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At first there weren't many enums in Volume.h, but the number has been growing, and I'm planning to add one more for regions. To not make Volume.h too large, and to avoid needing to include Volume.h in code that doesn't use volume objects, I'm moving the enums to a new file. I'm also turning them into enum classes while I'm at it.
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Volume.h"
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// --- this volume type is used for GC disc images ---
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namespace DiscIO
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{
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enum class BlobType;
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enum class Country;
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enum class Language;
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enum class Platform;
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class CVolumeGC : public IVolume
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{
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public:
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CVolumeGC(std::unique_ptr<IBlobReader> reader);
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~CVolumeGC();
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
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std::string GetUniqueID() const override;
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std::string GetMakerID() const override;
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u16 GetRevision() const override;
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std::string GetInternalName() const override;
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std::map<Language, std::string> GetShortNames() const override;
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std::map<Language, std::string> GetLongNames() const override;
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std::map<Language, std::string> GetShortMakers() const override;
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std::map<Language, std::string> GetLongMakers() const override;
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std::map<Language, std::string> GetDescriptions() const override;
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std::vector<u32> GetBanner(int* width, int* height) const override;
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u64 GetFSTSize() const override;
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std::string GetApploaderDate() const override;
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u8 GetDiscNumber() const override;
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Platform GetVolumeType() const override;
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Country GetCountry() const override;
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BlobType GetBlobType() const override;
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u64 GetSize() const override;
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u64 GetRawSize() const override;
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private:
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static const int GC_BANNER_WIDTH = 96;
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static const int GC_BANNER_HEIGHT = 32;
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struct GCBannerInformation
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{
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char short_name[32]; // Short game title shown in IPL menu
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char short_maker[32]; // Short developer, publisher names shown in IPL menu
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char long_name[64]; // Long game title shown in IPL game start screen
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char long_maker[64]; // Long developer, publisher names shown in IPL game
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// start screen
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char description[128]; // Game description shown in IPL game start screen in
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// two lines.
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};
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struct GCBanner
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{
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u32 id; // "BNR1" for NTSC, "BNR2" for PAL
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u32 padding[7];
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u16 image[GC_BANNER_WIDTH * GC_BANNER_HEIGHT]; // RGB5A3 96x32 image
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GCBannerInformation information[6]; // information comes in six languages
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// (only one for BNR1 type)
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};
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void LoadBannerFile() const;
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void ExtractBannerInformation(const GCBanner& banner_file, bool is_bnr1) const;
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static const size_t BNR1_SIZE = sizeof(GCBanner) - sizeof(GCBannerInformation) * 5;
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static const size_t BNR2_SIZE = sizeof(GCBanner);
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mutable std::map<Language, std::string> m_short_names;
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mutable std::map<Language, std::string> m_long_names;
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mutable std::map<Language, std::string> m_short_makers;
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mutable std::map<Language, std::string> m_long_makers;
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mutable std::map<Language, std::string> m_descriptions;
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mutable bool m_banner_loaded = false;
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mutable std::vector<u32> m_image_buffer;
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mutable int m_image_height = 0;
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mutable int m_image_width = 0;
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std::unique_ptr<IBlobReader> m_pReader;
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};
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} // namespace
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