är den här "
"inställningen onödig (och kan till och med göra grafiken värre).\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/GCMemcard.cpp:38
msgid ""
"Format as ASCII (NTSC\\PAL)?\n"
"Choose no for Shift JIS (NTSC-J)"
msgstr ""
"Formatera som ASCII (NTSC/PAL)?\n"
"Välj nej för Shift JIS (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:198
msgid "Forward"
msgstr "Framåt"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:188
msgid "Forward port (UPnP)"
msgstr "Vidaresänd port (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496
#, c-format
msgid "Found %u results for '"
msgstr "Hittade %u resultat för '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:94
#, c-format
msgid "Found %zu save files"
msgstr "Hittade %zu sparfiler"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:885
#, c-format
msgid "Frame %u"
msgstr "Bildruta %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:861
#, c-format
msgid "Frame %zu"
msgstr "Bildruta %zu"
#: Source/Core/Core/HotkeyManager.cpp:22
msgid "Frame Advance"
msgstr "Gå fram en bildruta"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Frame Advance Decrease Speed"
msgstr "Gå fram en bildruta - Sänk hastighet"
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Frame Advance Increase Speed"
msgstr "Gå fram en bildruta - Öka hastighet"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Frame Advance Reset Speed"
msgstr "Gå fram en bildruta - Nollställ hastighet"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "Frame Dumps use FFV1"
msgstr "Bildskärmsdumpar använder FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210
msgid "Frame Info"
msgstr "Bildruteinfo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:98
msgid "Frame Range"
msgstr "Räckvidd för bildrutor"
#: Source/Core/DolphinWX/FrameTools.cpp:150
msgid "Frame S&kipping"
msgstr "&Hoppa över bildrutor"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:186
msgid "Frames To Record"
msgstr "Bildrutor att spela in"
#: Source/Core/DolphinWX/ISOProperties.cpp:134
msgid "France"
msgstr "Frankrike"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:561
msgid "Free Look"
msgstr "Fri vy"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Freelook Decrease Speed"
msgstr "Fri kamera - Sänk hastighet"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Freelook Increase Speed"
msgstr "Fri kamera - Öka hastighet"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Freelook Move Down"
msgstr "Fri kamera - Flytta nedåt"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Freelook Move Left"
msgstr "Fri kamera - Flytta till vänster"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Freelook Move Right"
msgstr "Fri kamera - Flytta till höger"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Freelook Move Up"
msgstr "Fri kamera - Flytta uppåt"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Freelook Reset"
msgstr "Fri kamera - Återställ"
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Freelook Reset Speed"
msgstr "Fri kamera - Återställ hastighet"
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Freelook Zoom In"
msgstr "Fri kamera - Zooma in"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Freelook Zoom Out"
msgstr "Fri kamera - Zooma ut"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties.cpp:503
msgid "French"
msgstr "Franska"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:46
msgid "Frets"
msgstr "Greppband"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:100
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:119
msgid "From"
msgstr "Från"
#: Source/Core/DolphinWX/FrameTools.cpp:548
msgid "FullScr"
msgstr "Helskärm"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:279
msgid "Fullscreen Resolution:"
msgstr "Helskärmsupplösning:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:32
msgid "GC Port "
msgstr "GC-uttag"
#: Source/Core/DolphinWX/MemcardManager.cpp:542
msgid "GCI File(*.gci)"
msgstr "GCI-fil (*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:32
msgid "GCI Folder"
msgstr "GCI-mapp"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:63
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
"GCI-sparfilen laddades inte, eftersom regionen inte stämmer överens med "
"minneskortets region:\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:368
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock anropades med ogiltig blockadress"
#: Source/Core/VideoCommon/OpcodeDecoding.cpp:81
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX-FIFO: Okänd opcode (0x%02x @ %p, %s).\n"
"Orsaken kan vara någon av dessa:\n"
"* Den emulerade GPU:n blev desynkad. Att stänga av dubbla kärnor kan "
"hjälpa.\n"
"* Kommandoströmmen blev korrupt av någon minnesbugg.\n"
"* Det är faktiskt en okänd opcode (osannolikt).\n"
"* Någon annan sorts bugg.\n"
"\n"
"Fel utöver detta kommer skickas till Video Backend-loggen. Dolphin kommer nu "
"antagligen krascha eller frysa."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance-kassetter (*.gba)"
#: Source/Core/DolphinWX/FrameTools.cpp:351
msgid "Game ID"
msgstr "Spel-ID"
#: Source/Core/DolphinWX/ISOProperties.cpp:463
msgid "Game ID:"
msgstr "Spelets ID:"
#: Source/Core/Core/NetPlayClient.cpp:693
msgid "Game is already running!"
msgstr "Spelet körs redan!"
#: Source/Core/Core/NetPlayClient.cpp:1009
msgid "Game isn't running!"
msgstr "Spelet körs inte!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:301
msgid "Game not found!"
msgstr "Spelet hittades inte!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:437
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Spelet skrev över med ett annat spels sparfil. Data kommer antagligen bli "
"korrupt 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties.cpp:406
msgid "Game-Specific Settings"
msgstr "Spelspecifika inställningar"
#: Source/Core/DolphinWX/ISOProperties.cpp:308
msgid "GameConfig"
msgstr "Spelkonfig."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:73
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:46
msgid "GameCube Adapter for Wii U"
msgstr "GameCube-adapter för Wii U"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:509
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:519
msgid "GameCube Controller Configuration"
msgstr "GameCube-kontrollkonfiguration"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:75
msgid "GameCube Controllers"
msgstr "GameCube-kontroller"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319
#: Source/Core/DolphinWX/MemcardManager.cpp:223
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "GameCube-minneskort (*.raw, *.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:533
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GameCube sparningsfiler (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:118
#: Source/Core/DolphinWX/ISOProperties.cpp:314
msgid "Gecko Codes"
msgstr "Gecko-koder"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:70
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:225
msgid "General"
msgstr "Allmänt"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:331
msgid "General Settings"
msgstr "Allmänna inställningar"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "German"
msgstr "Tyska"
#: Source/Core/DolphinWX/ISOProperties.cpp:140
msgid "Germany"
msgstr "Tyskland"
#: Source/Core/Core/ActionReplay.cpp:256
#, c-format
msgid "GetARCode: Index is greater than ar code list size %zu"
msgstr "GetARCode: Index är större än AR-kodlistans storlek %zu"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Graphics"
msgstr "Grafik"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Graphics settings"
msgstr "Grafikinställningar"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:83
msgid "Greater Than"
msgstr "Större än"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Höjer kraftigt kvalitén på texturer som genereras med "
"texturrenderingseffenter.\n"
"Att höja den interna upplösningen kommer att förbättra effekten av den här "
"inställningen.\n"
"Sänker prestandan en aning och leder till relativt få problem.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30
msgid "Green"
msgstr "Grön"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Left"
msgstr "Grön vänster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Green Right"
msgstr "Grön höger"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Guitar"
msgstr "Gitarr"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:468
msgid "Hacks"
msgstr "Hackningar"
#: Source/Core/Core/HW/GCMemcard.cpp:124
msgid "Header checksum failed"
msgstr "Kontrollsumma för header misslyckades"
#: Source/Core/InputCommon/ControllerEmu.cpp:232
msgid "Height"
msgstr "Höjd"
#: Source/Core/DolphinWX/WXInputBase.cpp:56
msgid "Help"
msgstr "Hjälp"
#: Source/Core/InputCommon/ControllerEmu.cpp:228
msgid "Hide"
msgstr "Göm"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:316
msgid "Hide Mouse Cursor"
msgstr "Göm muspekare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Gömmer muspekaren om den är ovanpå emulatorfönstret. \n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"Högre värden kan låta spel med olåst bildfrekvens att köras med högre "
"bildfrekvens på bekostnad av processorkraft. Lägre värden kan få spel med "
"olåst bildfrekvens att köras på en lägre bildfrekvens och spara på "
"processorkraft.\n"
"\n"
"VARNING: Risken att spel blir ospelbara och buggar uppstår är stor om detta "
"ändras från standardvärdet (100 %). Använd på egen risk. Skicka inte "
"buggrapporter med en klockning som inte är inställd på standard."
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "Home"
msgstr "Hem"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:109
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:176
msgid "Host"
msgstr "Värd"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:113
msgid "Host Code :"
msgstr "Värdkod:"
#: Source/Core/Core/NetPlayClient.cpp:108
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr "Värdkoden är för stor. Kontrollera att du har rätt kod."
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Hotkeys"
msgstr "Kortkommandon"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Hybrid Wiimote"
msgstr "Hybrid-Wiimote"
#: Source/Core/DolphinWX/GameListCtrl.cpp:275
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:649
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Försökte att hämta data från en okänd biljett: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:934
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: Spelet försökte läsa om en titel som inte finns tillgänglig "
"i din NAND-dump\n"
"Titel-ID %016<PRIx64>.\n"
"Dolphin kommer troligtvis frysa sig nu."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:915
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr "IOCTL_ES_LAUNCH: DOL-filen är ogiltig!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:107
msgid "IPL Settings"
msgstr "IPL-inställningar"
#: Source/Core/Core/Boot/Boot.cpp:205
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL med okänd kontrollsumma %x"
#: Source/Core/DolphinWX/TASInputDlg.cpp:126
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:292
msgid "IR Sensitivity:"
msgstr "IR-känslighet:"
#: Source/Core/DolphinWX/ISOProperties.cpp:567
msgid "ISO Details"
msgstr "ISO-detaljer"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66
msgid "ISO Directories"
msgstr "ISO-filkataloger"
#: Source/Core/DolphinWX/MemcardManager.cpp:647
msgid "Icon"
msgstr "Ikon"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:475
msgid "Ignore Format Changes"
msgstr "Ignorera formatändringar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignorera alla ändringar i EFB-formatet.\n"
"Förbättrar prestanda i många spel utan några negativa effekter. Orsakar dock "
"felaktigheter i grafiken i ett litet antal andra spel.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignorera alla efterfrågor från processorn om att läsa från eller skriva till "
"EFB.\n"
"Förbättrar prestandan i några spel, men kan göra så att vissa spelrelaterade "
"funktioner eller grafikeffekter inte fungerar.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implementerar helskärmsläget med ett kantlöst fönster som täcker hela "
"skärmen istället för att använda exklusivt helskärmsläge.\n"
"Detta gör det snabbare att växla mellan helskärm och fönster, men det ökar "
"latensen för knapptryckningar lite, gör rörelser mindre mjuka och sänker "
"prestandan lite.\n"
"Exklusivt helskärmsläge krävs för att Nvidia 3D Vision ska fungera med "
"Direct3D.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/MemcardManager.cpp:812
msgid "Import Save"
msgstr "Importera sparning"
#: Source/Core/DolphinWX/FrameTools.cpp:233
msgid "Import Wii Save"
msgstr "Importera Wii-sparning"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:127
msgid "Import failed"
msgstr "Importering misslyckades"
#: Source/Core/DolphinWX/MemcardManager.cpp:459
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"Den importerade filen har filändelsen gsc\n"
"man har inte en giltig header."
#: Source/Core/DolphinWX/MemcardManager.cpp:447
msgid "Imported file has invalid length."
msgstr "Den importerade filen har en ogiltig längd."
#: Source/Core/DolphinWX/MemcardManager.cpp:456
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"Den importerade filen har filändelsen sav\n"
"men har inte en giltig header."
#: Source/Core/DolphinWX/ISOProperties.cpp:373
msgid "In Game"
msgstr "I spelet"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Increase Convergence"
msgstr "Öka konvergens"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Increase Depth"
msgstr "Öka djup"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Increase Emulation Speed"
msgstr "Öka emuleringshastighet"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Increase IR"
msgstr "Öka intern upplösning"
#: Source/Core/DolphinWX/ISOProperties.cpp:316
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:61
msgid "Information"
msgstr "Information"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
msgid "Input"
msgstr "Indata"
#: Source/Core/DolphinWX/WXInputBase.cpp:55
msgid "Insert"
msgstr "Sätt in"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46
msgid "Insert SD Card"
msgstr "Sätt in SD-kort"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "Install WAD"
msgstr "Installera WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:917
msgid "Install to Wii Menu"
msgstr "Installera till Wii-meny"
#: Source/Core/DolphinWX/FrameTools.cpp:1487
msgid "Installing WAD..."
msgstr "Installerar WAD..."
#: Source/Core/DolphinWX/ISOProperties.cpp:980
msgid "Integrity Check Error"
msgstr "Integritetskontrollfel"
#: Source/Core/DolphinWX/ISOProperties.cpp:986
msgid "Integrity check completed"
msgstr "Integritetskontroll slutförd"
#: Source/Core/DolphinWX/ISOProperties.cpp:985
msgid "Integrity check completed. No errors have been found."
msgstr "Integritetskontroll slutförd. Inga fel har hittats."
#: Source/Core/DolphinWX/ISOProperties.cpp:977
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"Integritetskontroll för %s misslyckades. Skivan är troligtvis korrupt eller "
"har blivit modifierad inkorrekt."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:71
msgid "Interface"
msgstr "Gränssnitt"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid "Interface Settings"
msgstr "Gränssnittsinställningar"
#: Source/Core/Core/State.cpp:381
msgid "Internal LZO Error - compression failed"
msgstr "Internt LZO-fel - kompremering misslyckades"
#: Source/Core/Core/State.cpp:517
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internt LZO-fel - avkomprimering misslyckades (%d) (%li, %li) \n"
"Försök att läsa in snabbsparning igen"
#: Source/Core/Core/State.cpp:651
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internt LZO-fel - lzo_init() misslyckades"
#: Source/Core/DolphinWX/ISOProperties.cpp:461
msgid "Internal Name:"
msgstr "Internt namn:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:363
msgid "Internal Resolution:"
msgstr "Intern upplösning:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:25
msgid "Interpreter (slowest)"
msgstr "Interpreterare (långsammast)"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/MemcardManager.cpp:467
msgid "Invalid bat.map or dir entry."
msgstr "Ogiltig bat.map eller katalog"
#: Source/Core/Core/CoreTiming.cpp:499
#, c-format
msgid "Invalid event type %i"
msgstr "Ogiltig händelsetyp %i"
#: Source/Core/Core/HW/DVDInterface.cpp:473
msgid "Invalid file"
msgstr "Ogiltig fil"
#: Source/Core/Core/NetPlayClient.cpp:828
msgid "Invalid host"
msgstr "Ogiltig värd"
#: Source/Core/DolphinWX/MemcardManager.cpp:566
msgid "Invalid index"
msgstr "Ogiltigt index"
#: Source/Core/Core/Movie.cpp:851
msgid "Invalid recording file"
msgstr "Ogiltig inspelningsfil"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:466
msgid "Invalid search parameters (no object selected)"
msgstr "Ogiltiga sökparametrar (inga objekt markerades)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:449
msgid "Invalid search string (couldn't convert to number)"
msgstr "Ogiltig söksträng (kunde inte konvertera till siffror)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:437
msgid "Invalid search string (only even string lengths supported)"
msgstr "Ogiltig söksträng (endast jämna stränglängder stöds)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:72
msgid "Invalid value."
msgstr "Ogiltigt värde."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties.cpp:509
msgid "Italian"
msgstr "Italienska"
#: Source/Core/DolphinWX/ISOProperties.cpp:137
msgid "Italy"
msgstr "Italien"
#: Source/Core/Core/HotkeyManager.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:248
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Iterative Input"
msgstr "Iterativ inmatning"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (experimentell)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28
msgid "JIT Recompiler (recommended)"
msgstr "JIT-kompilator (rekommenderas)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "JITIL Recompiler (slow, experimental)"
msgstr "JITIL-kompilator (långsam, experimentell)"
#: Source/Core/DolphinWX/ISOProperties.cpp:155
msgid "Japan"
msgstr "Japan"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31
#: Source/Core/DolphinWX/ISOProperties.cpp:494
msgid "Japanese"
msgstr "Japanska"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:315
msgid "Keep Window on Top"
msgstr "Visa alltid fönster överst"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Lägger spelfönstret ovanpå alla andra fönster. \n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
#: Source/Core/Core/HW/GCKeyboard.cpp:18
msgid "Keyboard"
msgstr "Tangentbord"
#: Source/Core/Core/HotkeyManager.cpp:221
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:220
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:224
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:232
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:236
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:240
msgid "Keys"
msgstr "Tangenter"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:192
msgid "Kick Player"
msgstr "Sparka ut spelare"
#: Source/Core/DolphinWX/ISOProperties.cpp:158
msgid "Korea"
msgstr "Korea"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties.cpp:521
msgid "Korean"
msgstr "Koreanska"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:46
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:31
msgid "L Button"
msgstr "L-knapp"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "L-Analog"
msgstr "L-analog"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121
msgid "Language:"
msgstr "Språk:"
#: Source/Core/DolphinWX/FrameTools.cpp:491
#, c-format
msgid "Last %i"
msgstr "Senaste %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69
msgid "Latency:"
msgstr "Latens:"
#: Source/Core/DolphinWX/WXInputBase.cpp:47
#: Source/Core/InputCommon/ControllerEmu.cpp:196
msgid "Left"
msgstr "Vänster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:68
msgid "Left Stick"
msgstr "Vänster spak"
#: Source/Core/DolphinWX/TASInputDlg.cpp:235
msgid "Left stick"
msgstr "Vänster spak"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:784
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Vänsterklicka för att söka efter indata.\n"
"Mittenklicka för att rensa.\n"
"Högerklicka för fler alternativ."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:789
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Vänster-/högerklicka för fler alternativ.\n"
"Mittenklicka för att rensa."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:84
msgid "Less Than"
msgstr "Mindre än"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Låter systemspråket sättas till värden som spel inte har designats för. "
"Detta kan göra det möjligt att använda extra översättningar för några få "
"spel, men kan också leda till problem med att visa text."
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "License"
msgstr "Licens"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
"Begränsar emuleringshastigheten till det angivna värdet.\n"
"Om emuleringshastigheten höjs eller sänks kommer även ljudets tonhöjd höjas "
"eller sänkas för att hålla ljuduppspelningen jämn."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1026
msgid "Load"
msgstr "Läs in"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:557
msgid "Load Custom Textures"
msgstr "Läs in anpassade texturer"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Load State"
msgstr "Läs in snabbsparning"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Load State Last 1"
msgstr "Läs in senaste snabbsparning 1"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Load State Last 10"
msgstr "Läs in senaste snabbsparning 10"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Load State Last 2"
msgstr "Läs in senaste snabbsparning 2"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Load State Last 3"
msgstr "Läs in senaste snabbsparning 3"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Load State Last 4"
msgstr "Läs in senaste snabbsparning 4"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Load State Last 5"
msgstr "Läs in senaste snabbsparning 5"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Load State Last 6"
msgstr "Läs in senaste snabbsparning 6"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Load State Last 7"
msgstr "Läs in senaste snabbsparning 7"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Load State Last 8"
msgstr "Läs in senaste snabbsparning 8"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Load State Last 9"
msgstr "Läs in senaste snabbsparning 9"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Load State Slot 1"
msgstr "Läs in snabbsparningsplats 1"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Load State Slot 10"
msgstr "Läs in snabbsparningsplats 10"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Load State Slot 2"
msgstr "Läs in snabbsparningsplats 2"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Load State Slot 3"
msgstr "Läs in snabbsparningsplats 3"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Load State Slot 4"
msgstr "Läs in snabbsparningsplats 4"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Load State Slot 5"
msgstr "Läs in snabbsparningsplats 5"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Load State Slot 6"
msgstr "Läs in snabbsparningsplats 6"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Load State Slot 7"
msgstr "Läs in snabbsparningsplats 7"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Load State Slot 8"
msgstr "Läs in snabbsparningsplats 8"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Load State Slot 9"
msgstr "Läs in snabbsparningsplats 9"
#: Source/Core/DolphinWX/FrameTools.cpp:495
msgid "Load State..."
msgstr "Läs in snabbsparning"
#: Source/Core/DolphinWX/FrameTools.cpp:1522
msgid "Load Wii System Menu"
msgstr "Läs in Wii-systemmeny"
#: Source/Core/DolphinWX/FrameTools.cpp:1517
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Läs in Wii-systemmeny %d%c"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Läser in anpassade texturer från User/Load/Textures/<spel-id>/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load from selected slot"
msgstr "Ladda från vald plats"
#: Source/Core/DolphinWX/FrameTools.cpp:507
msgid "Load state from selected slot"
msgstr "Läs in snabbsparning från vald plats"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:358
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "Laddade %d giltiga funktioner, ignorerade %d ogiltiga funktioner."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:540
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:546
msgid "Localhost"
msgstr "Localhost"
#: Source/Core/DolphinWX/LogWindow.h:33
msgid "Log"
msgstr "Logg"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "Loggkonfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:313
msgid "Log Render Time to File"
msgstr "Logga renderingstid till fil"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:75
msgid "Log Types"
msgstr "Loggtyper"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Logga renderingstiden för varje bildruta i User/Logs/render_time.txt. Använd "
"denna funktion när du vill mäta Dolphins prestanda.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:70
msgid "Logger Outputs"
msgstr "Loggningsutdata"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Frame.cpp:430
msgid "Logging"
msgstr "Loggning"
#: Source/Core/Core/NetPlayClient.cpp:563
msgid "Lost connection to server!"
msgstr "Förlorade anslutning till server!"
#: Source/Core/DolphinWX/WXInputBase.cpp:34
msgid "M Button"
msgstr "M-knapp"
#: Source/Core/DolphinWX/ISOProperties.cpp:475
msgid "MD5 Checksum:"
msgstr "MD5-kontrollsumma:"
#: Source/Core/DolphinWX/MemcardManager.cpp:535
#: Source/Core/DolphinWX/MemcardManager.cpp:574
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark-filer (*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:328
msgid "Main Stick"
msgstr "Huvudspak"
#: Source/Core/DolphinWX/GameListCtrl.cpp:273
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "Maker"
msgstr "Skapare"
#: Source/Core/DolphinWX/ISOProperties.cpp:467
msgid "Maker ID:"
msgstr "Skapar-ID:"
#: Source/Core/DolphinWX/ISOProperties.cpp:536
msgid "Maker:"
msgstr "Skapare:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Gör avlägsna objekt mer synliga genom att ta bort dimma, som ökar de "
"övergripande detaljerna.\n"
"Om dimma inaktiveras kan det orsaka konstigheter i en del spel som förlitar "
"sig på emulering av dimma.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:294
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:297
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
msgid "May cause slow down in Wii Menu and some games."
msgstr "Kan leda till prestandaproblem i Wii-menyn och vissa spel."
#: Source/Core/DolphinWX/MemcardManager.cpp:453
msgid "Memcard already has a save for this title."
msgstr "Minneskortet har redan en sparning för denna titel."
#: Source/Core/DolphinWX/MemcardManager.cpp:296
msgid "Memcard already opened"
msgstr "Minneskortet har redan öppnats"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31
#: Source/Core/DolphinWX/MemcardManager.cpp:230
msgid "Memory Card"
msgstr "Minneskort"
#: Source/Core/DolphinWX/MemcardManager.cpp:105
msgid "Memory Card Manager"
msgstr "Minneskorthanterare"
#: Source/Core/Core/ConfigManager.cpp:894
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Minneskortets filnamn i plats %c är ogiltig\n"
"Regionen är inte specificerad\n"
"\n"
"Sökvägen för platsen %c ändrades till\n"
"%s\n"
"Vill du kopiera den gamla filen till denna nya plats?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:90
msgid "Memory card file size does not match the header size"
msgstr "Minneskortets filstorlek stämmer inte överens med headerstorleken"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:184
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock anropades med ogiltig adress (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:154
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read anropades med ogiltig källadress (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:167
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write anropades med ogiltig destinationsadress (0x%x)"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Menu"
msgstr "Meny"
#: Source/Core/Core/HW/GCPadEmu.cpp:40
msgid "Mic"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "Microphone"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:293
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:296
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:596
msgid "Misc"
msgstr "Övrigt"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Misc Settings"
msgstr "Övriga inställningar"
#: Source/Core/InputCommon/ControllerEmu.cpp:162
#: Source/Core/InputCommon/ControllerEmu.cpp:213
msgid "Modifier"
msgstr "Redigerare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ändra texturer för att visa formatet de är kodade i. Emulatorn behöver "
"startas om i de flesta fallen.\n"
"\n"
"Om du är säker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/ISOProperties.cpp:365
msgid "Monoscopic Shadows"
msgstr "Monoskopiska skuggor"
#: Source/Core/DolphinWX/LogWindow.cpp:104
msgid "Monospaced font"
msgstr "Teckensnitt med fast teckenbredd"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
#: Source/Core/Core/HW/GCPadEmu.cpp:75
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:682
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"Peka med muspekaren på ett alternativ för att visa en detaljerad "
"beskrivning.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Multiply"
msgstr "Multiplicera"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:632
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"OBS: Strömningsstorleken stämmer inte överens med den faktiska datalängden\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "NP Add"
msgstr "NP Plus"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Begin"
msgstr "NP Börja"
#: Source/Core/DolphinWX/WXInputBase.cpp:124
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:125
msgid "NP Divide"
msgstr "NP Dividering"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Down"
msgstr "NP Ned"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Equal"
msgstr "NP Lika med"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Left"
msgstr "NP Vänster"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Multiply"
msgstr "NP Multiplicering"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Right"
msgstr "NP Höger"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "NP Separator"
msgstr "NP Avskiljare"
#: Source/Core/DolphinWX/WXInputBase.cpp:101
msgid "NP Space"
msgstr "NP Mellanslag"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "NP Subtract"
msgstr "NP Minus"
#: Source/Core/DolphinWX/WXInputBase.cpp:102
msgid "NP Tab"
msgstr "NP Tabb"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP Up"
msgstr "NP Upp"
#: Source/Core/DolphinWX/ISOProperties.cpp:534
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:51
#: Source/Core/DolphinWX/PatchAddEdit.cpp:57
msgid "Name:"
msgstr "Namn:"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:24
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:73
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:213
msgid "Name: "
msgstr "Namn:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "Native (640x528)"
msgstr "Ursprunglig (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:534
#: Source/Core/DolphinWX/MemcardManager.cpp:573
msgid "Native GCI files(*.gci)"
msgstr "Ursprungliga GCI-filer (*.gci)"
#: Source/Core/DolphinWX/ISOProperties.cpp:143
msgid "Netherlands"
msgstr "Nederländerna"
#: Source/Core/Core/NetPlayClient.cpp:994
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "Nätspelet har desynkroniserats. Det går inte att fixa detta."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:42
msgid "New Scan"
msgstr "Ny sökning"
#: Source/Core/DolphinWX/MemcardManager.cpp:211
#: Source/Core/DolphinWX/MemcardManager.cpp:822
msgid "Next Page"
msgstr "Nästa sida"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid "Next Scan"
msgstr "Nästa sökning"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:76
msgid "Nickname:"
msgstr "Smeknamn:"
#: Source/Core/Core/ConfigManager.h:18
msgid "No audio output"
msgstr "Inget utdata för ljud"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:769
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:783
msgid "No description available"
msgstr "Ingen beskrivning tillgänglig"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:877
msgid "No file loaded"
msgstr "Ingen fil lästes in"
#: Source/Core/DolphinWX/MemcardManager.cpp:444
msgid "No free directory index entries."
msgstr "Inga lediga platser för mappar."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913
msgid "No recorded file"
msgstr "Ingen inspelad fil"
#: Source/Core/Core/State.cpp:744
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Ingen undo.dtm hittades, avbryter ångring av snabbsparningsinläsning för att "
"förhindra att inspelningen desynkroniseras"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:233
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:759
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:25
msgid "None"
msgstr "Ingen"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:81
msgid "Not Equal"
msgstr "Inte samma"
#: Source/Core/DolphinWX/ISOProperties.cpp:338
#: Source/Core/DolphinWX/ISOProperties.cpp:370
#: Source/Core/DolphinWX/GameListCtrl.cpp:816
msgid "Not Set"
msgstr "Inte angiven"
#: Source/Core/DolphinWX/Main.cpp:491
msgid "Not connected"
msgstr "Inte ansluten"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes: "
msgstr "Anteckningar:"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/FrameAui.cpp:76 Source/Core/DolphinWX/FrameAui.cpp:81
#: Source/Core/DolphinWX/FrameAui.cpp:512
#: Source/Core/DolphinWX/FrameAui.cpp:559
#: Source/Core/DolphinWX/FrameAui.cpp:567
msgid "Notice"
msgstr "Meddelande"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:76
msgid "Number Of Codes: "
msgstr "Antal koder:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:24
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:178
msgid "Nunchuk orientation"
msgstr "Orientering för nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:173
msgid "Nunchuk stick"
msgstr "Nunchuk-spak"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:598
#, c-format
msgid "Object %zu"
msgstr "Objekt %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:117
msgid "Object Range"
msgstr "Räckvidd för objekt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Off"
msgstr "Av"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:61
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:102
msgid "On-Screen Display Messages"
msgstr "Skärmmeddelanden"
#: Source/Core/DolphinWX/FrameTools.cpp:374
msgid "Online &Documentation"
msgstr "&Dokumentation online "
#: Source/Core/DolphinWX/MemcardManager.cpp:441
#, c-format
msgid "Only %d blocks available"
msgstr "Endast %d block tillgängliga"
#: Source/Core/DolphinWX/FrameTools.cpp:543
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Open"
msgstr "Öppna"
#: Source/Core/DolphinWX/GameListCtrl.cpp:893
msgid "Open &containing folder"
msgstr "Öppna &sökvägsmappen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:890
msgid "Open Wii &save folder"
msgstr "Öppnar sparningsmappen för Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:543
msgid "Open file..."
msgstr "Öppna fil..."
#: Source/Core/AudioCommon/OpenALStream.cpp:56
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: kan inte skapa sammanhang för utrustningen %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:66
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: kan inte hitta någon ljudutrustning"
#: Source/Core/AudioCommon/OpenALStream.cpp:61
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: kan inte öppna enheten %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:303
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Öppnar standardkonfigurationen (skrivskyddad) för detta spel i en extern "
"textredigerare."
#: Source/Core/Core/HotkeyManager.cpp:226
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:246
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
#: Source/Core/Core/HW/GCPadEmu.cpp:83
msgid "Options"
msgstr "Alternativ"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:30
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinWX/MemcardManager.cpp:473
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"Filsorteringen i filkatalogen stämmer inte överens med blocksorteringen\n"
"Högerklicka och exportera alla sparningar,\n"
"och importera alla sparningar till ett nytt minneskort\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:131
msgid "Orientation"
msgstr "Orientering"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:329
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "Other"
msgstr "Övrigt"
#: Source/Core/Core/NetPlayClient.cpp:410
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"must manually stop the game."
msgstr ""
"En annan klient bröt anslutningen under tiden spelet kördes! Nätspel är "
"inaktiverat. Du måste stoppa spelet manuellt."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
msgid "Output"
msgstr "Utdata"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88
msgid "Overlay Information"
msgstr "Pålagd informationstext"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:60
msgid "Override Language on NTSC Games"
msgstr "Tillåt extra språk för NTSC-spel"
#: Source/Core/DolphinWX/FrameTools.cpp:419
msgid "P&lay Input Recording..."
msgstr "Spe&la upp inspelning..."
#: Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Kontroll"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:42
msgid "Pads"
msgstr "Kontroller"
#: Source/Core/DolphinWX/WXInputBase.cpp:100
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:99
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Paragraph"
msgstr "Paragraf"
#: Source/Core/DolphinWX/ISOProperties.cpp:205
#, c-format
msgid "Partition %i"
msgstr "Partition %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:310
msgid "Patches"
msgstr "Patcher"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:75
msgid "Paths"
msgstr "Sökvägar"
#: Source/Core/DolphinWX/WXInputBase.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:1780
#: Source/Core/DolphinWX/FrameTools.cpp:1782
msgid "Pause"
msgstr "Pausa"
#: Source/Core/DolphinWX/FrameTools.cpp:199
msgid "Pause at End of Movie"
msgstr "Pausa vid slutet av inspelningar"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:103
msgid "Pause on Focus Lost"
msgstr "Pausa när fokus förloras"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr "Pausar emulatorn när emuleringsfönstret förlorar fokus."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:414
msgid "Per-Pixel Lighting"
msgstr "Ljus per bildpunkt"
#: Source/Core/DolphinWX/ISOProperties.cpp:375
msgid "Perfect"
msgstr "Perfekt"
#: Source/Core/DolphinWX/FrameAui.cpp:543
#, c-format
msgid "Perspective %d"
msgstr "Perspektiv %d"
#: Source/Core/DolphinWX/FrameTools.cpp:343
msgid "Platform"
msgstr "Plattform"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:147
#: Source/Core/DolphinWX/FrameTools.cpp:546
#: Source/Core/DolphinWX/FrameTools.cpp:1787
#: Source/Core/DolphinWX/FrameTools.cpp:1789
msgid "Play"
msgstr "Spela"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Play Recording"
msgstr "Spela upp inspelning"
#: Source/Core/DolphinWX/ISOProperties.cpp:374
msgid "Playable"
msgstr "Spelbar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:136
msgid "Playback Options"
msgstr "Uppspelningsalternativ"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:161
msgid "Players"
msgstr "Spelare"
#: Source/Core/DolphinWX/FrameTools.cpp:1136
msgid "Please confirm..."
msgstr "Var god bekräfta..."
#: Source/Core/DolphinWX/FrameAui.cpp:511
msgid "Please create a perspective before saving"
msgstr "Var god skapa ett perspektiv innan du sparar"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
msgid "Plus-Minus"
msgstr "Plus-minus"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:83
#, c-format
msgid "Port %i"
msgstr "Port %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:119
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:157
msgid "Port :"
msgstr "Port:"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24
msgid "Post Processing Shader Configuration"
msgstr "Efterbehandlingsshaderkonfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:401
msgid "Post-Processing Effect:"
msgstr "Efterbehandlingseffekt:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "Prefetch Custom Textures"
msgstr "Ladda anpassade texturer i förhand"
#: Source/Core/Core/Movie.cpp:1058
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Tidigt inspelningsslut i PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1177
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Tidigt inspelningsslut i PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1156
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Tidigt inspelningsslut i PlayWiimote. %u > %u"
#: Source/Core/DolphinWX/MemcardManager.cpp:210
msgid "Prev Page"
msgstr "Föreg. sida"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Previous Page"
msgstr "Föregående sida"
#: Source/Core/DolphinWX/WXInputBase.cpp:52
msgid "Print"
msgstr "Skriv ut"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:996
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/ISOProperties.h:65
msgid "Properties"
msgstr "Egenskaper"
#: Source/Core/DolphinWX/FrameTools.cpp:339
msgid "Purge Game List Cache"
msgstr "Töm cache för spellista"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:75
msgid "Put BIOS roms in User/GC/{region}."
msgstr "Lägg BIOS-ROM i User/GC/{region}."
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Question"
msgstr "Fråga"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:207
msgid "Quit"
msgstr "Avsluta"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:207
msgid "Quit Netplay"
msgstr "Avsluta nätspel"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:48
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:32
msgid "R Button"
msgstr "R-knapp"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:52
msgid "R-Analog"
msgstr "R-analog"
#: Source/Core/InputCommon/ControllerEmu.cpp:163
msgid "Radius"
msgstr "Radie"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:618
msgid "Range"
msgstr "Räckvidd"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Read-only mode"
msgstr "Skrivskyddat läge"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:508
msgid "Real"
msgstr "Riktig"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:233
msgid "Real Balance Board"
msgstr "Riktig balansbräda"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:163
msgid "Real Wiimote"
msgstr "Riktig Wiimote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:259
msgid "Real Wiimotes"
msgstr "Riktiga Wiimotes"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:175
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:200
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:405
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807
msgid "Record"
msgstr "Spela in"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229
msgid "Record inputs"
msgstr "Spela in inmatningar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:156
msgid "Recording Info"
msgstr "Inspelningsinformation"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:184
msgid "Recording Options"
msgstr "Inspelningsalternativ"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Red"
msgstr "Röd"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Red Left"
msgstr "Röd vänster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Red Right"
msgstr "Röd höger"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Minskar ojämnheten som orsakas av rasterad 3D-grafik. Detta jämnar ut "
"hackiga kanter på objekt.\n"
"Höjer grafikkortsanvändningen och kan ibland orsaka grafikfel. SSAA är mer "
"krävande än MSAA, men ger avsevärt bättre geometrikantutjämning och utjämnar "
"även ljus, shadereffekter och texturer.\n"
"\n"
"Om du är osäker kan du välja Ingen."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:256
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1005
#: Source/Core/DolphinWX/FrameTools.cpp:544
msgid "Refresh"
msgstr "Uppdatera"
#: Source/Core/Core/HotkeyManager.cpp:17
msgid "Refresh List"
msgstr "Uppdatera lista"
#: Source/Core/DolphinWX/FrameTools.cpp:544
msgid "Refresh game list"
msgstr "Uppdatera spellista"
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Region"
msgstr "Region"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:425
#: Source/Core/DolphinWX/ISOProperties.cpp:446
#: Source/Core/DolphinWX/PatchAddEdit.cpp:83
msgid "Remove"
msgstr "Ta bort"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Rendera scenen som wireframe.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:317
msgid "Render to Main Window"
msgstr "Rendera till huvudfönstret"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:55
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:348
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Rapport: GCIFolder skriver till oallokerat block 0x%x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1017
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Reset"
msgstr "Återställ"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:68
msgid "Reset Traversal Settings"
msgstr "Återställ traverseringsinställningar"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66
msgid "Results"
msgstr "Resultat"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:571
msgid "Retry"
msgstr "Försök igen"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Return"
msgstr "Enter"
#: Source/Core/DolphinWX/ISOProperties.cpp:469
msgid "Revision:"
msgstr "Revision:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
#, c-format
msgid "Revision: %s"
msgstr "Revision: %s"
#: Source/Core/DolphinWX/WXInputBase.cpp:49
#: Source/Core/InputCommon/ControllerEmu.cpp:197
msgid "Right"
msgstr "Höger"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:69
msgid "Right Stick"
msgstr "Höger spak"
#: Source/Core/DolphinWX/TASInputDlg.cpp:236
msgid "Right stick"
msgstr "Höger spak"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:169
msgid "Room ID:"
msgstr "Rum-ID:"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:23
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293
#: Source/Core/Core/HW/GCPadEmu.cpp:74
msgid "Rumble"
msgstr "Vibration"
#: Source/Core/DolphinWX/ISOProperties.cpp:146
msgid "Russia"
msgstr "Ryssland"
#: Source/Core/DolphinWX/FrameTools.cpp:164
msgid "Sa&ve State"
msgstr "Spa&ra snabbsparning"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:496
msgid "Safe"
msgstr "Säker"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:178
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1027
msgid "Save"
msgstr "Spara"
#: Source/Core/DolphinWX/MemcardManager.cpp:540
msgid "Save GCI as..."
msgstr "Spara GCI som..."
#: Source/Core/DolphinWX/FrameTools.cpp:498
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Save Oldest State"
msgstr "Spara äldsta snabbsparning"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Save State"
msgstr "Spara snabbsparning"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Save State Slot 1"
msgstr "Spara snabbsparningsplats 1"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Save State Slot 10"
msgstr "Spara snabbsparningsplats 10"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Save State Slot 2"
msgstr "Spara snabbsparningsplats 2"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Save State Slot 3"
msgstr "Spara snabbsparningsplats 3"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Save State Slot 4"
msgstr "Spara snabbsparningsplats 4"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Save State Slot 5"
msgstr "Spara snabbsparningsplats 5"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Save State Slot 6"
msgstr "Spara snabbsparningsplats 6"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Save State Slot 7"
msgstr "Spara snabbsparningsplats 7"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Save State Slot 8"
msgstr "Spara snabbsparningsplats 8"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Save State Slot 9"
msgstr "Spara snabbsparningsplats 9"
#: Source/Core/DolphinWX/FrameTools.cpp:478
msgid "Save State..."
msgstr "Spara snabbsparning..."
#: Source/Core/DolphinWX/ISOProperties.cpp:659
#: Source/Core/DolphinWX/ISOProperties.cpp:669
msgid "Save as..."
msgstr "Spara som..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1255
msgid "Save compressed GCM/ISO"
msgstr "Spara komprimerad GCM/ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1241
msgid "Save decompressed GCM/ISO"
msgstr "Spara avkomprimerad GCM/ISO"
#: Source/Core/DolphinWX/FrameTools.cpp:503
msgid "Save state to selected slot"
msgstr "Snabbspara på vald plats"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Save to selected slot"
msgstr "Spara på vald plats"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "Sparas till /Wii/sd.raw (standardstorleken är 128 MiB)"
#: Source/Core/Core/Movie.cpp:918
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Snabbsparningsinspelningen %s är korrupt. Inspelningen stoppas..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:413
msgid "Scaled EFB Copy"
msgstr "Skalad EFB-kopia"
#: Source/Core/DolphinWX/GameListCtrl.cpp:542
#, c-format
msgid "Scanning %s"
msgstr "Skannar %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:525
msgid "Scanning for ISOs"
msgstr "Skannar efter ISOs"
#: Source/Core/DolphinWX/GameListCtrl.cpp:526
msgid "Scanning..."
msgstr "Skannar..."
#: Source/Core/DolphinWX/FrameTools.cpp:549
msgid "ScrShot"
msgstr "Skärmdump"
#: Source/Core/VideoCommon/ImageWrite.cpp:47
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr "Kunde inte ta bild: Filen \"%s\" kunde inte öppnas (felkod %d)"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:247
msgid "Search"
msgstr "Sök"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89
msgid "Search (clear to use previous value)"
msgstr "Sök (lämna tomt för att använda föregående värde)"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "Sök undermappar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search current Object"
msgstr "Sök aktuellt objekt"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:237
msgid "Search for hex Value:"
msgstr "Sök efter hex-värde:"
#: Source/Core/Common/SysConf.h:96 Source/Core/Common/SysConf.h:119
#: Source/Core/Common/SysConf.h:139 Source/Core/Common/SysConf.h:160
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Sektion %s hittades inte i SYSCONF"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
#: Source/Core/DolphinWX/InputConfigDiag.cpp:581
msgid "Select"
msgstr "Välj"
#: Source/Core/DolphinWX/FrameTools.cpp:342
msgid "Select Columns"
msgstr "Välj kolumner"
#: Source/Core/DolphinWX/FrameTools.cpp:520
#, c-format
msgid "Select Slot %i - %s"
msgstr "Välj plats %i - %s"
#: Source/Core/DolphinWX/FrameTools.cpp:165
msgid "Select State Slot"
msgstr "Välj snabbsparningsplats"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Select State Slot 1"
msgstr "Välj snabbsparningsplats 1"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Select State Slot 10"
msgstr "Välj snabbsparningsplats 10"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Select State Slot 2"
msgstr "Välj snabbsparningsplats 2"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Select State Slot 3"
msgstr "Välj snabbsparningsplats 3"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Select State Slot 4"
msgstr "Välj snabbsparningsplats 4"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Select State Slot 5"
msgstr "Välj snabbsparningsplats 5"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Select State Slot 6"
msgstr "Välj snabbsparningsplats 6"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Select State Slot 7"
msgstr "Välj snabbsparningsplats 7"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Select State Slot 8"
msgstr "Välj snabbsparningsplats 8"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Select State Slot 9"
msgstr "Välj snabbsparningsplats 9"
#: Source/Core/DolphinWX/FrameTools.cpp:810
#: Source/Core/DolphinWX/FrameTools.cpp:1255
msgid "Select The Recording File"
msgstr "Spara inspelningsfilen"
#: Source/Core/DolphinWX/FrameTools.cpp:1475
msgid "Select a Wii WAD file to install"
msgstr "Välj en Wii WAD-fil som ska installeras"
#: Source/Core/DolphinWX/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "Välj en sparningsfil att importera"
#: Source/Core/DolphinWX/FrameAui.cpp:327
msgid "Select floating windows"
msgstr "Välj flytande fönster"
#: Source/Core/DolphinWX/FrameTools.cpp:673
msgid "Select the file to load"
msgstr "Öppna fil att läsa in"
#: Source/Core/DolphinWX/FrameTools.cpp:1435
msgid "Select the save file"
msgstr "Välj sparningsfilen"
#: Source/Core/DolphinWX/FrameTools.cpp:1582
msgid "Select the state to load"
msgstr "Välj snabbsparning att läsa in"
#: Source/Core/DolphinWX/FrameTools.cpp:1596
msgid "Select the state to save"
msgstr "Välj snabbsparning att spara"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Välj vilket bildformat som ska användas vid rendering:\n"
"Auto: Använder det ursprungliga bildförhållandet.\n"
"Tvinga 16:9: Härmar en analog-TV med bredbildsformat.\n"
"Tvinga 4:3: Härmar en vanlig analog-TV i 4:3.\n"
"Sträck ut till fönster: Sträcker bilden till fönsterstorleken.\n"
"\n"
"Om du är osäker kan du välja Auto."
#: Source/Core/InputCommon/InputConfig.cpp:53
msgid "Selected controller profile does not exist"
msgstr "Den valda kontrollprofilen finns inte"
#: Source/Core/DolphinWX/LogWindow.cpp:105
msgid "Selected font"
msgstr "Valt typsnitt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Väljer en hårdvaruadapter att använda.\n"
"\n"
"Om du är osäker kan du välja den första."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Väljer visningsupplösningen i helskärmsläge.\n"
"Detta bör alltid vara större än eller samma som den interna upplösningen. "
"Påverkan på prestandan är obetydlig.\n"
"\n"
"Om du är osäker kan du välja auto."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Väljer stereoskopiskt 3D-läge. Stereoskopi låter dig få bättre djupkänsla om "
"du har den nödvändiga hårdvaran.\n"
"Sida-vid-sida och Topp-och-botten används av de flesta 3DTV-apparaterna.\n"
"Anaglyf används för röd-turkos-färgade glasögon.\n"
"Sänker emuleringshastigheten kraftigt och kan ibland orsaka fel.\n"
"\n"
"Om du är osäker kan du välja Av."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Väljer vilket grafik-API som ska användas internt.\n"
"Programvarurenderaren är extremt långsam och är därför bara användbar för "
"att felsöka, så om du inte har en anledning att använda den bör du välja "
"OpenGL här.\n"
"\n"
"Om du är osäker kan du välja OpenGL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Väljer vilket grafik-API som ska användas internt.\n"
"Programvarurenderaren är extremt långsam och är därför bara användbar för "
"att felsöka, så om du inte har en anledning att använda den bör du välja "
"antingen Direct3D eller OpenGL. Beroende på spel och grafikprocessor kan "
"varje backend bete sig lite annorlunda, så för att få den bästa upplevelsen "
"är det bra att prova båda och ta den som har minst problem.\n"
"\n"
"Om du är osäker kan du välja OpenGL."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:148
msgid "Send"
msgstr "Skicka"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
msgid "Sensor Bar Position:"
msgstr "Position för Sensor Bar:"
#: Source/Core/DolphinWX/WXInputBase.cpp:69
msgid "Separator"
msgstr "Avskiljare"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr "Serieport 1 - Detta är porten som enheter såsom nätadaptern använder."
#: Source/Core/Core/NetPlayClient.cpp:825
msgid "Server rejected traversal attempt"
msgstr "Servern avvisade traverseringsförsök"
#: Source/Core/DolphinWX/GameListCtrl.cpp:896
msgid "Set as &default ISO"
msgstr "Ange som &standard-ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:823
#, c-format
msgid "Set as default Memcard %c"
msgstr "Ange som standardminneskort %c"
#: Source/Core/Core/ActionReplay.cpp:267
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %zu"
msgstr ""
"SetARCode_IsActive: Indexet är större än storleken på listan över AR-koder "
"%zu"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
msgid "Sets the GameCube system language."
msgstr "Ställer in GameCube-systemspråk."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Sätter Wii-bildläget till 60Hz (480i) istället för 50Hz (576i) för PAL-spel. "
"Vissa spel stödjer inte detta."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
msgid "Sets the Wii system language."
msgstr "Ställer in Wii-systemspråk."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"Anger latensen (i millisekunder). Högre värden kan minska ljudknaster. "
"Endast för OpenAL-backend."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:238
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Kan inte skapa filen setting.txt"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
msgid "Shake"
msgstr "Skakning"
#: Source/Core/DolphinWX/TASInputDlg.cpp:241
#: Source/Core/DolphinWX/TASInputDlg.cpp:333
msgid "Shoulder Buttons"
msgstr "Axelknappar"
#: Source/Core/DolphinWX/FrameTools.cpp:262
msgid "Show &Log"
msgstr "Visa &logg"
#: Source/Core/DolphinWX/FrameTools.cpp:259
msgid "Show &Status Bar"
msgstr "Visa &statusfält"
#: Source/Core/DolphinWX/FrameTools.cpp:257
msgid "Show &Toolbar"
msgstr "Visa &verktygsfält"
#: Source/Core/DolphinWX/FrameTools.cpp:314
msgid "Show Australia"
msgstr "Visa Australien"
#: Source/Core/DolphinWX/ISOProperties.cpp:302
msgid "Show Defaults"
msgstr "Visa standardvärden"
#: Source/Core/DolphinWX/FrameTools.cpp:337
msgid "Show Drives"
msgstr "Visa drivrutiner"
#: Source/Core/DolphinWX/FrameTools.cpp:302
msgid "Show ELF/DOL"
msgstr "Visa ELF/DOL"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:312
msgid "Show FPS"
msgstr "Visa bildfrekvens"
#: Source/Core/DolphinWX/FrameTools.cpp:203
msgid "Show Frame Counter"
msgstr "Visa bildruteräknare"
#: Source/Core/DolphinWX/FrameTools.cpp:316
msgid "Show France"
msgstr "Visa Frankrike"
#: Source/Core/DolphinWX/FrameTools.cpp:298
msgid "Show GameCube"
msgstr "Visa GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:318
msgid "Show Germany"
msgstr "Visa Tyskland"
#: Source/Core/DolphinWX/FrameTools.cpp:206
msgid "Show Input Display"
msgstr "Visa indata"
#: Source/Core/DolphinWX/FrameTools.cpp:320
msgid "Show Italy"
msgstr "Visa Italien"
#: Source/Core/DolphinWX/FrameTools.cpp:307
msgid "Show JAP"
msgstr "Visa JAP"
#: Source/Core/DolphinWX/FrameTools.cpp:322
msgid "Show Korea"
msgstr "Visa Korea"
#: Source/Core/DolphinWX/FrameTools.cpp:201
msgid "Show Lag Counter"
msgstr "Visa laggräknare"
#: Source/Core/DolphinWX/ISOProperties.cpp:479
msgid "Show Language:"
msgstr "Visa språk:"
#: Source/Core/DolphinWX/FrameTools.cpp:263
msgid "Show Log &Configuration"
msgstr "Visa logg&konfiguration"
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Show Netherlands"
msgstr "Visa Nederländerna"
#: Source/Core/DolphinWX/FrameTools.cpp:309
msgid "Show PAL"
msgstr "Visa PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:295
msgid "Show Platforms"
msgstr "Visa plattformar"
#: Source/Core/DolphinWX/FrameTools.cpp:306
msgid "Show Regions"
msgstr "Visa regioner"
#: Source/Core/DolphinWX/FrameTools.cpp:326
msgid "Show Russia"
msgstr "Visa Ryssland"
#: Source/Core/DolphinWX/FrameTools.cpp:328
msgid "Show Spain"
msgstr "Visa Spanien"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "Show Statistics"
msgstr "Visa statistik"
#: Source/Core/DolphinWX/FrameTools.cpp:330
msgid "Show Taiwan"
msgstr "Visa Taiwan"
#: Source/Core/DolphinWX/FrameTools.cpp:311
msgid "Show USA"
msgstr "Visa USA"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "Show Unknown"
msgstr "Visa okänd"
#: Source/Core/DolphinWX/FrameTools.cpp:300
msgid "Show WAD"
msgstr "Visa WAD"
#: Source/Core/DolphinWX/FrameTools.cpp:296
msgid "Show Wii"
msgstr "Visa Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:332
msgid "Show World"
msgstr "Visa världen"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114
msgid "Show a confirmation box before stopping a game."
msgstr "Visa en bekräftelsedialog innan ett spel stoppas."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Visar en meddelanderuta när ett möjligt allvarligt fel har inträffat.\n"
"Om detta inaktiveras går det att undvika irriterande och icke-katastrofala "
"meddelanden, men det kan också göra så att att allvarliga kraschar inte har "
"någon förklaring alls."
#: Source/Core/DolphinWX/MemcardManager.cpp:837
msgid "Show first block"
msgstr "Visa första blocket"
#: Source/Core/DolphinWX/MemcardManager.cpp:836
msgid "Show save blocks"
msgstr "Visa sparningsblock"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show save comment"
msgstr "Visa sparningskommentar"
#: Source/Core/DolphinWX/MemcardManager.cpp:835
msgid "Show save icon"
msgstr "Visa sparningsikon"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save title"
msgstr "Visa sparningstitel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visa antalet renderade bildrutor per sekund som ett mått på "
"emulatorhastigeten.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visar diverse renderingsstatistik.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Side-by-Side"
msgstr "Sida-vid-sida"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Sideways Wiimote"
msgstr "Liggande Wiimote"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:515
msgid "Simplified Chinese"
msgstr "Förenklad kinesiska"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:27
msgid "Simulate DK Bongos"
msgstr "Simulera DK Bongos"
#: Source/Core/DolphinWX/GameListCtrl.cpp:277
msgid "Size"
msgstr "Storlek"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Skip BIOS"
msgstr "Hoppa över BIOS"
#: Source/Core/DolphinWX/ISOProperties.cpp:326
msgid "Skip DCBZ clearing"
msgstr "Hoppa över rensning av DCBZ "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Skip EFB Access from CPU"
msgstr "Hoppa över tillgång till EFB från processorn"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:139
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Snabbar upp EFB-till-RAM-kopior en aning genom att uppoffra "
"emuleringsnoggrannhet.\n"
"Om du stöter på något fel, prova att höja noggrannheten för texturcachen "
"eller inaktivera detta alternativ.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/FrameTools.cpp:458
#: Source/Core/DolphinWX/FrameTools.cpp:473
#, c-format
msgid "Slot %i - %s"
msgstr "Plats %i - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:81
msgid "Slot A"
msgstr "Plats A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:82
msgid "Slot B"
msgstr "Plats B"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Snapshot"
msgstr "Ögonblicksbild"
#: Source/Core/Common/TraversalClient.cpp:230
msgid "Socket error sending to traversal server"
msgstr "Socketfel skickas till traverseringsservern"
#: Source/Core/DolphinWX/VideoConfigDiag.h:92
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Programvarurendering är storleksordning långsammare jämfört med att använda "
"andra backends.\n"
"Den är endast användbar för felsökningssyften.\n"
"Vill du verkligen aktivera programvarurendering? Om du är osäker kan du "
"välja 'Nej'."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:58
msgid "Sound Settings"
msgstr "Ljudinställningar"
#: Source/Core/AudioCommon/AudioCommon.cpp:84
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Ljudbackend %s är inte giltig."
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Space"
msgstr "Mellanslag"
#: Source/Core/DolphinWX/ISOProperties.cpp:149
msgid "Spain"
msgstr "Spanien"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties.cpp:506
msgid "Spanish"
msgstr "Spanska"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307
msgid "Speaker Pan"
msgstr "Högtalarpanorering"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:295
msgid "Speaker Volume:"
msgstr "Högtalarvolym:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:115
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Anger upplösningen som används för att rendera. En hög upplösning förbättrar "
"den visuella kvalitén riktigt mycket, men påverkar även grafikprocessorns "
"prestanda mycket och kan orsaka buggar i vissa spel.\n"
"\"Multipel av 640x528\" är lite långsammare än \"Fönsterstorlek\" men "
"orsakar mindre fel. Generellt sett blir prestandan högre ju lägre den den "
"interna upplösningen är. Auto (fönsterstorlek), 1.5x och 2.5x kan leda till "
"problem i en del spel.\n"
"\n"
"Om du är osäker kan du välja Ursprunglig."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75
msgid "Speed Limit:"
msgstr "Hastighetsbegränsning:"
#: Source/Core/DolphinWX/ISOProperties.cpp:332
msgid "Speed up Disc Transfer Rate"
msgstr "Snabba upp disköverförningshastigheten"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Delar upp processorns och grafikprocessorns trådar så de kan köras på "
"separata kärnor.\n"
"Detta förbättrar prestandan mycket på de flesta moderna datorer, men kan "
"även leda till krascher/buggar ibland."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45
msgid "Standard Controller"
msgstr "Standardkontroll"
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:213
#: Source/Core/Core/HW/GCPadEmu.cpp:39
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "Start &NetPlay"
msgstr "Starta &nätspel"
#: Source/Core/DolphinWX/FrameTools.cpp:416
msgid "Start Re&cording Input"
msgstr "Starta &inspelning"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Start Recording"
msgstr "Starta inspelning"
#: Source/Core/DolphinWX/GameListCtrl.cpp:278
#: Source/Core/DolphinWX/FrameTools.cpp:357
msgid "State"
msgstr "Snabbsparning"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47
msgid "Steering Wheel"
msgstr "Ratt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:429
msgid "Stereoscopic 3D Mode:"
msgstr "Läge för stereoskopisk 3D:"
#: Source/Core/DolphinWX/ISOProperties.cpp:401
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "Stereoscopy"
msgstr "Stereoskopi"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61
msgid "Stick"
msgstr "Spak"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:413
#: Source/Core/DolphinWX/FrameTools.cpp:547
#: Source/Core/Core/HotkeyManager.cpp:20
msgid "Stop"
msgstr "Stoppa"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:476
msgid "Store EFB Copies to Texture Only"
msgstr "Lagra EFB-kopior endast i texturer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Lagrar kopior av EFB exklusivt på grafikprocessorn och kringgår "
"systemminnet. Kan orsaka grafikfel för ett litet antal spel.\n"
"\n"
"Aktiverat = EFB-kopior till texturer\n"
"Inaktiverat = EFB-kopior till RAM (och texturer)\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Stretch to Window"
msgstr "Sträck ut till fönster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Strum"
msgstr "Slagskena"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
msgid "Subtract"
msgstr "Minus"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:103
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "Exporterade %u sparningar till %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:56
#, c-format
msgid "Successfully exported file to %s"
msgstr "Exporterade filen till %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:123
msgid "Successfully imported save files"
msgstr "Importerade sparningsfiler"
#: Source/Core/DolphinWX/AboutDolphin.cpp:43
msgid "Support"
msgstr "Support"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:452
msgid "Swap Eyes"
msgstr "Byt plats på ögon"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:143
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Byter plats på vänster och höger öga. Mest användbart om du vill titta på "
"läget Sida-vid-sida vindögt.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
msgid "Swing"
msgstr "Svängning "
#: Source/Core/DolphinWX/ISOProperties.cpp:330
msgid "Synchronize GPU thread"
msgstr "Synkronisera grafikprocessortråd"
#: Source/Core/DolphinWX/ISOProperties.cpp:331
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synkroniserar grafikprocessorns och processorns trådar för att förhindra "
"slumpartade frysningar när läget \"Dubbla kärnor\" används. (PÅ = "
"kompatibel, AV = snabb)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:256
msgid "Syntax error"
msgstr "Syntaxfel"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:102
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67
msgid "System Language:"
msgstr "Systemspråk:"
#: Source/Core/DolphinWX/TASInputDlg.h:26
#: Source/Core/DolphinWX/FrameTools.cpp:197
msgid "TAS Input"
msgstr "TAS-inmatning"
#: Source/Core/DolphinWX/FrameTools.cpp:717
#, c-format
msgid "TAS Input - Controller %d"
msgstr "TAS-inmatning - Kontroll %d"
#: Source/Core/DolphinWX/FrameTools.cpp:724
#, c-format
msgid "TAS Input - Wiimote %d"
msgstr "TAS-inmatning - Wiimote %d"
#: Source/Core/DolphinWX/WXInputBase.cpp:20
msgid "Tab"
msgstr "Tabb"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Table Left"
msgstr "Tabell vänster"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:46
msgid "Table Right"
msgstr "Tabell höger"
#: Source/Core/DolphinWX/ISOProperties.cpp:161
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/DolphinWX/FrameTools.cpp:432
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Take Screenshot"
msgstr "Ta en skärmdump"
#: Source/Core/DolphinWX/FrameTools.cpp:549
msgid "Take screenshot"
msgstr "Ta en skärmdump"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:482
msgid "Texture Cache"
msgstr "Texturcache"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:545
msgid "Texture Format Overlay"
msgstr "Överlägg för texturformat"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Inställningen \"Säker\" eliminerar risken att grafikprocessorn missar "
"texturuppdateringar från RAM.\n"
"Lägre precision kan skapa problem med text i vissa spel.\n"
"\n"
"Om du är osäker kan du välja värdet längst till höger."
#: Source/Core/Core/ConfigManager.cpp:777
msgid "The WAD has been installed successfully"
msgstr "WAD har installerats utan problem."
#: Source/Core/Core/ActionReplay.cpp:184
msgid "The address is invalid"
msgstr "Adressen är ogiltig"
#: Source/Core/DolphinWX/MemcardManager.cpp:514
msgid "The checksum was successfully fixed."
msgstr "Kontrollsumman fixades utan problem."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:135
msgid "The chosen directory is already in the list."
msgstr "Den valda mappen finns redan i listan."
#: Source/Core/Core/HW/DVDInterface.cpp:493
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Skivbytet till \"%s\" kunde inte sparas i .dtm-filen.\n"
"Filnamnet för den nya skivavbildningen kan inte vara längre än 40 tecken."
#: Source/Core/Core/HW/DVDThread.cpp:145
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Skivan kunde inte läsas (vid 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:111
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"Skivavbilden \"%s\" är korrupt.\n"
"Kontrollsumman av blocket %<%PRIu64> är %08x istället för %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:102
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "Skivavbilden \"%s\" är avklippt. Viss data saknas."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1164
#: Source/Core/DolphinWX/GameListCtrl.cpp:1192
#: Source/Core/DolphinWX/GameListCtrl.cpp:1268
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Filen %s finns redan.\n"
"Vill du ersätta den?"
#: Source/Core/AudioCommon/WaveFile.cpp:35
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Filen %s kunde inte öppnas för skrivning. Var god kontrollera om den redan "
"är öppnad i ett annat program."
#: Source/Core/AudioCommon/WaveFile.cpp:28
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Filen %s var redan öppen, headerfilen kommer inte att skrivas."
#: Source/Core/DolphinWX/FrameAui.cpp:566
msgid "The name cannot be empty"
msgstr "Namnet kan inte vara tomt"
#: Source/Core/DolphinWX/FrameAui.cpp:558
msgid "The name cannot contain the character ','"
msgstr "Namnet kan inte innehålla tecknet ','"
#: Source/Core/Core/Movie.cpp:183
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "Det inspelade spelet (%s) är inte samma som det valda spelet (%s)"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:150
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Den resulterande dekrypterade AR-koden innehåller inga rader."
#: Source/Core/DolphinWX/MemcardManager.cpp:450
msgid "The save you are trying to copy has an invalid file size."
msgstr "Sparfilen du försöker kopiera har en ogiltig storlek."
#: Source/Core/DolphinWX/Main.cpp:335
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Det valda språket stöds inte av ditt system. Ändrar tillbaka till "
"systemstandard."
#: Source/Core/Core/NetPlayClient.cpp:194
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Serverns och klientens nätspelsversioner är inkompatibla!"
#: Source/Core/Core/NetPlayClient.cpp:191
msgid "The server is full!"
msgstr "Servern är full"
#: Source/Core/Core/NetPlayClient.cpp:197
msgid "The server responded: the game is currently running!"
msgstr "Servern svarade: Spelet körs för tillfället!"
#: Source/Core/Core/NetPlayClient.cpp:200
msgid "The server sent an unknown error message!"
msgstr "Servern skickade ett okänt felmeddelande!"
#: Source/Core/Core/ConfigManager.cpp:688
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Den valda filen \"%s\" finns inte"
#: Source/Core/Core/ActionReplay.cpp:187
msgid "The value is invalid"
msgstr "Värdet är ogiltigt"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:123
msgid "Theme:"
msgstr "Tema:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:175
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Det finns för många GCI-filer i mappen\n"
"%s.\n"
"Bara de första 127 kommer vara tillgängliga."
#: Source/Core/Core/State.cpp:749
msgid "There is nothing to undo!"
msgstr "Det finns inget att ångra!"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:590
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Det måste finnas en biljett för 00000001/00000002. Din nanddump är "
"förmodligen ofullständig."
#: Source/Core/DolphinWX/ISOProperties.cpp:319
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Dessa inställningar har högre prioritet än Dolphins kärninställningar.\n"
"Obestämda rutor betyder att spelet använder Dolphins inställningar."
#: Source/Core/Core/ActionReplay.cpp:850
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Denna Action Replay-simulator stödjer inte koder som förändrar själva Action "
"Replay."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:136
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Denna funktion låter sig ändra spelets kamera.\n"
"Flytta musen medan du håller ned den högra musknappen för att panorera och "
"håll ned mittenknappen för att flytta.\n"
"Håll ned SHIFT och använd tangenterna WASD för att flytta kameran ett visst "
"avstånd (SHIFT+2 för att flytta snabbare och SHIFT+1 för att flytta "
"långsammare). Tryck SHIFT+R för att återställa kameran och SHIFT+F för att "
"återställa hastigheten.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:94
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Den här mjukvaran kan vara inkompatibel med DSP-HLE-emulering. Prova att "
"använda LLE om det här är homebrew.\n"
"\n"
"DSPHLE: Okänd µcode (CRC = %08x) - AX kommer användas."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:88
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Den här mjukvaran kan vara inkompatibel med DSP-HLE-emulering. Prova att "
"använda LLE om det här är homebrew.\n"
"\n"
"DSPHLE: Okänd µcode (CRC = %08x) - AXWii kommer användas."
#: Source/Core/DolphinWX/ISOProperties.cpp:361
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Det här värdet adderas med konvergensvärdet som har ställts in i "
"grafikkonfigurationen."
#: Source/Core/DolphinWX/ISOProperties.cpp:353
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Det här värdet multipliceras med djupet som har ställts in i "
"grafikkonfigurationen."
#: Source/Core/DolphinWX/ISOProperties.cpp:300
msgid "This will let you manually edit the INI config file."
msgstr "Detta låter dig redigera INI-kofigueringsfilen manuellt."
#: Source/Core/InputCommon/ControllerEmu.cpp:169
#: Source/Core/InputCommon/ControllerEmu.cpp:174
msgid "Threshold"
msgstr "Tröskel"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273
msgid "Tilt"
msgstr "Lutning"
#: Source/Core/Common/TraversalClient.cpp:233
msgid "Timeout connecting to traversal server"
msgstr "Timeout vid anslutning till traverseringsserver"
#: Source/Core/DolphinWX/GameListCtrl.cpp:271
#: Source/Core/DolphinWX/MemcardManager.cpp:645
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:107
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:126
msgid "To"
msgstr "till"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Toggle 3D Anaglyph"
msgstr "Växla 3D-anaglyf"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Toggle 3D Side-by-side"
msgstr "Växla 3D sida-vid-sida"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Toggle 3D Top-bottom"
msgstr "Växla 3D topp-och-botten"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle 3D Vision"
msgstr "Växla 3D Vision"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "Markera/avmarkera alla loggtyper"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Toggle Aspect Ratio"
msgstr "Slå på/av bildförhållande"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Toggle Crop"
msgstr "Slå på/av beskärning"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Toggle EFB Copies"
msgstr "Slå på/av EFB-kopior"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Toggle Fog"
msgstr "Slå på/av dimma"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Toggle Fullscreen"
msgstr "Växla mellan helskärm- och fönsterläge"
#: Source/Core/Core/HotkeyManager.cpp:19
msgid "Toggle Pause"
msgstr "Slå på/av paus"
#: Source/Core/DolphinWX/FrameTools.cpp:548
msgid "Toggle fullscreen"
msgstr "Växla helskärmsläge"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281
msgid "Top"
msgstr "Ovan"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Top-and-Bottom"
msgstr "Topp-och-botten"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:518
msgid "Traditional Chinese"
msgstr "Traditionell kinesiska"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:62
msgid "Traversal Server"
msgstr "Traverseringsserver"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102
msgid "Traversal Server:"
msgstr "Traverseringsserver:"
#: Source/Core/Core/NetPlayClient.cpp:822
msgid "Traversal server timed out connecting to the host"
msgstr "Traverseringsserver gjorde en timeout vid anslutning till värden"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:403
msgid "Traversal: "
msgstr "Traversering:"
#: Source/Core/DiscIO/VolumeGC.cpp:36 Source/Core/DiscIO/VolumeDirectory.cpp:79
#: Source/Core/DiscIO/VolumeWad.cpp:49
msgid "Tried to decrypt data from a non-Wii volume"
msgstr "Försökte dekryptera data från en annan volymtyp än Wii-skiva"
#: Source/Core/Core/Boot/Boot.cpp:463
msgid "Tried to load an unknown file type."
msgstr "Försökte läsa in en okänd filtyp."
#: Source/Core/Core/HW/GCPadEmu.cpp:69
msgid "Triggers"
msgstr "Avtryckare"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:91
msgid "Trying to create invalid memory card index."
msgstr "Försöker skapa ett ogiltigt minneskortsindex."
#: Source/Core/Common/SysConf.h:84 Source/Core/Common/SysConf.h:107
msgid "Trying to read from invalid SYSCONF"
msgstr "Försöker att läsa från ogiltig SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:60
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Försöker att läsa från ogiltig SYSCONF\n"
"Wiimote bt ids är inte tillgänglig"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Turntable"
msgstr "Skivspelare"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:73
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765
#, c-format
msgid "UNKNOWN_%02X"
msgstr "OKÄND_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:152
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Det gick inte att skapa patch från de angivna värdena.\n"
"Ingången ändrades inte."
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:132
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Det gick inte att tolka rad %u i den angivna AR-koden som en giltig "
"krypterad eller dekrypterad kod. Se till att du har skrivit in den rätt.\n"
"Vill du ignorera denna rad och fortsätta tolka resten?"
#: Source/Core/DolphinWX/FrameTools.cpp:527
#, c-format
msgid "Undefined %i"
msgstr "Odefinerad %i"
#: Source/Core/DolphinWX/FrameTools.cpp:499
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Undo Load State"
msgstr "Ångra inläsning av snabbsparning"
#: Source/Core/DolphinWX/FrameTools.cpp:500
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Undo Save State"
msgstr "Ångra snabbsparning"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:723
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Oväntat anrop av 0x80? Avbryter..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80
#: Source/Core/DolphinWX/ISOProperties.cpp:168
#: Source/Core/DolphinWX/ISOProperties.cpp:525 Source/Core/Core/State.cpp:470
msgid "Unknown"
msgstr "Okänd"
#: Source/Core/Core/HW/DVDInterface.cpp:1252
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Okänt DVD-kommando %08x - katastrofalt fel"
#: Source/Core/Common/SysConf.cpp:157
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Okänd tillträdestyp %i i SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:831
#, c-format
msgid "Unknown error %x"
msgstr "Okänt fel %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
#: Source/Core/DolphinWX/MemcardManager.cpp:477
msgid "Unknown memory card error"
msgstr "Okänt minneskortsfel"
#: Source/Core/Core/NetPlayClient.cpp:481
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Tog emot ett okänt meddelande med id: %d"
#: Source/Core/Core/NetPlayServer.cpp:657
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Ett okänt meddelande togs emot med ID:%d från spelare:%d Sparkar spelare!"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:42
msgid "Unlimited"
msgstr "Obegränsad"
#: Source/Core/DiscIO/CompressedBlob.cpp:369
msgid "Unpacking"
msgstr "Packar upp"
#: Source/Core/DolphinWX/WXInputBase.cpp:48
#: Source/Core/InputCommon/ControllerEmu.cpp:194
msgid "Up"
msgstr "Upp"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:96
msgid "Update"
msgstr "Uppdatera"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Upright Wiimote"
msgstr "Stående Wiimote"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Use Fullscreen"
msgstr "Använd helskärm"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:34
msgid "Use Hex"
msgstr "Använd hex"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Använd PAL60-läge (EuRGB60)"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:101
msgid "Use Panic Handlers"
msgstr "Använd panikhanterare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Använder en mindre exakt algoritm för att beräkna djupvärden.\n"
"Orsakar fel i några fel, men kan ge en hyfsad prestandaacceleration beroende "
"på spel och grafikprocessor.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinWX/ISOProperties.cpp:366
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Gör så att båda ögon använder samma djupbuffert. Vissa spel kräver detta."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:566
msgid "Utility"
msgstr "Hjälpprogram"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:303
msgid "V-Sync"
msgstr "V-synk"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:318
msgid "Value"
msgstr "Värde"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:320
msgid "Value (double)"
msgstr "Värde (double)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:319
msgid "Value (float)"
msgstr "Värde (float)"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:76
msgid "Value:"
msgstr "Värde:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:31
msgid "Value: "
msgstr "Värde: "
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93
msgid "Various Statistics"
msgstr "Diverse statistik"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "Avlusningsnivå"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:507
msgid "Virtual"
msgstr "Virtuell"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62
msgid "Volume"
msgstr "Volym"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Volume Down"
msgstr "Volym ned"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Volume Toggle Mute"
msgstr "Volym av/på"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Volume Up"
msgstr "Volym upp"
#: Source/Core/DiscIO/NANDContentLoader.cpp:462
#: Source/Core/DiscIO/NANDContentLoader.cpp:486
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD-installation misslyckades: Ett fel uppstod när %s skulle skapas"
#: Source/Core/DiscIO/NANDContentLoader.cpp:501
msgid "WAD installation failed: error creating ticket"
msgstr ""
"WAD-installation misslyckades: Ett fel uppstod när biljett skulle skapas"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Väntar på vertikala tomrum för att reducera screen tearing.\n"
"Sänker prestandan om emulatorns hastighet är under 100 %.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1049
#: Source/Core/DolphinWX/GameListCtrl.cpp:1375
#: Source/Core/DolphinWX/MemcardManager.cpp:598
#: Source/Core/DolphinWX/VideoConfigDiag.h:93
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/Common/MsgHandler.cpp:63
msgid "Warning"
msgstr "Varning"
#: Source/Core/Core/Boot/Boot.cpp:332
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Varning - startar DOL i fel konsolläge!"
#: Source/Core/Core/Boot/Boot.cpp:269
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Varning - startar ISO i fel konsolläge!"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:608
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Varning! Det rekommenderas att skapa en säkerhetskopia av alla filer i "
"mappen:\n"
"%s\n"
"Vill du fortsätta?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:546
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Varning: Antalet BAT-block (%u) matchar inte den laddade filheadern (%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:597
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Varning: Detta kommer att skriva över alla existerande sparningar:\n"
"%s\n"
"och har samma namn som en fil på ditt minneskort\n"
"Vill du fortsätta?"
#: Source/Core/Core/Movie.cpp:964
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Varning: Du läste in en sparning som är efter den aktuella inspelningen. "
"(byte %u > %u) (bildruta %u > %u). Du borde läsa in en annan sparning innan "
"du fortsätter, eller läsa in denna snabbsparning med skrivskyddat läge "
"inaktiverat."
#: Source/Core/Core/Movie.cpp:941
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Varning: Du läste in en sparning vars inspelning slutar före den nuvarande "
"bildrutan i sparningensom är efter den aktuella inspelningen (byte %u < %u) "
"(bildruta %u < %u). Du bör läsa in en annan sparning innan du fortsätter."
#: Source/Core/Core/Movie.cpp:981
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Varning: Du läste in en sparning vars inspelning inte matchar på byte %d (0x"
"%X). Du bör läsa in en annan sparning innan du fortsätter, eller läsa in "
"denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få en "
"desynkronisering."
#: Source/Core/Core/Movie.cpp:991
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Varning: Du läste in en sparning vars inspelning inte matchar på bildrutan "
"%d. Du bör läsa in en annan sparning innan du fortsätter, eller läsa in "
"denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få en "
"desynkronisering.\n"
"\n"
"Mer information: Den aktuella inspelningen är %d bildrutor lång och "
"snabbsparningens inspelning är %d bildrutor lång.\n"
"\n"
"På bildrutan %d trycker den aktuella inspelningen på:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"På bildrutan %d trycker snabbsparningens inspelning på:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/WaveFile.cpp:92
#: Source/Core/AudioCommon/WaveFile.cpp:115
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - fil är inte öppen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
msgid "Whammy"
msgstr "Svajarm"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:416
msgid "Widescreen Hack"
msgstr "Bredbildshack"
#: Source/Core/InputCommon/ControllerEmu.cpp:231
msgid "Width"
msgstr "Bredd"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:74
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:392
msgid "Wii Console"
msgstr "Wii-konsol"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80
msgid "Wii NAND Root:"
msgstr "Wii-nandrot:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:514
msgid "Wii U Gamecube Controller Adapter Configuration"
msgstr "Konfiguration av kontrolladapter till Wii U/GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:1477
msgid "Wii WAD files (*.wad)"
msgstr "Wii-WAD-filer (*.wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:1437
msgid "Wii save files (*.bin)"
msgstr "Wii-sparfiler (*.bin)"
#: Source/Core/DiscIO/WiiWad.cpp:47
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Kunde inte läsa från fil"
#: Source/Core/Core/HW/Wiimote.cpp:17
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160
#, c-format
msgid "Wiimote %i"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1545
#, c-format
msgid "Wiimote %i %s"
msgstr "Wiimote %i %s"
#: Source/Core/DolphinWX/Main.cpp:493
msgid "Wiimote Connected"
msgstr "Wiimote ansluten"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:285
msgid "Wiimote Motor"
msgstr "Wiimote-motor"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:192
msgid "Wiimotes"
msgstr "Wiimotes"
#: Source/Core/DolphinWX/WXInputBase.cpp:126
msgid "Windows Left"
msgstr "Fönster vänster"
#: Source/Core/DolphinWX/WXInputBase.cpp:128
msgid "Windows Menu"
msgstr "Fönstermeny"
#: Source/Core/DolphinWX/WXInputBase.cpp:127
msgid "Windows Right"
msgstr "Fönster höger"
#: Source/Core/DolphinWX/LogWindow.cpp:120
msgid "Word Wrap"
msgstr "Radbrytning"
#: Source/Core/DolphinWX/ISOProperties.cpp:958
#: Source/Core/DolphinWX/ISOProperties.cpp:1240
#: Source/Core/DolphinWX/GameListCtrl.cpp:1137
#: Source/Core/DolphinWX/GameListCtrl.cpp:1277
#: Source/Core/DolphinWX/FrameTools.cpp:1488
msgid "Working..."
msgstr "Arbetar..."
#: Source/Core/DolphinWX/ISOProperties.cpp:164
msgid "World"
msgstr "Världen"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "Skriv till konsol"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "Skriv till fil"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "Skriv till fönster"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:224
msgid "Write to memcards/SD"
msgstr "Skriv till SD-/minneskort"
#: Source/Core/DolphinWX/TASInputDlg.cpp:430
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
msgid "XF register "
msgstr "XF-register "
#: Source/Core/DolphinWX/TASInputDlg.cpp:431
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Yellow"
msgstr "Gul"
#: Source/Core/DolphinWX/FrameAui.cpp:80
msgid "You can't close panes that have pages in them."
msgstr "Du kan inte stänga paneler som har sidor inuti sig."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:326
msgid "You must choose a game!"
msgstr "Du måste välja ett spel!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:64
msgid "You must enter a name."
msgstr "Du måste skriva in ett namn."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:330
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Du måste ange en giltig decimal, hexadecimal eller oktalt värde."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:695
msgid "You must enter a valid profile name."
msgstr "Du måste ange ett giltigt profilnamn."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:199
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Du måste starta om Dolphin för att ändringarna ska träda i kraft."
#: Source/Core/Core/DSP/DSPCore.cpp:71
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Dina DSP-roms har ogiltiga hashar.\n"
"Vill du stoppa nu för att fixa problemet?\n"
"Om du väljer \"nej\" kan ljudet bli förvrängt."
#: Source/Core/Core/ConfigManager.cpp:725
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Din GCM/ISO-fil verkar vara ogiltig (ogiltigt land).\n"
"Vill du fortsätta med PAL-regionen?"
#: Source/Core/Common/SysConf.cpp:60
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Din SYSCONF-fil är i fel storlek.\n"
"Den borde vara 0x%04x (men är 0x%04<PRIx64>)\n"
"Vill du generera en ny?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:432
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:882
msgid "Zero 3 code not supported"
msgstr "Zero 3-kod stöds inte"
#: Source/Core/Core/ActionReplay.cpp:903
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Nollkod som är okänd för Dolphin: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:496
#: Source/Core/DolphinWX/InputConfigDiag.cpp:540
msgid "[ waiting ]"
msgstr "[ väntar ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:47
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties.cpp:339
msgid "auto"
msgstr "auto"
#: Source/Core/DolphinWX/ISOProperties.cpp:341
msgid "fake-completion"
msgstr "fake-completion"
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid "none"
msgstr "ingen"
#: Source/Core/DolphinWX/ISOProperties.cpp:1204
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute returnerade -1 i applikationkörningen!"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "| OR"
msgstr "| ELLER"