dolphin/Source/Core/VideoBackends/D3D/D3DBoundingBox.h
Lioncash 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00

31 lines
643 B
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoCommon/BoundingBox.h"
namespace DX11
{
class D3DBoundingBox final : public BoundingBox
{
public:
~D3DBoundingBox() override;
bool Initialize() override;
protected:
std::vector<BBoxType> Read(u32 index, u32 length) override;
void Write(u32 index, std::span<const BBoxType> values) override;
private:
ComPtr<ID3D11Buffer> m_buffer;
ComPtr<ID3D11Buffer> m_staging_buffer;
ComPtr<ID3D11UnorderedAccessView> m_uav;
};
} // namespace DX11