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https://github.com/dolphin-emu/dolphin.git
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788e19f54d
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
80 lines
1.6 KiB
C++
80 lines
1.6 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
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namespace ciface
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{
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namespace DInput
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{
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void InitJoystick(IDirectInput8* const idi8, HWND hwnd);
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class Joystick : public ForceFeedback::ForceFeedbackDevice
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{
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private:
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class Button : public Input
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{
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public:
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Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const BYTE& m_button;
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const u8 m_index;
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};
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class Axis : public Input
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{
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public:
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Axis(u8 index, const LONG& axis, LONG base, LONG range)
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: m_axis(axis), m_base(base), m_range(range), m_index(index)
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{
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}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const LONG& m_axis;
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const LONG m_base, m_range;
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const u8 m_index;
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};
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class Hat : public Input
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{
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public:
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Hat(u8 index, const DWORD& hat, u8 direction)
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: m_hat(hat), m_direction(direction), m_index(index)
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{
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}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const DWORD& m_hat;
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const u8 m_index, m_direction;
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};
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public:
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void UpdateInput() override;
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Joystick(const LPDIRECTINPUTDEVICE8 device);
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~Joystick();
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std::string GetName() const override;
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std::string GetSource() const override;
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private:
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const LPDIRECTINPUTDEVICE8 m_device;
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DIJOYSTATE m_state_in;
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bool m_buffered;
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};
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}
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}
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