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104603467b
The external exceptions in dolphin are checking frequently but is different to real HW, so sometime the game is in a loop checking GPU STATUS, the exceptions doesn't checked, and the game hang.\
For solve this I need a trick: still waiting for the exception handler be linked but if CommandProcecsor is reading the GPStatus, resume this.
This fixed "TimeSplitters: Future Perfect" broken in the Revision
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoCommon | ||
CMakeLists.txt |