dolphin/Source/Core/VideoBackends/D3D
Stenzek e169d54f3c D3D11: Fix CPU EFB color reads when MSAA is enabled
Also swaps the byte order from RGBA->BGRA to match GL/D3D12, and what
the read handler is expecting.

Depth reads will now return the minimum depth of all samples, instead of
the average of all samples.
2016-05-19 22:51:00 +10:00
..
BoundingBox.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
BoundingBox.h
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
D3DShader.h
D3DState.cpp VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function 2016-03-24 13:43:29 +11:00
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp D3D11: Fix CPU EFB color reads when MSAA is enabled 2016-05-19 22:51:00 +10:00
FramebufferManager.h D3D11: Fix CPU EFB color reads when MSAA is enabled 2016-05-19 22:51:00 +10:00
GeometryShaderCache.cpp
GeometryShaderCache.h
main.cpp Rename Direct3D to Direct3D 11 2016-02-16 22:43:21 -05:00
NativeVertexFormat.cpp NativeVertexFormat: Add missing override specifier 2016-02-15 23:41:20 -05:00
PerfQuery.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
PerfQuery.h
PixelShaderCache.cpp D3D11: Simplify MSAA depth texture resolving 2016-03-26 00:00:39 +10:00
PixelShaderCache.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp D3D11: Fix CPU EFB color reads when MSAA is enabled 2016-05-19 22:51:00 +10:00
Render.h
Television.cpp
Television.h
TextureCache.cpp D3D11: Fix some cases where render target switches desynced StateManager 2016-03-26 00:01:26 +10:00
TextureCache.h
TextureEncoder.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
VertexShaderCache.h
VideoBackend.h Merge VideoBackendHardware into VideoBackend. 2016-01-12 23:18:58 +01:00
XFBEncoder.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
XFBEncoder.h