mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
278 lines
9.5 KiB
C++
278 lines
9.5 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "DolphinQt2/NetPlay/NetPlaySetupDialog.h"
|
|
|
|
#include <QCheckBox>
|
|
#include <QComboBox>
|
|
#include <QDialogButtonBox>
|
|
#include <QGridLayout>
|
|
#include <QLabel>
|
|
#include <QLineEdit>
|
|
#include <QListWidget>
|
|
#include <QMessageBox>
|
|
#include <QPushButton>
|
|
#include <QSpinBox>
|
|
#include <QTabWidget>
|
|
|
|
#include "Core/Config/NetplaySettings.h"
|
|
|
|
#include "DolphinQt2/GameList/GameListModel.h"
|
|
#include "DolphinQt2/Settings.h"
|
|
|
|
NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
|
|
: QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel())
|
|
{
|
|
setWindowTitle(tr("NetPlay Setup"));
|
|
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
|
|
|
CreateMainLayout();
|
|
|
|
std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
|
|
std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
|
|
int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
|
|
int host_port = Config::Get(Config::NETPLAY_HOST_PORT);
|
|
int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
|
|
#ifdef USE_UPNP
|
|
bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
|
|
|
|
m_host_upnp->setChecked(use_upnp);
|
|
#endif
|
|
|
|
m_nickname_edit->setText(QString::fromStdString(nickname));
|
|
m_connection_type->setCurrentIndex(traversal_choice == "direct" ? 0 : 1);
|
|
m_connect_port_box->setValue(connect_port);
|
|
m_host_port_box->setValue(host_port);
|
|
|
|
m_host_force_port_check->setChecked(false);
|
|
m_host_force_port_box->setValue(host_listen_port);
|
|
m_host_force_port_box->setEnabled(false);
|
|
|
|
OnConnectionTypeChanged(m_connection_type->currentIndex());
|
|
|
|
int selected_game = Settings::GetQSettings().value(QStringLiteral("netplay/hostgame"), 0).toInt();
|
|
|
|
if (selected_game >= m_host_games->count())
|
|
selected_game = 0;
|
|
|
|
m_host_games->setCurrentItem(m_host_games->item(selected_game));
|
|
|
|
ConnectWidgets();
|
|
}
|
|
|
|
void NetPlaySetupDialog::CreateMainLayout()
|
|
{
|
|
m_main_layout = new QGridLayout;
|
|
m_button_box = new QDialogButtonBox(QDialogButtonBox::Cancel);
|
|
m_nickname_edit = new QLineEdit;
|
|
m_connection_type = new QComboBox;
|
|
m_reset_traversal_button = new QPushButton(tr("Reset Traversal Settings"));
|
|
m_tab_widget = new QTabWidget;
|
|
|
|
// Connection widget
|
|
auto* connection_widget = new QWidget;
|
|
auto* connection_layout = new QGridLayout;
|
|
|
|
m_ip_label = new QLabel;
|
|
m_ip_edit = new QLineEdit;
|
|
m_connect_port_label = new QLabel(tr("Port:"));
|
|
m_connect_port_box = new QSpinBox;
|
|
m_connect_button = new QPushButton(tr("Connect"));
|
|
|
|
m_connect_port_box->setMaximum(65535);
|
|
|
|
connection_layout->addWidget(m_ip_label, 0, 0);
|
|
connection_layout->addWidget(m_ip_edit, 0, 1);
|
|
connection_layout->addWidget(m_connect_port_label, 0, 2);
|
|
connection_layout->addWidget(m_connect_port_box, 0, 3);
|
|
connection_layout->addWidget(
|
|
new QLabel(tr(
|
|
"ALERT:\n\n"
|
|
"All players must use the same Dolphin version.\n"
|
|
"All memory cards, SD cards and cheats must be identical between players or disabled.\n"
|
|
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
|
|
"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
|
|
"\n"
|
|
"Wii Remote support in netplay is experimental and should not be expected to work.\n")),
|
|
1, 0, -1, -1);
|
|
connection_layout->addWidget(m_connect_button, 3, 3, Qt::AlignRight);
|
|
|
|
connection_widget->setLayout(connection_layout);
|
|
|
|
// Host widget
|
|
auto* host_widget = new QWidget;
|
|
auto* host_layout = new QGridLayout;
|
|
m_host_port_label = new QLabel(tr("Port:"));
|
|
m_host_port_box = new QSpinBox;
|
|
m_host_force_port_check = new QCheckBox(tr("Force Listen Port:"));
|
|
m_host_force_port_box = new QSpinBox;
|
|
|
|
#ifdef USE_UPNP
|
|
m_host_upnp = new QCheckBox(tr("Forward port (UPnP)"));
|
|
#endif
|
|
m_host_games = new QListWidget;
|
|
m_host_button = new QPushButton(tr("Host"));
|
|
|
|
m_host_port_box->setMaximum(65535);
|
|
m_host_force_port_box->setMaximum(65535);
|
|
|
|
host_layout->addWidget(m_host_port_label, 0, 0);
|
|
host_layout->addWidget(m_host_port_box, 0, 1);
|
|
#ifdef USE_UPNP
|
|
host_layout->addWidget(m_host_upnp, 0, 2);
|
|
#endif
|
|
host_layout->addWidget(m_host_games, 1, 0, 1, -1);
|
|
host_layout->addWidget(m_host_force_port_check, 2, 0);
|
|
host_layout->addWidget(m_host_force_port_box, 2, 1, Qt::AlignLeft);
|
|
host_layout->addWidget(m_host_button, 2, 2, Qt::AlignRight);
|
|
|
|
host_widget->setLayout(host_layout);
|
|
|
|
m_connection_type->addItem(tr("Direct Connection"));
|
|
m_connection_type->addItem(tr("Traversal Server"));
|
|
|
|
m_main_layout->addWidget(new QLabel(tr("Connection Type:")), 0, 0);
|
|
m_main_layout->addWidget(m_connection_type, 0, 1);
|
|
m_main_layout->addWidget(m_reset_traversal_button, 0, 2);
|
|
m_main_layout->addWidget(new QLabel(tr("Nickname:")), 1, 0);
|
|
m_main_layout->addWidget(m_nickname_edit, 1, 1);
|
|
m_main_layout->addWidget(m_tab_widget, 2, 0, 1, -1);
|
|
m_main_layout->addWidget(m_button_box, 3, 0, 1, -1);
|
|
|
|
// Tabs
|
|
m_tab_widget->addTab(connection_widget, tr("Connect"));
|
|
m_tab_widget->addTab(host_widget, tr("Host"));
|
|
|
|
setLayout(m_main_layout);
|
|
}
|
|
|
|
void NetPlaySetupDialog::ConnectWidgets()
|
|
{
|
|
connect(m_connection_type, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
|
|
this, &NetPlaySetupDialog::OnConnectionTypeChanged);
|
|
connect(m_nickname_edit, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings);
|
|
|
|
// Connect widget
|
|
connect(m_ip_edit, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings);
|
|
connect(m_connect_port_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
|
|
&NetPlaySetupDialog::SaveSettings);
|
|
// Host widget
|
|
connect(m_host_port_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
|
|
&NetPlaySetupDialog::SaveSettings);
|
|
connect(m_host_games, static_cast<void (QListWidget::*)(int)>(&QListWidget::currentRowChanged),
|
|
[](int index) {
|
|
Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"), index);
|
|
});
|
|
|
|
connect(m_host_games, &QListWidget::itemDoubleClicked, this, &NetPlaySetupDialog::accept);
|
|
|
|
connect(m_host_force_port_check, &QCheckBox::toggled,
|
|
[this](int value) { m_host_force_port_box->setEnabled(value); });
|
|
#ifdef USE_UPNP
|
|
connect(m_host_upnp, &QCheckBox::stateChanged, this, &NetPlaySetupDialog::SaveSettings);
|
|
#endif
|
|
|
|
connect(m_connect_button, &QPushButton::clicked, this, &QDialog::accept);
|
|
connect(m_host_button, &QPushButton::clicked, this, &QDialog::accept);
|
|
connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
|
|
connect(m_reset_traversal_button, &QPushButton::clicked, this,
|
|
&NetPlaySetupDialog::ResetTraversalHost);
|
|
}
|
|
|
|
void NetPlaySetupDialog::SaveSettings()
|
|
{
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_NICKNAME, m_nickname_edit->text().toStdString());
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, m_ip_edit->text().toStdString());
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT,
|
|
static_cast<u16>(m_connect_port_box->value()));
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_HOST_PORT, static_cast<u16>(m_host_port_box->value()));
|
|
#ifdef USE_UPNP
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_USE_UPNP, m_host_upnp->isChecked());
|
|
#endif
|
|
|
|
if (m_host_force_port_check->isChecked())
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_LISTEN_PORT,
|
|
static_cast<u16>(m_host_force_port_box->value()));
|
|
}
|
|
|
|
void NetPlaySetupDialog::OnConnectionTypeChanged(int index)
|
|
{
|
|
m_connect_port_box->setHidden(index != 0);
|
|
m_connect_port_label->setHidden(index != 0);
|
|
|
|
m_host_port_label->setHidden(index != 0);
|
|
m_host_port_box->setHidden(index != 0);
|
|
#ifdef USE_UPNP
|
|
m_host_upnp->setHidden(index != 0);
|
|
#endif
|
|
m_host_force_port_check->setHidden(index == 0);
|
|
m_host_force_port_box->setHidden(index == 0);
|
|
|
|
m_reset_traversal_button->setHidden(index == 0);
|
|
|
|
std::string address = Config::Get(Config::NETPLAY_HOST_CODE);
|
|
|
|
m_ip_label->setText(index == 0 ? tr("IP Address:") : tr("Host Code:"));
|
|
m_ip_edit->setText(QString::fromStdString(address));
|
|
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE,
|
|
std::string(index == 0 ? "direct" : "traversal"));
|
|
}
|
|
|
|
void NetPlaySetupDialog::show()
|
|
{
|
|
PopulateGameList();
|
|
QDialog::show();
|
|
}
|
|
|
|
void NetPlaySetupDialog::accept()
|
|
{
|
|
SaveSettings();
|
|
if (m_tab_widget->currentIndex() == 0)
|
|
{
|
|
emit Join();
|
|
}
|
|
else
|
|
{
|
|
auto items = m_host_games->selectedItems();
|
|
if (items.size() == 0)
|
|
{
|
|
QMessageBox::critical(this, tr("Error"), tr("You must select a game to host!"));
|
|
return;
|
|
}
|
|
|
|
emit Host(items[0]->text());
|
|
}
|
|
}
|
|
|
|
void NetPlaySetupDialog::PopulateGameList()
|
|
{
|
|
m_host_games->clear();
|
|
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
|
|
{
|
|
auto title = m_game_list_model->GetUniqueIdentifier(i);
|
|
auto path = m_game_list_model->GetPath(i);
|
|
|
|
auto* item = new QListWidgetItem(title);
|
|
item->setData(Qt::UserRole, path);
|
|
m_host_games->addItem(item);
|
|
}
|
|
|
|
m_host_games->sortItems();
|
|
}
|
|
|
|
void NetPlaySetupDialog::ResetTraversalHost()
|
|
{
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_SERVER,
|
|
Config::NETPLAY_TRAVERSAL_SERVER.default_value);
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_PORT,
|
|
Config::NETPLAY_TRAVERSAL_PORT.default_value);
|
|
|
|
QMessageBox::information(
|
|
this, tr("Reset Traversal Server"),
|
|
tr("Reset Traversal Server to %1:%2")
|
|
.arg(QString::fromStdString(Config::NETPLAY_TRAVERSAL_SERVER.default_value),
|
|
QString::number(Config::NETPLAY_TRAVERSAL_PORT.default_value)));
|
|
}
|