Files
dolphin/Source/Core/Core/ConfigManager.h
2025-04-21 22:05:25 +10:00

139 lines
3.7 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <limits>
#include <mutex>
#include <optional>
#include <set>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
namespace Common
{
class IniFile;
}
namespace Core
{
class CPUThreadGuard;
class System;
} // namespace Core
namespace DiscIO
{
enum class Language;
enum class Platform;
enum class Region;
struct Partition;
class Volume;
} // namespace DiscIO
namespace IOS::ES
{
class TMDReader;
} // namespace IOS::ES
struct BootParameters;
struct SConfig
{
// Settings
bool bBootToPause = false;
bool bJITNoBlockCache = false;
bool bJITNoBlockLinking = false;
bool bCopyWiiSaveNetplay = true;
DiscIO::Region m_region;
// files
std::string m_strBootROM;
std::string m_strSRAM;
std::string m_debugger_game_id;
// TODO: remove this as soon as the ticket view hack in IOS/ES/Views is dropped.
bool m_disc_booted_from_game_list = false;
const std::string GetGameID() const;
const std::string GetGameTDBID() const;
const std::string GetTitleName() const;
const std::string GetTitleDescription() const;
std::string GetTriforceID() const;
u64 GetTitleID() const;
u16 GetRevision() const;
void ResetRunningGameMetadata();
void SetRunningGameMetadata(const DiscIO::Volume& volume, const DiscIO::Partition& partition);
void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform);
void SetRunningGameMetadata(const std::string& game_id);
// Triggered when Dolphin loads a title directly
// Reloads title-specific map files, patches, etc.
static void OnTitleDirectlyBooted(const Core::CPUThreadGuard& guard);
// Direct title change from ES (Wii system)
// Wii titles will still hit OnTitleDirectlyBooted
// but GC titles will never see this call
static void OnESTitleChanged();
void LoadDefaults();
static std::string MakeGameID(std::string_view file_name);
bool SetPathsAndGameMetadata(Core::System& system, const BootParameters& boot);
DiscIO::Language GetCurrentLanguage(bool wii) const;
DiscIO::Language GetLanguageAdjustedForRegion(bool wii, DiscIO::Region region) const;
std::string GetGameTDBImageRegionCode(bool wii, DiscIO::Region region) const;
Common::IniFile LoadDefaultGameIni() const;
Common::IniFile LoadLocalGameIni() const;
Common::IniFile LoadGameIni() const;
static Common::IniFile LoadDefaultGameIni(const std::string& id, std::optional<u16> revision);
static Common::IniFile LoadLocalGameIni(const std::string& id, std::optional<u16> revision);
static Common::IniFile LoadGameIni(const std::string& id, std::optional<u16> revision);
SConfig(const SConfig&) = delete;
SConfig& operator=(const SConfig&) = delete;
SConfig(SConfig&&) = delete;
SConfig& operator=(SConfig&&) = delete;
// Save settings
void SaveSettings();
// Load settings
void LoadSettings();
// Return the permanent and somewhat globally used instance of this struct
static SConfig& GetInstance() { return (*m_Instance); }
static void Init();
static void Shutdown();
private:
SConfig();
~SConfig();
static void ReloadTextures(Core::System& system);
void SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
std::string triforce_id, u64 title_id, u16 revision,
DiscIO::Region region);
static SConfig* m_Instance;
mutable std::recursive_mutex m_metadata_lock;
std::string m_game_id;
std::string m_gametdb_id;
std::string m_triforce_id;
std::string m_title_name;
std::string m_title_description;
u64 m_title_id;
u16 m_revision;
};