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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
29 lines
990 B
C++
29 lines
990 B
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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enum class EFBReinterpretType;
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enum class TextureFormat;
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namespace FramebufferShaderGen
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{
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std::string GenerateScreenQuadVertexShader();
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std::string GeneratePassthroughGeometryShader(u32 num_tex, u32 num_colors);
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std::string GenerateTextureCopyVertexShader();
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std::string GenerateTextureCopyPixelShader();
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std::string GenerateResolveDepthPixelShader(u32 samples);
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std::string GenerateClearVertexShader();
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std::string GenerateEFBPokeVertexShader();
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std::string GenerateColorPixelShader();
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std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
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std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
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std::string GenerateEFBRestorePixelShader();
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std::string GenerateImGuiVertexShader();
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std::string GenerateImGuiPixelShader();
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} // namespace FramebufferShaderGen
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