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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string>
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#include "Common/Flag.h"
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#include "Common/WindowSystemInfo.h"
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class Platform
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{
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public:
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virtual ~Platform();
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bool IsRunning() const { return m_running.IsSet(); }
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bool IsWindowFocused() const { return m_window_focus; }
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bool IsWindowFullscreen() const { return m_window_fullscreen; }
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virtual bool Init();
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virtual void SetTitle(const std::string& title);
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virtual void MainLoop() = 0;
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virtual WindowSystemInfo GetWindowSystemInfo() const = 0;
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// Requests a graceful shutdown, from SIGINT/SIGTERM.
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void RequestShutdown();
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// Request an immediate shutdown.
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void Stop();
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static std::unique_ptr<Platform> CreateHeadlessPlatform();
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#ifdef HAVE_X11
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static std::unique_ptr<Platform> CreateX11Platform();
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#endif
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#ifdef __linux__
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static std::unique_ptr<Platform> CreateFBDevPlatform();
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#endif
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#ifdef _WIN32
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static std::unique_ptr<Platform> CreateWin32Platform();
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#endif
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protected:
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void UpdateRunningFlag();
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Common::Flag m_running{true};
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Common::Flag m_shutdown_requested{false};
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Common::Flag m_tried_graceful_shutdown{false};
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bool m_window_focus = true; // Should be made atomic if actually implemented
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bool m_window_fullscreen = false;
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};
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