dolphin/Source/Core/DolphinWX/InputConfigDiag.h
EmptyChaos ac404517a3 WX: HiDPI: InputConfigDiag
Slight redesign of Control Configuration sub-window since SL_LABELS can't be
used with DolphinSlider.
2016-10-04 13:47:22 +11:00

282 lines
7.4 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#define SLIDER_TICK_COUNT 100
#define DETECT_WAIT_TIME 2500
#define PREVIEW_UPDATE_TIME 25
#define DEFAULT_HIGH_VALUE 100
// might have to change this setup for Wiimote
#define PROFILES_PATH "Profiles/"
#include <cstddef>
#include <string>
#include <vector>
#include <wx/button.h>
#include <wx/dialog.h>
#include <wx/eventfilter.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/spinctrl.h>
#include <wx/timer.h>
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Device.h"
class DolphinSlider;
class InputConfig;
class wxComboBox;
class wxListBox;
class wxNotebook;
class wxStaticBitmap;
class wxStaticText;
class wxTextCtrl;
class PadSetting
{
protected:
PadSetting(wxControl* const _control) : wxcontrol(_control) { wxcontrol->SetClientData(this); }
public:
virtual void UpdateGUI() = 0;
virtual void UpdateValue() = 0;
virtual ~PadSetting() {}
wxControl* const wxcontrol;
};
class PadSettingExtension : public PadSetting
{
public:
PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext);
void UpdateGUI() override;
void UpdateValue() override;
ControllerEmu::Extension* const extension;
};
class PadSettingSpin : public PadSetting
{
public:
PadSettingSpin(wxWindow* const parent,
ControllerEmu::ControlGroup::NumericSetting* const setting);
void UpdateGUI() override;
void UpdateValue() override;
ControllerEmu::ControlGroup::NumericSetting* const setting;
};
class PadSettingCheckBox : public PadSetting
{
public:
PadSettingCheckBox(wxWindow* const parent,
ControllerEmu::ControlGroup::BooleanSetting* const setting);
void UpdateGUI() override;
void UpdateValue() override;
ControllerEmu::ControlGroup::BooleanSetting* const setting;
};
class InputEventFilter : public wxEventFilter
{
public:
InputEventFilter() { wxEvtHandler::AddFilter(this); }
~InputEventFilter() { wxEvtHandler::RemoveFilter(this); }
int FilterEvent(wxEvent& event) override;
void BlockEvents(bool block) { m_block = block; }
private:
static bool ShouldCatchEventType(wxEventType type)
{
return type == wxEVT_KEY_DOWN || type == wxEVT_KEY_UP || type == wxEVT_CHAR ||
type == wxEVT_CHAR_HOOK || type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP || type == wxEVT_RIGHT_DOWN ||
type == wxEVT_RIGHT_UP;
}
bool m_block = false;
};
class GamepadPage;
class ControlDialog : public wxDialog
{
public:
ControlDialog(GamepadPage* const parent, InputConfig& config,
ControllerInterface::ControlReference* const ref);
bool Validate() override;
int GetRangeSliderValue() const;
ControllerInterface::ControlReference* const control_reference;
InputConfig& m_config;
private:
wxStaticBoxSizer* CreateControlChooser(GamepadPage* const parent);
void UpdateGUI();
void UpdateListContents();
void SelectControl(const std::string& name);
void DetectControl(wxCommandEvent& event);
void ClearControl(wxCommandEvent& event);
void SetDevice(wxCommandEvent& event);
void SetSelectedControl(wxCommandEvent& event);
void AppendControl(wxCommandEvent& event);
void OnRangeSlide(wxScrollEvent&);
void OnRangeSpin(wxSpinEvent&);
void OnRangeThumbtrack(wxScrollEvent&);
bool GetExpressionForSelectedControl(wxString& expr);
GamepadPage* const m_parent;
wxComboBox* device_cbox;
wxTextCtrl* textctrl;
wxListBox* control_lbox;
DolphinSlider* m_range_slider;
wxSpinCtrl* m_range_spinner;
wxStaticText* m_bound_label;
wxStaticText* m_error_label;
InputEventFilter m_event_filter;
ciface::Core::DeviceQualifier m_devq;
};
class ExtensionButton : public wxButton
{
public:
ExtensionButton(wxWindow* const parent, ControllerEmu::Extension* const ext)
: wxButton(parent, wxID_ANY, _("Configure"), wxDefaultPosition), extension(ext)
{
}
ControllerEmu::Extension* const extension;
};
class ControlButton : public wxButton
{
public:
ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref,
const std::string& name, const unsigned int width, const std::string& label = {});
ControllerInterface::ControlReference* const control_reference;
const std::string m_name;
protected:
wxSize DoGetBestSize() const override;
int m_configured_width = wxDefaultCoord;
};
class ControlGroupBox : public wxBoxSizer
{
public:
ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent,
GamepadPage* const eventsink);
~ControlGroupBox();
bool HasBitmapHeading() const
{
return control_group->type == GROUP_TYPE_STICK || control_group->type == GROUP_TYPE_TILT ||
control_group->type == GROUP_TYPE_CURSOR || control_group->type == GROUP_TYPE_FORCE;
}
std::vector<PadSetting*> options;
ControllerEmu::ControlGroup* const control_group;
wxStaticBitmap* static_bitmap;
std::vector<ControlButton*> control_buttons;
double m_scale;
};
class ControlGroupsSizer : public wxBoxSizer
{
public:
ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent,
GamepadPage* const eventsink,
std::vector<ControlGroupBox*>* const groups = nullptr);
};
class InputConfigDialog;
class GamepadPage : public wxPanel
{
friend class InputConfigDialog;
friend class ControlDialog;
public:
GamepadPage(wxWindow* parent, InputConfig& config, const int pad_num,
InputConfigDialog* const config_dialog);
void UpdateGUI();
void RefreshDevices(wxCommandEvent& event);
void LoadProfile(wxCommandEvent& event);
void SaveProfile(wxCommandEvent& event);
void DeleteProfile(wxCommandEvent& event);
void ConfigControl(wxEvent& event);
void ClearControl(wxEvent& event);
void DetectControl(wxCommandEvent& event);
void ConfigExtension(wxCommandEvent& event);
void SetDevice(wxCommandEvent& event);
void ClearAll(wxCommandEvent& event);
void LoadDefaults(wxCommandEvent& event);
void AdjustControlOption(wxCommandEvent& event);
void EnablePadSetting(const std::string& group_name, const std::string& name, bool enabled);
void EnableControlButton(const std::string& group_name, const std::string& name, bool enabled);
void AdjustSetting(wxCommandEvent& event);
void AdjustBooleanSetting(wxCommandEvent& event);
void GetProfilePath(std::string& path);
wxComboBox* profile_cbox;
wxComboBox* device_cbox;
std::vector<ControlGroupBox*> control_groups;
std::vector<ControlButton*> control_buttons;
protected:
ControllerEmu* const controller;
private:
ControlDialog* m_control_dialog;
InputConfigDialog* const m_config_dialog;
InputConfig& m_config;
InputEventFilter m_event_filter;
bool DetectButton(ControlButton* button);
bool m_iterate = false;
};
class InputConfigDialog : public wxDialog
{
public:
InputConfigDialog(wxWindow* const parent, InputConfig& config, const wxString& name,
const int tab_num = 0);
void OnClose(wxCloseEvent& event);
void OnCloseButton(wxCommandEvent& event);
void UpdateDeviceComboBox();
void UpdateProfileComboBox();
void UpdateControlReferences();
void UpdateBitmaps(wxTimerEvent&);
private:
wxNotebook* m_pad_notebook;
std::vector<GamepadPage*> m_padpages;
InputConfig& m_config;
wxTimer m_update_timer;
};