dolphin/Source/Plugins/Plugin_VideoDX9/Src/D3DBase.h
bushing 30c883bcfc set svn:eol-style=native for **.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00

98 lines
2.2 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _D3DBASE_H
#define _D3DBASE_H
#include <d3d9.h>
#include <vector>
#include <set>
#ifndef SAFE_RELEASE
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
#endif
#include "Common.h"
namespace D3D
{
enum ShaderVersion
{
PSNONE = 0,
PS20 = 2,
PS30 = 3,
PS40 = 4,
};
HRESULT Init();
HRESULT Create(int adapter, HWND wnd, bool fullscreen, int resolution, int aa_mode);
void Close();
void Shutdown();
void Reset();
bool BeginFrame(bool clear=true, u32 color=0, float z=1.0f);
void EndFrame();
void SwitchFullscreen(bool fullscreen);
bool IsFullscreen();
int GetDisplayWidth();
int GetDisplayHeight();
ShaderVersion GetShaderVersion();
LPDIRECT3DSURFACE9 GetBackBufferSurface();
const D3DCAPS9 &GetCaps();
extern IDirect3DDevice9 *dev;
void ShowD3DError(HRESULT err);
void EnableAlphaToCoverage();
struct Resolution
{
char name[32];
int xres;
int yres;
std::set<D3DFORMAT> bitdepths;
std::set<int> refreshes;
};
struct AALevel
{
AALevel(const char *n, D3DMULTISAMPLE_TYPE m, int q) {strcpy(name, n); ms_setting=m; qual_setting=q;}
char name[32];
D3DMULTISAMPLE_TYPE ms_setting;
int qual_setting;
};
struct Adapter
{
D3DADAPTER_IDENTIFIER9 ident;
std::vector<Resolution> resolutions;
std::vector<AALevel> aa_levels;
bool supports_alpha_to_coverage;
};
struct Shader
{
int Minor;
int Major;
};
const Adapter &GetAdapter(int i);
const Adapter &GetCurAdapter();
int GetNumAdapters();
}
#endif