dolphin/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.h
Léo Lam 788e19f54d ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by
moving it to AddDevice() instead of copy-pasting or replicating
the logic in the backends.

Also, to prepare for hotplugging, instead of relying on a name usage
count, the new ID assigning system always starts from ID 0 and tries
to assign the first ID that is not used.
2016-07-14 10:50:53 +02:00

80 lines
1.6 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
namespace ciface
{
namespace DInput
{
void InitJoystick(IDirectInput8* const idi8, HWND hwnd);
class Joystick : public ForceFeedback::ForceFeedbackDevice
{
private:
class Button : public Input
{
public:
Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_button;
const u8 m_index;
};
class Axis : public Input
{
public:
Axis(u8 index, const LONG& axis, LONG base, LONG range)
: m_axis(axis), m_base(base), m_range(range), m_index(index)
{
}
std::string GetName() const override;
ControlState GetState() const override;
private:
const LONG& m_axis;
const LONG m_base, m_range;
const u8 m_index;
};
class Hat : public Input
{
public:
Hat(u8 index, const DWORD& hat, u8 direction)
: m_hat(hat), m_direction(direction), m_index(index)
{
}
std::string GetName() const override;
ControlState GetState() const override;
private:
const DWORD& m_hat;
const u8 m_index, m_direction;
};
public:
void UpdateInput() override;
Joystick(const LPDIRECTINPUTDEVICE8 device);
~Joystick();
std::string GetName() const override;
std::string GetSource() const override;
private:
const LPDIRECTINPUTDEVICE8 m_device;
DIJOYSTATE m_state_in;
bool m_buffered;
};
}
}