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c38c76abad
Slightly simplifies the upcoming refactor
69 lines
2.6 KiB
C++
69 lines
2.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string_view>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/RenderBase.h"
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class BoundingBox;
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class SWOGLWindow;
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namespace SW
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{
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class SWRenderer final : public Renderer
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{
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public:
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SWRenderer(std::unique_ptr<SWOGLWindow> window);
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bool IsHeadless() const override;
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
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std::string_view name) override;
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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std::unique_ptr<AbstractFramebuffer>
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CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
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void BindBackbuffer(const ClearColor& clear_color = {}) override;
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std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
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std::string_view name) override;
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std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
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size_t length,
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std::string_view name) override;
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data = nullptr,
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size_t cache_data_length = 0) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
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void ShowImage(const AbstractTexture* source_texture,
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const MathUtil::Rectangle<int>& source_rc) override;
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z) override;
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void ReinterpretPixelData(EFBReinterpretType convtype) override {}
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void ScaleTexture(AbstractFramebuffer* dst_framebuffer, const MathUtil::Rectangle<int>& dst_rect,
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const AbstractTexture* src_texture,
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const MathUtil::Rectangle<int>& src_rect) override;
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void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
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protected:
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std::unique_ptr<BoundingBox> CreateBoundingBox() const override;
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private:
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std::unique_ptr<SWOGLWindow> m_window;
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};
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} // namespace SW
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