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D3D.vcxproj
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D3D.vcxproj.filters
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D3DBase.cpp
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D3DBase.h
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D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3DShader.h
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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2014-01-26 13:21:22 +00:00 |
D3DUtil.h
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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2014-01-26 13:21:22 +00:00 |
FramebufferManager.cpp
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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FramebufferManager.h
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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GfxState.cpp
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GfxState.h
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Globals.h
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LineGeometryShader.cpp
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VideoCommon: cleanup of "components" usage
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2014-01-15 16:58:36 +01:00 |
LineGeometryShader.h
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main.cpp
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main.h
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NativeVertexFormat.cpp
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PerfQuery.cpp
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PerfQuery.h
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PixelShaderCache.cpp
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PixelShaderCache.h
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PointGeometryShader.cpp
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VideoCommon: cleanup of "components" usage
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2014-01-15 16:58:36 +01:00 |
PointGeometryShader.h
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PSTextureEncoder.cpp
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D3D: Verbosify an error message.
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2014-01-06 10:31:09 +00:00 |
PSTextureEncoder.h
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Render.cpp
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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Render.h
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stdafx.cpp
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stdafx.h
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Television.cpp
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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Television.h
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TextureCache.cpp
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TextureCache.h
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TextureEncoder.h
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VertexManager.cpp
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D3D: move streaming buffer fallback into D3D backend
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2014-01-23 15:27:18 +01:00 |
VertexManager.h
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D3D: move streaming buffer fallback into D3D backend
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VertexShaderCache.cpp
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VertexShaderCache.h
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VideoBackend.h
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XFBEncoder.cpp
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XFBEncoder.h
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