dolphin/Externals/miniupnpc
Shawn Hoffman ccd30024b3 Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
..
src Add UPnP support. 2013-07-09 18:08:43 -04:00
apiversions.txt Add UPnP support. 2013-07-09 18:08:43 -04:00
Changelog.txt Add UPnP support. 2013-07-09 18:08:43 -04:00
CMakeLists.txt Add UPnP support. 2013-07-09 18:08:43 -04:00
LICENSE Add UPnP support. 2013-07-09 18:08:43 -04:00
miniupnpc.vcxproj Update to VS2013 and a slew of build-related updates. Notes: 2013-10-26 17:55:38 -07:00
README Add UPnP support. 2013-07-09 18:08:43 -04:00
VERSION Add UPnP support. 2013-07-09 18:08:43 -04:00

Project: miniupnp
Project web page: http://miniupnp.free.fr/ or http://miniupnp.tuxfamily.org/
github: https://github.com/miniupnp/miniupnp
freecode: http://freecode.com/projects/miniupnp
Author: Thomas Bernard
Copyright (c) 2005-2012 Thomas Bernard
This software is subject to the conditions detailed in the
LICENSE file provided within this distribution.


For the comfort of Win32 users, bsdqueue.h is included in the distribution.
Its licence is included in the header of the file.
bsdqueue.h is a copy of the sys/queue.h of an OpenBSD system.


* miniUPnP Client - miniUPnPc *

To compile, simply run 'gmake' (could be 'make' on your system).
Under win32, to compile with MinGW, type "mingw32make.bat".
MS Visual C solution and project files are supplied in the msvc/ subdirectory.

The compilation is known to work under linux, FreeBSD,
OpenBSD, MacOS X, AmigaOS and cygwin.
The official AmigaOS4.1 SDK was used for AmigaOS4 and GeekGadgets for AmigaOS3.
upx (http://upx.sourceforge.net) is used to compress the win32 .exe files.

To install the library and headers on the system use :
> su
> make install
> exit

alternatively, to install into a specific location, use :
> INSTALLPREFIX=/usr/local make install

upnpc.c is a sample client using the libminiupnpc.
To use the libminiupnpc in your application, link it with
libminiupnpc.a (or .so) and use the following functions found in miniupnpc.h,
upnpcommands.h and miniwget.h :
- upnpDiscover()
- miniwget()
- parserootdesc()
- GetUPNPUrls()
- UPNP_* (calling UPNP methods)

Note : use #include <miniupnpc/miniupnpc.h> etc... for the includes
and -lminiupnpc for the link

Discovery process is speeded up when MiniSSDPd is running on the machine.


* Python module *

you can build a python module with 'make pythonmodule'
and install it with 'make installpythonmodule'.
setup.py (and setupmingw32.py) are included in the distribution.


Feel free to contact me if you have any problem :
e-mail : miniupnp@free.fr

If you are using libminiupnpc in your application, please
send me an email !

For any question, you can use the web forum :
http://miniupnp.tuxfamily.org/forum/