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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
21fa010bb6
Cubeb handles everything the CoreAudio backend can, plus supports DPL2.
73 lines
2.3 KiB
CMake
73 lines
2.3 KiB
CMake
set(SRCS
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AudioCommon.cpp
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AudioStretcher.cpp
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CubebStream.cpp
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CubebUtils.cpp
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DPL2Decoder.cpp
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Mixer.cpp
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WaveFile.cpp
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NullSoundStream.cpp
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)
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add_dolphin_library(audiocommon "${SRCS}" "")
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find_package(OpenSLES)
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if(OPENSLES_FOUND)
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message(STATUS "OpenSLES found, enabling OpenSLES sound backend")
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target_sources(audiocommon PRIVATE OpenSLESStream.cpp)
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target_link_libraries(audiocommon PRIVATE OpenSLES::OpenSLES)
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endif()
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if(ENABLE_ALSA)
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find_package(ALSA)
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if(ALSA_FOUND)
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message(STATUS "ALSA found, enabling ALSA sound backend")
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target_sources(audiocommon PRIVATE AlsaSoundStream.cpp)
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target_link_libraries(audiocommon PRIVATE ALSA::ALSA)
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target_compile_definitions(audiocommon PRIVATE HAVE_ALSA=1)
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else()
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message(STATUS "ALSA NOT found, disabling ALSA sound backend")
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endif()
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else()
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message(STATUS "ALSA explicitly disabled, disabling ALSA sound backend")
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endif()
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if(ENABLE_PULSEAUDIO)
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# PulseAudio ships with a PulseAudioConfig.cmake with no imported target
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# So we use our own FindPulseAudio instead with "MODULE"
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find_package(PulseAudio MODULE QUIET)
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if(PULSEAUDIO_FOUND)
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message(STATUS "PulseAudio found, enabling PulseAudio sound backend")
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target_sources(audiocommon PRIVATE PulseAudioStream.cpp)
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target_link_libraries(audiocommon PRIVATE PulseAudio::PulseAudio)
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target_compile_definitions(audiocommon PRIVATE HAVE_PULSEAUDIO=1)
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else()
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message(STATUS "PulseAudio NOT found, disabling PulseAudio sound backend")
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endif()
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else()
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message(STATUS "PulseAudio explicitly disabled, disabling PulseAudio sound backend")
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endif()
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if(WIN32)
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target_sources(audiocommon PRIVATE XAudio2Stream.cpp)
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add_dolphin_library(audiocommon_xaudio27 "XAudio2_7Stream.cpp" "${LIBS}")
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target_include_directories(audiocommon_xaudio27 PRIVATE
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${PROJECT_SOURCE_DIR}/Externals
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${PROJECT_SOURCE_DIR}/Externals/XAudio2_7
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)
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target_link_libraries(audiocommon PRIVATE audiocommon_xaudio27)
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set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/Externals/OpenAL)
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find_package(OpenAL)
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if(OPENAL_FOUND)
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message(STATUS "OpenAL found, enabling OpenAL sound backend")
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target_sources(audiocommon PRIVATE OpenALStream.cpp)
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target_link_libraries(audiocommon PRIVATE OpenAL::OpenAL)
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else()
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message(FATAL_ERROR "OpenAL NOT found in Externals")
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endif()
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endif()
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target_link_libraries(audiocommon PRIVATE cubeb SoundTouch)
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